#include "building_node.h" #include "web/html/form_validator.h" #include "web/html/html_builder.h" #include "web/http/cookie.h" #include "web/http/http_enums.h" #include "web/http/http_session.h" #include "web/http/request.h" #include "web/http/session_manager.h" #include "database/database.h" #include "database/database_manager.h" #include "database/query_builder.h" #include "database/query_result.h" #include "database/table_builder.h" #include "crypto/hash/sha256.h" #include "../html_macros.h" #define BUILDING_TABLE_NAME "buildings" #define BUILDING_TABLE_COLUMNS "id, name, description, icon, rank, next_rank, time_to_build, creates, num_creates, score, defense, ability, cost_food, cost_wood, cost_stone, cost_iron, cost_mana, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, assignment1, assignment2, assignment3, assignment4, assignment5, req_tech, tech_group, tech_secondary_group" #define BUILDING_TABLE_COLUMNS_NOID "name, description, icon, rank, next_rank, time_to_build, creates, num_creates, score, defense, ability, cost_food, cost_wood, cost_stone, cost_iron, cost_mana, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, assignment1, assignment2, assignment3, assignment4, assignment5, req_tech, tech_group, tech_secondary_group" void BuildingNode::handle_request_default(Request *request) { } void BuildingNode::admin_handle_request_main(Request *request) { String seg = request->get_current_path_segment(); if (seg == "") { admin_render_building_list(request); return; } else if (seg == "new") { request->push_path(); Ref b; b.instance(); admin_render_building(request, b); return; } else if (seg == "edit") { request->push_path(); String seg_building_id = request->get_current_path_segment(); if (!seg_building_id.is_int()) { request->send_error(HTTP_STATUS_CODE_404_NOT_FOUND); return; } int bid = seg_building_id.to_int(); Ref b = db_get_building(bid); if (!b.is_valid()) { request->send_error(HTTP_STATUS_CODE_404_NOT_FOUND); return; } admin_render_building(request, b); return; } request->send_error(404); } String BuildingNode::admin_get_section_name() { return "Buildings"; } void BuildingNode::admin_add_section_links(Vector *links) { links->push_back(AdminSectionLinkInfo("- Building Editor", "")); } bool BuildingNode::admin_full_render() { return false; } void BuildingNode::admin_render_building_list(Request *request) { Vector > buildings = db_get_all(); HTMLBuilder b; b.div("back")->fa(request->get_url_root_parent(), "<--- Back")->cdiv(); b.br(); b.fdiv("Building Editor", "top_menu"); b.br(); b.div("top_menu")->fa(request->get_url_root("new"), "Create New")->cdiv(); b.br(); b.div("list_container"); for (int i = 0; i < buildings.size(); ++i) { Ref building = buildings[i]; if (!building.is_valid()) { continue; } if (i % 2 == 0) { b.div("row"); } else { b.div("row second"); } { b.fdiv(String::num(building->id), "attr_box"); b.fdiv(String::num(building->rank), "attr_box"); b.fdiv(String::num(building->next_rank), "attr_box"); b.fdiv(building->name, "name"); b.div("actionbox")->fa(request->get_url_root("edit/" + String::num(building->id)), "Edit")->cdiv(); } b.cdiv(); } b.cdiv(); request->body += b.result; } void BuildingNode::admin_render_building(Request *request, Ref building) { if (!building.is_valid()) { RLOG_ERR("admin_render_building: !building.is_valid()\n"); request->send_error(HTTP_STATUS_CODE_500_INTERNAL_SERVER_ERROR); return; } Vector > buildings = db_get_all(); HTMLBuilder b; b.div("back")->fa(request->get_url_root_parent(), "<--- Back")->cdiv(); b.br(); b.fdiv("Building Editor", "top_menu"); b.br(); b.form_post(request->get_url_root()); bool