#include "building_model.h" #include "database/database.h" #include "database/database_manager.h" #include "database/query_builder.h" #include "database/query_result.h" #include "database/table_builder.h" #include "crypto/hash/sha256.h" #include "building.h" #define BUILDING_TABLE_NAME "buildings" #define BUILDING_TABLE_COLUMNS "id, name, description, icon, rank, next_rank, time_to_build, creates, num_creates, score, defense, ability, cost_food, cost_wood, cost_stone, cost_iron, cost_mana, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, assignment1, assignment2, assignment3, assignment4, assignment5, req_tech, tech_group, tech_secondary_group" #define BUILDING_TABLE_COLUMNS_NOID "name, description, icon, rank, next_rank, time_to_build, creates, num_creates, score, defense, ability, cost_food, cost_wood, cost_stone, cost_iron, cost_mana, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, assignment1, assignment2, assignment3, assignment4, assignment5, req_tech, tech_group, tech_secondary_group" Ref BuildingModel::get_building(const int id) { if (id == 0) { return Ref(); } Ref b = DatabaseManager::get_singleton()->ddb->get_query_builder(); b->select(BUILDING_TABLE_COLUMNS); b->from(BUILDING_TABLE_NAME); b->where()->wp("id", id); b->end_command(); Ref r = b->run(); if (!r->next_row()) { return Ref(); } Ref building; building.instance(); parse_row(r, building); return building; } Vector > BuildingModel::get_all() { Ref b = DatabaseManager::get_singleton()->ddb->get_query_builder(); b->select(BUILDING_TABLE_COLUMNS); b->from(BUILDING_TABLE_NAME); b->end_command(); //b->print(); Vector > buildings; Ref r = b->run(); while (r->next_row()) { Ref building; building.instance(); parse_row(r, building); buildings.push_back(building); } return buildings; } void BuildingModel::save_building(Ref &building) { Ref b = DatabaseManager::get_singleton()->ddb->get_query_builder(); if (building->id == 0) { b->insert(BUILDING_TABLE_NAME, BUILDING_TABLE_COLUMNS_NOID); b->values(); b->val(building->name); b->val(building->description); b->val(building->icon); b->val(building->rank); b->val(building->next_rank); b->val(building->time_to_build); b->val(building->creates); b->val(building->num_creates); b->val(building->score); b->val(building->defense); b->val(building->ability); b->val(building->cost_food); b->val(building->cost_wood); b->val(building->cost_stone); b->val(building->cost_iron); b->val(building->cost_mana); b->val(building->mod_max_food); b->val(building->mod_max_wood); b->val(building->mod_max_stone); b->val(building->mod_max_iron); b->val(building->mod_max_mana); b->vald(building->mod_rate_food); b->vald(building->mod_rate_wood); b->vald(building->mod_rate_stone); b->vald(building->mod_rate_iron); b->vald(building->mod_rate_mana); b->val(building->mod_percent_food); b->val(building->mod_percent_wood); b->val(building->mod_percent_stone); b->val(building->mod_percent_iron); b->val(building->mod_percent_mana); b->val(building->assignment1); b->val(building->assignment2); b->val(building->assignment3); b->val(building->assignment4); b->val(building->assignment5); b->val(building->req_tech); b->val(building->tech_group); b->val(building->tech_secondary_group); b->cvalues(); b->end_command(); b->select_last_insert_id(); //b->print(); Ref r = b->run(); building->id = r->get_last_insert_rowid(); } else { b->update(BUILDING_TABLE_NAME); b->set(); b->setp("name", building->name); b->setp("description", building->description); b->setp("icon", building->icon); b->setp("userankrname", building->rank); b->setp("next_rank", building->next_rank); b->setp("time_to_build", building->time_to_build); b->setp("creates", building->creates); b->setp("num_creates", building->num_creates); b->setp("score", building->score); b->setp("defense", building->defense); b->setp("ability", building->ability); b->setp("cost_food", building->cost_food); b->setp("cost_wood", building->cost_wood); b->setp("cost_stone", building->cost_stone); b->setp("cost_iron", building->cost_iron); b->setp("cost_mana", building->cost_mana); b->setp("mod_max_food", building->mod_max_food); b->setp("mod_max_wood", building->mod_max_wood); b->setp("mod_max_stone", building->mod_max_stone); b->setp("mod_max_iron", building->mod_max_iron); b->setp("mod_max_mana", building->mod_max_mana); b->setpd("mod_rate_food", building