#include "village_model.h" #include "core/database/database.h" #include "core/database/database_manager.h" #include "core/database/query_builder.h" #include "core/database/query_result.h" #include "core/database/table_builder.h" #include "core/hash/sha256.h" #define VILLAGE_TABLE_NAME "villages" #define VILLAGE_RESOURCES_TABLE_NAME "village_resources" #define VILLAGE_BUILDINGS_TABLE_NAME "village_buildings" #define VILLAGE_TECHNOLOGIES_TABLE_NAME "village_technologies" #define VILLAGE_UNITS_TABLE_NAME "village_units" #define VILLAGE_BUILDING_ASSIGNMENTS_TABLE_NAME "village_building_assignments" #define VILLAGE_BUILDING_SPELLS_TABLE_NAME "village_building_spells" #define VILLAGE_BUILDING_SPELL_COOLDOWNS_TABLE_NAME "village_building_spell_cooldowns" void VillageModel::create_table() { Ref tb = DatabaseManager::get_singleton()->ddb->get_table_builder(); tb->create_table(VILLAGE_TABLE_NAME); tb->integer("id", 11)->auto_increment()->next_row(); tb->integer("userid", 11)->not_null()->next_row(); tb->varchar("name", 60)->not_null()->next_row(); tb->tiny_integer("score", 4)->not_null()->defval("100")->next_row(); tb->tiny_integer("selected", 4)->not_null()->next_row(); tb->tiny_integer("new_log", 4)->not_null()->defval("0")->next_row(); tb->tiny_integer("ai_on", 4)->not_null()->defval("0")->next_row(); tb->tiny_integer("ai_flagged", 4)->not_null()->defval("0")->next_row(); tb->integer("weather", 11)->not_null()->defval("0")->next_row(); //foreigh key tb->integer("last_weather_change", 11)->not_null()->defval("0")->next_row(); tb->integer("weather_change_to", 11)->not_null()->defval("0")->next_row(); //foreigh key tb->primary_key("id"); tb->foreign_key("userid")->references("users", "id"); tb->ccreate_table(); tb->run_query(); //tb->print(); tb->result = ""; tb->create_table(VILLAGE_RESOURCES_TABLE_NAME); tb->integer("id", 11)->auto_increment()->next_row(); tb->integer("villageid", 11)->not_null()->next_row(); tb->real_double("food")->not_null()->defval("400")->next_row(); tb->real_double("wood")->not_null()->defval("400")->next_row(); tb->real_double("stone")->not_null()->defval("400")->next_row(); tb->real_double("iron")->not_null()->defval("400")->next_row(); tb->real_double("mana")->not_null()->defval("400")->next_row(); tb->integer("max_food", 11)->not_null()->defval("1000")->next_row(); tb->integer("max_wood", 11)->not_null()->defval("1000")->next_row(); tb->integer("max_stone", 11)->not_null()->defval("1000")->next_row(); tb->integer("max_iron", 11)->not_null()->defval("1000")->next_row(); tb->integer("max_mana", 11)->not_null()->defval("1000")->next_row(); tb->real_double("rate_nm_food")->not_null()->defval("0.1")->next_row(); tb->real_double("rate_nm_wood")->not_null()->defval("0.1")->next_row(); tb->real_double("rate_nm_stone")->not_null()->defval("0.1")->next_row(); tb->real_double("rate_nm_iron")->not_null()->defval("0.1")->next_row(); tb->real_double("rate_nm_mana")->not_null()->defval("0.1")->next_row(); tb->real_double("rate_food")->not_null()->defval("0.1")->next_row(); tb->real_double("rate_wood")->not_null()->defval("0.1")->next_row(); tb->real_double("rate_stone")->not_null()->defval("0.1")->next_row(); tb->real_double("rate_iron")->not_null()->defval("0.1")->next_row(); tb->real_double("rate_mana")->not_null()->defval("0.1")->next_row(); tb->small_integer("percent_rate_food", 6)->not_null()->defval("100")->next_row(); tb->small_integer("percent_rate_wood", 6)->not_null()->defval("100")->next_row(); tb->small_integer("percent_rate_stone", 6)->not_null()->defval("100")->next_row(); tb->small_integer("percent_rate_iron", 6)->not_null()->defval("100")->next_row(); tb->small_integer("percent_rate_mana", 6)->not_null()->defval("100")->next_row(); tb->integer("last_updated", 11)->not_null()->next_row(); tb->primary_key("id"); tb->foreign_key("villageid")->references(VILLAGE_TABLE_NAME, "id"); tb->ccreate_table(); tb->run_query(); //tb->print(); tb->result = ""; tb->create_table(VILLAGE_BUILDINGS_TABLE_NAME); tb->integer("id", 11)->auto_increment()->next_row(); tb->integer("villageid", 11)->not_null()->next_row(); tb->integer("slotid", 11)->not_null()->next_row(); tb->integer("buildingid", 