show_post = false; //request->get_method() == HTTP_METHOD_POST && validation errors; ADMIN_EDIT_INPUT_TEXT("Name:", "name", show_post, building->name, request->get_parameter("name")); ADMIN_EDIT_INPUT_TEXTAREA("Description:", "description", show_post, building->description, request->get_parameter("description")); b.div("row_edit"); b.fdiv("Icon:", "edit_name"); //todo I'm not sure yet how this worked originally //b.div("edit_input")->f()->input_image("icon", building->icon)->f()->cdiv(); b.div("edit_input")->w("TODO")->cdiv(); b.cdiv(); ADMIN_EDIT_INPUT_TEXT("Rank:", "rank", show_post, String::num(building->rank), request->get_parameter("rank")); Vector > nrbs = db_get_all(); b.div("row_edit"); b.fdiv("Next Rank:", "edit_name"); b.div("edit_input"); { b.select("next_rank", "drop"); { int current_id = building->id; int current_nr = building->next_rank; b.foption(String::num(0), "- None -", current_nr == 0); for (int i = 0; i < nrbs.size(); ++i) { Ref build = nrbs[i]; int id = build->id; if (id == current_id) { continue; } b.foption(String::num(id), build->name + " R" + String::num(build->rank), current_nr == id); } } b.cselect(); } b.cdiv(); b.cdiv(); ADMIN_EDIT_INPUT_TEXT("Time to Build:", "time_to_build", show_post, String::num(building->time_to_build), request->get_parameter("time_to_build")); ADMIN_EDIT_LINE_SPACER(); ADMIN_EDIT_INPUT_TEXT("Score:", "score", show_post, String::num(building->score), request->get_parameter("score")); ADMIN_EDIT_INPUT_TEXT("Defense:", "defense", show_post, String::num(building->defense), request->get_parameter("defense")); //TODO /* int ability;
Ability:
*/ b.div("row_edit"); b.fdiv("Ability:", "edit_name"); b.div("edit_input")->w("TODO")->cdiv(); b.cdiv(); ADMIN_EDIT_LINE_SPACER(); ADMIN_EDIT_INPUT_TEXT("Cost Food:", "cost_food", show_post, String::num(building->cost_food), request->get_parameter("cost_food")); ADMIN_EDIT_INPUT_TEXT("Cost Wood:", "cost_wood", show_post, String::num(building->cost_wood), request->get_parameter("cost_wood")); ADMIN_EDIT_INPUT_TEXT("Cost Stone:", "cost_stone", show_post, String::num(building->cost_stone), request->get_parameter("cost_stone")); ADMIN_EDIT_INPUT_TEXT("Cost Iron:", "cost_iron", show_post, String::num(building->cost_iron), request->get_parameter("cost_iron")); ADMIN_EDIT_INPUT_TEXT("Cost Mana:", "cost_mana", show_post, String::num(building->cost_food), request->get_parameter("cost_mana")); ADMIN_EDIT_LINE_SPACER(); /* int creates; int num_creates;
Creates:
X (max)
*/ b.div("row_edit"); b.fdiv("Creates:", "edit_name"); b.div("edit_input")->w("TODO")->cdiv(); b.cdiv(); ADMIN_EDIT_LINE_SPACER(); ADMIN_EDIT_INPUT_TEXT("Mod Max Food:", "mod_max_food", show_post, String::num(building->mod_max_food), request->get_parameter("mod_max_food")); ADMIN_EDIT_INPUT_TEXT("Mod Max Wood:", "mod_max_wood", show_post, String::num(building->mod_max_wood), request->get_parameter("mod_max_wood")); ADMIN_EDIT_INPUT_TEXT("Mod Max Stone:", "mod_max_stone", show_post, String::num(building->mod_max_stone), request->get_parameter("mod_max_stone")); ADMIN_EDIT_INPUT_TEXT("Mod Max Iron:", "mod_max_iron", show_post, String::num(building->mod_max_iron), request->get_parameter("mod_max_iron")); ADMIN_EDIT_INPUT_TEXT("Mod Max Mana:", "mod_max_mana", show_post, String::num(building->mod_max_mana), request->get_parameter("mod_max_mana")); ADMIN_EDIT_LINE_SPACER(); ADMIN_EDIT_INPUT_TEXT("Mod Rate Food:", "mod_rate_food", show_post, String::num(building->mod_rate_food), request->get_parameter("mod_rate_food")); ADMIN_EDIT_INPUT_TEXT("Mod Rate