#include "unit_node.h" #include "web/html/form_validator.h" #include "web/html/html_builder.h" #include "web/http/cookie.h" #include "web/http/http_enums.h" #include "web/http/http_session.h" #include "web/http/request.h" #include "web/http/session_manager.h" #include "../html_macros.h" #include "database/database.h" #include "database/database_manager.h" #include "database/query_builder.h" #include "database/query_result.h" #include "database/table_builder.h" #include "crypto/hash/sha256.h" void UnitNode::handle_request_default(Request *request) { } void UnitNode::admin_handle_request_main(Request *request) { request->send_error(404); } String UnitNode::admin_get_section_name() { return "News"; } void UnitNode::admin_add_section_links(Vector *links) { links->push_back(AdminSectionLinkInfo("- News Editor", "")); } bool UnitNode::admin_full_render() { return false; } /* CREATE TABLE IF NOT EXISTS `units` ( `id` int(11) NOT NULL AUTO_INCREMENT, `type` int(11) NOT NULL, `name` text NOT NULL, `icon` text NOT NULL, `score` int(11) NOT NULL DEFAULT '0', `can_defend` tinyint(4) NOT NULL DEFAULT '0', `defense` float NOT NULL DEFAULT '0', `attack` float NOT NULL DEFAULT '0', `weak_against` int(11) NOT NULL DEFAULT '0', `strong_against` int(11) NOT NULL DEFAULT '0', `turn` int(11) NOT NULL, `ability` int(11) NOT NULL, `time_to_create` int(11) NOT NULL, `cost_unit` int(11) NOT NULL DEFAULT '0', `cost_num_unit` int(11) NOT NULL DEFAULT '0', `cost_food` int(11) NOT NULL DEFAULT '0', `cost_wood` int(11) NOT NULL DEFAULT '0', `cost_stone` int(11) NOT NULL DEFAULT '0', `cost_iron` int(11) NOT NULL DEFAULT '0', `cost_mana` int(11) NOT NULL DEFAULT '0', `mod_rate_food` float NOT NULL DEFAULT '0', `mod_rate_wood` float NOT NULL DEFAULT '0', `mod_rate_stone` float NOT NULL DEFAULT '0', `mod_rate_iron` float NOT NULL DEFAULT '0', `mod_rate_mana` float NOT NULL DEFAULT '0', PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=4 ; -- -- Dumping data for table `units` -- INSERT INTO `units` (`id`, `type`, `name`, `icon`, `score`, `can_defend`, `defense`, `attack`, `weak_against`, `strong_against`, `turn`, `ability`, `time_to_create`, `cost_unit`, `cost_num_unit`, `cost_food`, `cost_wood`, `cost_stone`, `cost_iron`, `cost_mana`, `mod_rate_food`, `mod_rate_wood`, `mod_rate_stone`, `mod_rate_iron`, `mod_rate_mana`) VALUES (1, 0, 'Villager', 'E_NOTIMPL', 1, 1, 5, 2, 1, 0, 1, 0, 5, 0, 0, 100, 1, 1, 1, 0, 0.001, 0, 0, 0, 0), (2, 0, 'Tester', 'E_NOTIMPL', 0, 0, 0, 0, 0, 0, 0, 0, 10, 1, 1, 5, 3, 0, 0, 0, 0, 0, 0, 0, 0), (3, 0, 'Tester2', 'E_NOTIMPL', 0, 0, 0, 0, 0, 0, 0, 0, 30, 1, 2, 20, 30, 2, 2, 0, 1, 1, 1, 1, 1); */ UnitNode::UnitNode() : AdminNode() { } UnitNode::~UnitNode() { }