11)->not_null()->next_row(); //foreign key tb->primary_key("id"); tb->foreign_key("villageid")->references(VILLAGE_TABLE_NAME, "id"); tb->ccreate_table(); tb->run_query(); //tb->print(); tb->result = ""; tb->create_table(VILLAGE_TECHNOLOGIES_TABLE_NAME); tb->integer("id", 11)->auto_increment()->next_row(); tb->integer("villageid", 11)->not_null()->next_row(); tb->integer("slotid", 11)->not_null()->next_row(); tb->integer("technologyid", 11)->not_null()->next_row(); //foreign key tb->primary_key("id"); tb->foreign_key("villageid")->references(VILLAGE_TABLE_NAME, "id"); //todo //KEY `villageid` (`villageid`,`slotid`,`technologyid`) tb->ccreate_table(); tb->run_query(); //tb->print(); tb->result = ""; tb->create_table(VILLAGE_UNITS_TABLE_NAME); tb->integer("id", 11)->auto_increment()->next_row(); tb->integer("userid", 11)->not_null()->next_row(); tb->integer("villageid", 11)->not_null()->next_row(); tb->integer("unitid", 11)->not_null()->next_row(); tb->integer("unitcount", 11)->not_null()->next_row(); tb->primary_key("id"); tb->foreign_key("villageid")->references(VILLAGE_TABLE_NAME, "id"); tb->foreign_key("userid")->references("users", "id"); tb->ccreate_table(); tb->run_query(); //tb->print(); tb->result = ""; tb->create_table(VILLAGE_BUILDING_ASSIGNMENTS_TABLE_NAME); tb->integer("id", 11)->auto_increment()->next_row(); tb->integer("villageid", 11)->not_null()->next_row(); tb->integer("slotid", 11)->not_null()->next_row(); tb->integer("unitid", 11)->not_null()->next_row(); tb->integer("num_unit", 11)->not_null()->next_row(); tb->integer("assignmentid", 11)->not_null()->next_row(); //foregign key tb->integer("num_bonus", 11)->not_null()->next_row(); tb->primary_key("id"); tb->foreign_key("villageid")->references(VILLAGE_TABLE_NAME, "id"); tb->ccreate_table(); tb->run_query(); //tb->print(); tb->result = ""; tb->create_table(VILLAGE_BUILDING_SPELLS_TABLE_NAME); tb->integer("id", 11)->auto_increment()->next_row(); tb->integer("villageid", 11)->not_null()->next_row(); tb->integer("slotid", 11)->not_null()->next_row(); tb->integer("assignmentid", 11)->not_null()->next_row(); //foregign key tb->integer("spellid", 11)->not_null()->next_row();//foregign key tb->primary_key("id"); tb->foreign_key("villageid")->references(VILLAGE_TABLE_NAME, "id"); tb->ccreate_table(); tb->run_query(); //tb->print(); tb->result = ""; tb->create_table(VILLAGE_BUILDING_SPELL_COOLDOWNS_TABLE_NAME); tb->integer("id", 11)->auto_increment()->next_row(); tb->integer("villageid", 11)->not_null()->next_row(); tb->integer("slotid", 11)->not_null()->next_row(); tb->integer("spellid", 11)->not_null()->next_row();//foregign key tb->integer("cooldown_end", 11)->not_null()->next_row(); tb->primary_key("id"); tb->foreign_key("villageid")->references(VILLAGE_TABLE_NAME, "id"); tb->ccreate_table(); tb->run_query(); //tb->print(); tb->result = ""; } #define VILLAGE_BUILDING_SPELLS_TABLE_NAME "village_building_spells" #define VILLAGE_BUILDING_SPELL_COOLDOWNS_TABLE_NAME "village_building_spell_cooldowns" void VillageModel::drop_table() { Ref tb = DatabaseManager::get_singleton()->ddb->get_table_builder(); tb->drop_table_if_exists(VILLAGE_BUILDING_ASSIGNMENTS_TABLE_NAME)->cdrop_table(); tb->drop_table_if_exists(VILLAGE_BUILDING_SPELLS_TABLE_NAME)->cdrop_table(); tb->drop_table_if_exists(VILLAGE_BUILDING_SPELL_COOLDOWNS_TABLE_NAME)->cdrop_table(); tb->drop_table_if_exists(VILLAGE_UNITS_TABLE_NAME)->cdrop_table(); tb->drop_table_if_exists(VILLAGE_TECHNOLOGIES_TABLE_NAME)->cdrop_table(); tb->drop_table_if_exists(VILLAGE_BUILDINGS_TABLE_NAME)->cdrop_table(); tb->drop_table_if_exists(VILLAGE_RESOURCES_TABLE_NAME)->cdrop_table(); tb->drop_table_if_exists(VILLAGE_TABLE_NAME)->cdrop_table(); tb->run_query(); } void VillageModel::migrate() { drop_table(); create_table(); } void VillageModel::add_default_data() { } VillageModel *VillageModel::get_singleton() { return _self; } VillageModel::VillageModel() : Object() { if (_self) { printf("VillageModel::VillageModel(): Error! self is not null!/n"); } _self = this; } VillageModel::~VillageModel() { if (_self == this) { _self = nullptr; } } VillageModel *VillageModel::_self = nullptr;