->mod_rate_food); b->setpd("mod_rate_wood", building->mod_rate_wood); b->setpd("mod_rate_stone", building->mod_rate_stone); b->setpd("mod_rate_iron", building->mod_rate_iron); b->setpd("mod_rate_mana", building->mod_rate_mana); b->setp("mod_percent_food", building->mod_percent_food); b->setp("mod_percent_wood", building->mod_percent_wood); b->setp("mod_percent_stone", building->mod_percent_stone); b->setp("mod_percent_iron", building->mod_percent_iron); b->setp("mod_percent_mana", building->mod_percent_mana); b->setp("assignment1", building->assignment1); b->setp("assignment2", building->assignment2); b->setp("assignment3", building->assignment3); b->setp("assignment4", building->assignment4); b->setp("assignment5", building->assignment5); b->setp("req_tech", building->req_tech); b->setp("tech_group", building->tech_group); b->setp("tech_secondary_group", building->tech_secondary_group); b->cset(); b->where()->wp("id", building->id); //b->print(); b->run_query(); } } void BuildingModel::parse_row(Ref &result, Ref &building) { building->id = result->get_cell_int(0); building->name = result->get_cell(1); building->description = result->get_cell(2); building->icon = result->get_cell(3); building->rank = result->get_cell_int(4); building->next_rank = result->get_cell_int(5); building->time_to_build = result->get_cell_int(6); building->creates = result->get_cell_int(7); building->num_creates = result->get_cell_int(8); building->score = result->get_cell_int(9); building->defense = result->get_cell_int(10); building->ability = result->get_cell_int(11); building->cost_food = result->get_cell_int(12); building->cost_wood = result->get_cell_int(13); building->cost_stone = result->get_cell_int(14); building->cost_iron = result->get_cell_int(15); building->cost_mana = result->get_cell_int(16); building->mod_max_food = result->get_cell_int(17); building->mod_max_wood = result->get_cell_int(18); building->mod_max_stone = result->get_cell_int(19); building->mod_max_iron = result->get_cell_int(20); building->mod_max_mana = result->get_cell_int(21); building->mod_rate_food = result->get_cell_double(22); building->mod_rate_wood = result->get_cell_double(23); building->mod_rate_stone = result->get_cell_double(24); building->mod_rate_iron = result->get_cell_double(25); building->mod_rate_mana = result->get_cell_double(26); building->mod_percent_food = result->get_cell_int(27); building->mod_percent_wood = result->get_cell_int(28); building->mod_percent_stone = result->get_cell_int(29); building->mod_percent_iron = result->get_cell_int(30); building->mod_percent_mana = result->get_cell_int(31); building->assignment1 = result->get_cell_int(32); building->assignment2 = result->get_cell_int(33); building->assignment3 = result->get_cell_int(34); building->assignment4 = result->get_cell_int(35); building->assignment5 = result->get_cell_int(36); building->req_tech = result->get_cell_int(37); building->tech_group = result->get_cell_int(38); building->tech_secondary_group = result->get_cell_int(39); } void BuildingModel::create_table() { Ref tb = DatabaseManager::get_singleton()->ddb->get_table_builder(); tb->create_table(BUILDING_TABLE_NAME); tb->integer("id", 11)->auto_increment()->next_row(); tb->varchar("name", 200)->not_null()->next_row(); tb->varchar("description", 500)->not_null()->next_row(); tb->varchar("icon", 500)->not_null()->next_row(); tb->integer("rank", 11)->not_null()->next_row(); tb->integer("next_rank", 11)->not_null()->next_row(); tb->integer("time_to_build", 11)->not_null()->next_row(); tb->integer("creates", 11)->not_null()->defval("0")->next_row(); tb->integer("num_creates", 11)->not_null()->defval("0")->next_row(); tb->integer("score", 11)->not_null()->next_row(); tb->integer("defense", 11)->not_null()->next_row(); tb->integer("ability", 11)->not_null()->defval("0")->next_row(); tb->integer("cost_food", 11)->not_null()->next_row(); tb->integer("cost_wood", 11)->not_null()->next_row(); tb->integer("cost_stone", 11)->not_null()->next_row(); tb->integer("cost_iron", 11)->not_null()->next_row(); tb->integer("cost_mana", 11)->not_null()->next_row(); tb->integer("mod_max_food", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_max_wood", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_max_stone", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_max_iron", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_max_mana", 