Wood:", "mod_rate_wood", show_post, String::num(building->mod_rate_wood), request->get_parameter("mod_rate_wood")); ADMIN_EDIT_INPUT_TEXT("Mod Rate Stone:", "mod_rate_stone", show_post, String::num(building->mod_rate_stone), request->get_parameter("mod_rate_stone")); ADMIN_EDIT_INPUT_TEXT("Mod Rate Iron:", "mod_rate_iron", show_post, String::num(building->mod_rate_iron), request->get_parameter("mod_rate_iron")); ADMIN_EDIT_INPUT_TEXT("Mod Rate Mana:", "mod_rate_mana", show_post, String::num(building->mod_rate_mana), request->get_parameter("mod_rate_mana")); ADMIN_EDIT_LINE_SPACER(); ADMIN_EDIT_INPUT_TEXT("Mod Percent Food:", "mod_percent_food", show_post, String::num(building->mod_percent_food), request->get_parameter("mod_percent_food")); ADMIN_EDIT_INPUT_TEXT("Mod Percent Wood:", "mod_percent_wood", show_post, String::num(building->mod_percent_wood), request->get_parameter("mod_percent_wood")); ADMIN_EDIT_INPUT_TEXT("Mod Percent Stone:", "mod_percent_stone", show_post, String::num(building->mod_percent_stone), request->get_parameter("mod_percent_stone")); ADMIN_EDIT_INPUT_TEXT("Mod Percent Iron:", "mod_percent_iron", show_post, String::num(building->mod_percent_iron), request->get_parameter("mod_percent_iron")); ADMIN_EDIT_INPUT_TEXT("Mod Percent Mana:", "mod_percent_mana", show_post, String::num(building->mod_percent_mana), request->get_parameter("mod_percent_mana")); ADMIN_EDIT_LINE_SPACER(); //TODO ADMIN_EDIT_INPUT_TEXT("Assignment 1:", "assignment1", show_post, String::num(building->assignment1), request->get_parameter("assignment1")); ADMIN_EDIT_INPUT_TEXT("Assignment 2:", "assignment2", show_post, String::num(building->assignment2), request->get_parameter("assignment2")); ADMIN_EDIT_INPUT_TEXT("Assignment 3:", "assignment3", show_post, String::num(building->assignment3), request->get_parameter("assignment3")); ADMIN_EDIT_INPUT_TEXT("Assignment 4:", "assignment4", show_post, String::num(building->assignment4), request->get_parameter("assignment4")); ADMIN_EDIT_INPUT_TEXT("Assignment 5:", "assignment5", show_post, String::num(building->assignment5), request->get_parameter("assignment5")); ADMIN_EDIT_LINE_SPACER(); //TODO ADMIN_EDIT_INPUT_TEXT("Required Technology:", "req_tech", show_post, String::num(building->req_tech), request->get_parameter("req_tech")); ADMIN_EDIT_LINE_SPACER(); //TODO ADMIN_EDIT_INPUT_TEXT("Technology Group:", "tech_group", show_post, String::num(building->tech_group), request->get_parameter("tech_group")); ADMIN_EDIT_LINE_SPACER(); //TODO ADMIN_EDIT_INPUT_TEXT("Secondary Technology Group:", "tech_secondary_group", show_post, String::num(building->tech_secondary_group), request->get_parameter("tech_secondary_group")); b.div("edit_submit")->input_submit("Save", "submit")->cdiv(); b.cform(); request->body += b.result; } Ref BuildingNode::db_get_building(const int id) { if (id == 0) { return Ref(); } Ref b = get_query_builder(); b->select(BUILDING_TABLE_COLUMNS); b->from(BUILDING_TABLE_NAME); b->where()->wp("id", id); b->end_command(); Ref r = b->run(); if (!r->next_row()) { return Ref(); } Ref building; building.instance(); db_parse_row(r, building); return building; } Vector > BuildingNode::db_get_all() { Ref b = get_query_builder(); b->select(BUILDING_TABLE_COLUMNS); b->from(BUILDING_TABLE_NAME); b->end_command(); //b->print(); Vector > buildings; Ref r = b->run(); while (r->next_row()) { Ref building; building.instance(); db_parse_row(r, building); buildings.push_back(building); } return buildings; } void BuildingNode::db_save_building(Ref &building) { Ref b = get_query_builder(); if (building->id == 