#include "weather.h" void Weather::set_strings(const String &p_name, const String &p_description, const String &p_art, const String &p_css) { name = p_name; description = p_description; art = p_art; css = p_css; } void Weather::set_base_data(int p_effect) { effect = p_effect; } void Weather::set_mod_max(int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana) { mod_max_food = p_mod_max_food; mod_max_wood = p_mod_max_wood; mod_max_stone = p_mod_max_stone; mod_max_iron = p_mod_max_iron; mod_max_mana = p_mod_max_mana; } void Weather::set_mod_percent(int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana) { mod_percent_food = p_mod_percent_food; mod_percent_wood = p_mod_percent_wood; mod_percent_stone = p_mod_percent_stone; mod_percent_iron = p_mod_percent_iron; mod_percent_mana = p_mod_percent_mana; } void Weather::set_all( const String &p_name, const String &p_description, const String &p_icon, const String &p_css, int p_effect, int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana, int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana) { set_strings(p_name, p_description, p_icon, p_css); set_base_data(p_effect); set_mod_max(p_mod_max_food, p_mod_max_wood, p_mod_max_stone, p_mod_max_iron, p_mod_max_mana); set_mod_percent(p_mod_percent_food, p_mod_percent_wood, p_mod_percent_stone, p_mod_percent_iron, p_mod_percent_mana); } Weather::Weather() : Resource() { effect = 0; mod_max_food = 0; mod_max_wood = 0; mod_max_stone = 0; mod_max_iron = 0; mod_max_mana = 0; mod_percent_food = 0; mod_percent_wood = 0; mod_percent_stone = 0; mod_percent_iron = 0; mod_percent_mana = 0; } Weather::~Weather() { }