11)->not_null()->defval("0")->next_row(); tb->real_double("mod_rate_food")->not_null()->defval("0")->next_row(); tb->real_double("mod_rate_wood")->not_null()->defval("0")->next_row(); tb->real_double("mod_rate_stone")->not_null()->defval("0")->next_row(); tb->real_double("mod_rate_iron")->not_null()->defval("0")->next_row(); tb->real_double("mod_rate_mana")->not_null()->defval("0")->next_row(); tb->integer("mod_percent_food", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_percent_wood", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_percent_stone", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_percent_iron", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_percent_mana", 11)->not_null()->defval("0")->next_row(); tb->integer("assignment1", 11)->not_null()->defval("0")->next_row(); tb->integer("assignment2", 11)->not_null()->defval("0")->next_row(); tb->integer("assignment3", 11)->not_null()->defval("0")->next_row(); tb->integer("assignment4", 11)->not_null()->defval("0")->next_row(); tb->integer("assignment5", 11)->not_null()->defval("0")->next_row(); tb->integer("req_tech", 11)->not_null()->defval("0")->next_row(); tb->integer("tech_group", 11)->not_null()->defval("0")->next_row(); tb->integer("tech_secondary_group", 11)->not_null()->defval("0")->next_row(); tb->primary_key("id"); tb->ccreate_table(); tb->run_query(); //tb->print(); } void BuildingModel::drop_table() { Ref tb = DatabaseManager::get_singleton()->ddb->get_table_builder(); tb->drop_table_if_exists(BUILDING_TABLE_NAME)->cdrop_table(); tb->run_query(); } void BuildingModel::create_default_entries() { String table_columns = "id, name, description, icon, rank, next_rank, time_to_build, creates, num_creates, score, defense, ability, cost_food, cost_wood, cost_stone, cost_iron, cost_mana, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, assignment1, assignment2, assignment3, assignment4, assignment5, req_tech, tech_group, tech_secondary_group"; Ref qb = DatabaseManager::get_singleton()->ddb->get_query_builder(); qb->begin_transaction()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(1, 'empty', '', 'empty/empty.png', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(2, 'Build in Progress', '', 'bip/bip.png', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(3, 'Corn Field', 'Produces food.', 'corn_field/r1.png', 1, 7, 20, 0, 0, 20, 1, 0, 60, 100, 10, 5, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 0, 0, 2, 3)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(4, 'Lumber Mill', 'Your main wood producing building.', 'lumber_mill/r1.png', 1, 0, 1000, 0, 0, 20, 0, 0, 30, 40, 50, 10, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 2)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(5, 'Stone Mine', 'Your main stone producing building.', 'stone_mine/r1.png', 1, 0, 1000, 2, 20, 0, 0, 0, 30, 50, 20, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(6, 'House', 'Can create villagers.', 'house/r1.png', 1, 0, 20, 1, 10, 0, 0, 0, 50, 70, 30, 5, 0, 0, 0, 0, 0, 0, -0.005, -0.001, -0.001, -0.001, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(7, 'Corn Field', '', 'corn_field/r2.png', 2, 0, 20, 0, 0, 0, 0, 0, 40, 60, 20, 10, 0, 0, 0, 0, 0, 0, 0.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 2, 0, 0)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(8, 'Farm', 'Creates villagers.', 'farm/r1.png', 1, 0, 80, 1, 20, 0, 0, 0, 50, 60, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(9, 'Iron Mine', 'Your main iron producing building.', 'iron_mine/r1.png', 1, 0, 1000, 2, 100000, 0, 0, 0, 70, 30, 70, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl(); qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(10, 'School', 'School', 'school/r1.png', 1, 0, 60, 2, 60, 0, 0, 0, 300, 300, 300, 300, 20, 0, 0, 0, 0, 0, 0.001, 0.001, 0.001, 0.001, 0.001, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 2)")->end_command()->nl(); qb->commit(); qb->run_query(); //qb->print(); } BuildingModel *BuildingModel::get_singleton() { return _self; } BuildingModel::BuildingModel() : Object() { if (_self) { printf("BuildingModel::BuildingModel(): Error! self is not null!/n"); } _self = this; } BuildingModel::~BuildingModel() { if (_self == this) { _self = nullptr; } } BuildingModel *BuildingModel::_self = nullptr;