0) { b->insert(BUILDING_TABLE_NAME, BUILDING_TABLE_COLUMNS_NOID); b->values(); b->val(building->name); b->val(building->description); b->val(building->icon); b->val(building->rank); b->val(building->next_rank); b->val(building->time_to_build); b->val(building->creates); b->val(building->num_creates); b->val(building->score); b->val(building->defense); b->val(building->ability); b->val(building->cost_food); b->val(building->cost_wood); b->val(building->cost_stone); b->val(building->cost_iron); b->val(building->cost_mana); b->val(building->mod_max_food); b->val(building->mod_max_wood); b->val(building->mod_max_stone); b->val(building->mod_max_iron); b->val(building->mod_max_mana); b->vald(building->mod_rate_food); b->vald(building->mod_rate_wood); b->vald(building->mod_rate_stone); b->vald(building->mod_rate_iron); b->vald(building->mod_rate_mana); b->val(building->mod_percent_food); b->val(building->mod_percent_wood); b->val(building->mod_percent_stone); b->val(building->mod_percent_iron); b->val(building->mod_percent_mana); b->val(building->assignment1); b->val(building->assignment2); b->val(building->assignment3); b->val(building->assignment4); b->val(building->assignment5); b->val(building->req_tech); b->val(building->tech_group); b->val(building->tech_secondary_group); b->cvalues(); b->end_command(); b->select_last_insert_id(); //b->print(); Ref r = b->run(); building->id = r->get_last_insert_rowid(); } else { b->update(BUILDING_TABLE_NAME); b->set(); b->setp("name", building->name); b->setp("description", building->description); b->setp("icon", building->icon); b->setp("userankrname", building->rank); b->setp("next_rank", building->next_rank); b->setp("time_to_build", building->time_to_build); b->setp("creates", building->creates); b->setp("num_creates", building->num_creates); b->setp("score", building->score); b->setp("defense", building->defense); b->setp("ability", building->ability); b->setp("cost_food", building->cost_food); b->setp("cost_wood", building->cost_wood); b->setp("cost_stone", building->cost_stone); b->setp("cost_iron", building->cost_iron); b->setp("cost_mana", building->cost_mana); b->setp("mod_max_food", building->mod_max_food); b->setp("mod_max_wood", building->mod_max_wood); b->setp("mod_max_stone", building->mod_max_stone); b->setp("mod_max_iron", building->mod_max_iron); b->setp("mod_max_mana", building->mod_max_mana); b->setpd("mod_rate_food", building->mod_rate_food); b->setpd("mod_rate_wood", building->mod_rate_wood); b->setpd("mod_rate_stone", building->mod_rate_stone); b->setpd("mod_rate_iron", building->mod_rate_iron); b->setpd("mod_rate_mana", building->mod_rate_mana); b->setp("mod_percent_food", building->mod_percent_food); b->setp("mod_percent_wood", building->mod_percent_wood); b->setp("mod_percent_stone", building->mod_percent_stone); b->setp("mod_percent_iron", building->mod_percent_iron); b->setp("mod_percent_mana", building->mod_percent_mana); b->setp("assignment1", building->assignment1); b->setp("assignment2", building->assignment2); b->setp("assignment3", building->assignment3); b->setp("assignment4", building->assignment4); b->setp("assignment5", building->assignment5); b->setp("req_tech", building->req_tech); b->setp("tech_group", building->tech_group); b->setp("tech_secondary_group", building->tech_secondary_group); b->cset(); b->where()->wp("id", building->id); //b->print(); b->run_query(); } } void BuildingNode::db_parse_row(Ref &result, Ref &building) { building->id = result->get_cell_int(0); building->name = result->get_cell(1); building->description = result->get_cell(2); building->icon = result->get_cell(3); building->rank = result->get_cell_int(4); building->next_rank = result->get_cell_int(5); building->time_to_build = result->get_cell_int(6); building->creates = result->get_cell_int(7); building->num_creates = result->get_cell_int(8); building->score = result->get_cell_int(9); building->defense = result->get_cell_int(10); building->ability = result->get_cell_int(11); building->cost_food = result->get_cell_int(12); building->cost_wood = result->get_cell_int(13); building->cost_stone = result->get_cell_int(14); building->cost_iron = result->get_cell_int(15); building->cost_mana = result->get_cell_int(16); building->mod_max_food = result->get_cell_int(17); building->mod_max_wood = result->get_cell_int(18); building->mod_max_stone = result->get_cell_int(19); building->mod_max_iron = result->get_cell_int(20); building->mod_max_mana = result->get_cell_int(21); building->mod_rate_food = result->get_cell_double(22); building->mod_rate_wood = result->get_cell_double(23); building->mod_rate_stone = result->get_cell_double(24); building->mod_rate_iron = result->get_cell_double(25); building->mod_rate_mana = result->get_cell_double(26); building->mod_percent_food = result->get_cell_int(27); building->mod_percent_wood = result->get_cell_int(28); building->mod_percent_stone = result->get_cell_int(29); building->mod_percent_iron = result->get_cell_int(30); building->mod_percent_mana = result->get_cell_int(31); building->assignment1 = result->get_cell_int(32); building->assignment2 = result->get_cell_int(33); building->assignment3 = result->get_cell_int(34); building->assignment4 = result->get_cell_int(35); building->assignment5 = result->get_cell_int(36); building->req_tech = result->get_cell_int(37); building->tech_group = result->get_cell_int(38); building->tech_secondary_group = result->get_cell_int(39); } void BuildingNode::create_table() { Ref tb = get_table_builder(); tb->create_table(BUILDING_TABLE_NAME); tb->integer("id", 11)->auto_increment()->next_row(); tb->varchar("name", 200)->not_null()->next_row(); tb->varchar("description", 500)->not_null()->next_row(); tb->varchar("icon", 500)->not_null()->next_row(); tb->integer("rank", 11)->not_null()->next_row(); tb->integer("next_rank", 11)->not_null()->next_row(); tb->integer("time_to_build", 11)->not_null()->next_row(); tb->integer("creates", 11)->not_null()->defval("0")->next_row(); tb->integer("num_creates", 11)->not_null()->defval("0")->next_row(); tb->integer("score", 11)->not_null()->next_row(); tb->integer("defense", 11)->not_null()->next_row(); tb->integer("ability", 11)->not_null()->defval("0")->next_row(); tb->integer("cost_food", 11)->not_null()->next_row(); tb->integer("cost_wood", 11)->not_null()->next_row(); tb->integer("cost_stone", 11)->not_null()->next_row(); tb->integer("cost_iron", 11)->not_null()->next_row(); tb->integer("cost_mana", 11)->not_null()->next_row(); tb->integer("mod_max_food", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_max_wood", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_max_stone", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_max_iron", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_max_mana", 11)->not_null()->defval("0")->next_row(); tb->real_double("mod_rate_food")->not_null()->defval("0")->next_row(); tb->real_double("mod_rate_wood")->not_null()->defval("0")->next_row(); tb->real_double("mod_rate_stone")->not_null()->defval("0")->next_row(); tb->real_double("mod_rate_iron")->not_null()->defval("0")->next_row(); tb->real_double("mod_rate_mana")->not_null()->defval("0")->next_row(); tb->integer("mod_percent_food", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_percent_wood", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_percent_stone", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_percent_iron", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_percent_mana", 