db->query($sql); } function get_village($id) { $sql = "SELECT * FROM villages WHERE id='$id'"; $q = $this->db->query($sql); return $q->row_array(); } function select_village($id, $userid) { //first check if villageid belongs to user $sql = "SELECT * FROM villages WHERE id='$id'"; $q = $this->db->query($sql); if (!$q->num_rows()) return; $res = $q->row_array(); if ($res['userid'] != $userid) return; if ($res['selected']) return; $sql = "UPDATE villages SET selected='0' WHERE userid='$userid'"; $this->db->query($sql); $sql = "UPDATE villages SET selected='1' WHERE id='$id'"; $this->db->query($sql); } function get_villages($userid) { $sql = "SELECT * FROM villages WHERE userid='$userid' ORDER BY score DESC"; $q = $this->db->query($sql); return $q->result_array(); } function create_village($userid, $username, $posx = -1, $posy = -1) { //make all village unselected $sql = "UPDATE villages SET selected='0' WHERE userid='$userid'"; $this->db->query($sql); $villagename = $username . "\'s village"; $sql = "INSERT INTO villages VALUES(default, '$userid', '$villagename', default, '1', default, default, default, default, default, default)"; $this->db->query($sql); //getting back id from newly created village $sql = "SELECT id FROM villages WHERE userid='$userid' AND selected='1'"; $q = $this->db->query($sql); $res = $q->row_array(); $id = $res['id']; //resources-> id, villageid, res[5], max_res[5], rate_res[5], last_updated $time = time(); //make resources entry $sql = "INSERT INTO resources VALUES(default, '$id', default, default, default, default, default, default, default, default, default, default, default, default, default, default, default, default, default, default, default, default, default, default, default, default, default, '$time')"; $this->db->query($sql); $found = FALSE; while(!$found) { //get a map coordinates //we should get 20x20 field //ids start with 1, max is 240 $x_m_s = rand(1, 220); $y_m_s = rand(1, 220); $sql = "SELECT * FROM map WHERE (X >= '$x_m_s' AND X <= '" . ($x_m_s + 20) . "') AND (Y >= '$y_m_s' AND Y <= '" . ($y_m_s + 20) . "')"; $q = $this->db->query($sql); $res = $q->result_array(); foreach ($res as $row) { if ($row['type'] == 0) { $found = TRUE; $sql = "UPDATE map SET type='3', villageid='$id' WHERE id='" . $row['id'] . "'"; $this->db->query($sql); break; } } } } //slotids range from 1 to parent::TOTAL_BUILDINGS! //slot 0 can be used for a wall or something function get_buildings($vid) { //tODO Empty slots //TODO query, get building info for empty spaces, and thats going to be pushed into empty //speces $sql = "SELECT * FROM buildings WHERE id='1'"; $q = $this->db->query($sql); $space = $q->row_array(); //this needs left join $sql = "SELECT * FROM village_buildings INNER JOIN buildings ON village_buildings.buildingid=buildings.id WHERE villageid='$vid' ORDER BY slotid ASC"; $q = $this->db->query($sql); $res = $q->result_array(); $new = FALSE; $j = 0; for ($i = 1; $i <= parent::TOTAL_BUILDINGS;$i++) { if (isset($res[$j])) { if ($res[$j]['slotid'] == $i) { $data[] = $res[$j]; $j++; } else { $new = TRUE; } } else { $new = TRUE; } if ($new) { $data[] = $space; $new = FALSE; } } return $data; } } //nowhitesp