11)->not_null()->defval("0")->next_row(); tb->integer("assignment1", 11)->not_null()->defval("0")->next_row(); tb->integer("assignment2", 11)->not_null()->defval("0")->next_row(); tb->integer("assignment3", 11)->not_null()->defval("0")->next_row(); tb->integer("assignment4", 11)->not_null()->defval("0")->next_row(); tb->integer("assignment5", 11)->not_null()->defval("0")->next_row(); tb->integer("req_tech", 11)->not_null()->defval("0")->next_row(); tb->integer("tech_group", 11)->not_null()->defval("0")->next_row(); tb->integer("tech_secondary_group", 11)->not_null()->defval("0")->next_row(); tb->primary_key("id"); tb->ccreate_table(); tb->run_query(); //tb->print(); } void BuildingNode::drop_table() { Ref tb = get_table_builder(); tb->drop_table_if_exists(BUILDING_TABLE_NAME)->cdrop_table(); tb->run_query(); } void BuildingNode::create_default_entries() { String table_columns = "id, name, description, icon, rank, next_rank, time_to_build, creates, num_creates, score, defense, ability, cost_food, cost_wood, cost_stone, cost_iron, cost_mana, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, assignment1, assignment2, assignment3, assignment4, assignment5, req_tech, tech_group, tech_secondary_group"; Ref qb = get_query_builder(); qb->begin_transaction()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(1, 'empty', '', 'empty/empty.png', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(2, 'Build in Progress', '', 'bip/bip.png', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(3, 'Corn Field', 'Produces food.', 'corn_field/r1.png', 1, 7, 20, 0, 0, 20, 1, 0, 60, 100, 10, 5, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 0, 0, 2, 3)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(4, 'Lumber Mill', 'Your main wood producing building.', 'lumber_mill/r1.png', 1, 0, 1000, 0, 0, 20, 0, 0, 30, 40, 50, 10, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 2)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(5, 'Stone Mine', 'Your main stone producing building.', 'stone_mine/r1.png', 1, 0, 1000, 2, 20, 0, 0, 0, 30, 50, 20, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(6, 'House', 'Can create villagers.', 'house/r1.png', 1, 0, 20, 1, 10, 0, 0, 0, 50, 70, 30, 5, 0, 0, 0, 0, 0, 0, -0.005, -0.001, -0.001, -0.001, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(7, 'Corn Field', '', 'corn_field/r2.png', 2, 0, 20, 0, 0, 0, 0, 0, 40, 60, 20, 10, 0, 0, 0, 0, 0, 0, 0.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 2, 0, 0)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(8, 'Farm', 'Creates villagers.', 'farm/r1.png', 1, 0, 80, 1, 20, 0, 0, 0, 50, 60, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(9, 'Iron Mine', 'Your main iron producing building.', 'iron_mine/r1.png', 1, 0, 1000, 2, 100000, 0, 0, 0, 70, 30, 70, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(10, 'School', 'School', 'school/r1.png', 1, 0, 60, 2, 60, 0, 0, 0, 300, 300, 300, 300, 20, 0, 0, 0, 0, 0, 0.001, 0.001, 0.001, 0.001, 0.001, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 2)")->end_command()->nl(); qb->commit(); qb->run_query(); //qb->print(); } BuildingNode *BuildingNode::get_singleton() { return _self; } BuildingNode::BuildingNode() : AdminNode() { if (_self) { printf("BuildingNode::BuildingNode(): Error! self is not null!/n"); } _self = this; } BuildingNode::~BuildingNode() { if (_self == this) { _self = nullptr; } } BuildingNode *BuildingNode::_self = nullptr;