db->query($sql); if (!$q->num_rows()) return FALSE; $res = $q->row_array(); return $this->get_village_coords($res['id']); } function get_village_coords($vid) { $sql = "SELECT * FROM map WHERE type='3' AND villageid='$vid'"; $q = $this->db->query($sql); return $q->row_array(); } function get_map($x, $y) { if ($x < 7) $x = 7; if ($y < 7) $y = 7; if ($x > 235) $x = 235; if ($y > 235) $y = 235; $minx = $x - 6; $maxx = $x + 6; $miny = $y - 6; $maxy = $y + 6; //< at max so it gets 12 rows and cols $sql = "SELECT map.*,ai_villages.name AS ai_name,villages.name FROM map LEFT JOIN ai_villages ON map.villageid=ai_villages.id AND map.type='4' LEFT JOIN villages ON map.villageid=villages.id AND map.type='3' WHERE ((map.X >= '$minx') AND (map.X < '$maxx') AND (map.Y >= '$miny') AND (map.Y < '$maxy'))"; $q = $this->db->query($sql); $res = $q->result_array(); //preprocess it, so view only have to do a foreach for ($sy = $miny; $sy < ($miny + 12); $sy++) { for ($sx = $minx; $sx < ($minx + 12); $sx++) { foreach ($res as $row) { if (($row['X'] == $sx) && ($row['Y'] == $sy)) { $data[] = $row; break; } } } } return $data; } function get_map_list_admin() { $this->load->helper('directory'); $map = directory_map('./sql/map/', 1); foreach ($map as $row) { $a = explode('.', $row); if (isset($a[1])) { if ($a[1] == 'sql') $data[] = $row; } } if (isset($data)) return $data; else return FALSE; } function generate_map_admin() { //process ai village names (in different table) here //they will be saved into a different file until everything here works correctly //add .! $a = "DROP TABLE IF EXISTS ai_villages; \n"; //create table $a .= "CREATE TABLE IF NOT EXISTS `ai_villages` ( `id` int(11) NOT NULL AUTO_INCREMENT, `name` text NOT NULL, `attacked` tinyint(4) NOT NULL, `X` int(11) NOT NULL, `Y` int(11) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;"; $i = 1; for ($x = 1; $x <= 240; $x++) { for ($y = 1; $y <= 240; $y++) { //if ai village space if (!((($x + 24) % 48) || (($y + 24) % 48))) { $name = $this->_rand_ai_name(); $a .= "INSERT INTO ai_villages VALUES('$i', '$name', '0', '$x', '$y'); \n"; $i++; } } } $a .= "DROP TABLE IF EXISTS map; \n"; $a .= "CREATE TABLE IF NOT EXISTS `map` ( `id` int(11) NOT NULL AUTO_INCREMENT, `X` int(11) NOT NULL, `Y` int(11) NOT NULL, `type` tinyint(4) NOT NULL, `villageid` int(11) NOT NULL, PRIMARY KEY (`id`), KEY `X` (`X`,`Y`,`type`,`villageid`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;"; $a .= "\n"; $sql = "SELECT * FROM villages"; $q = $this->db->query($sql); $villages = $q->result_array(); if ($villages) { foreach ($villages as $row) { $found = FALSE; while (!$found) { $vx = mt_rand(1, 240); $vy = mt_rand(1, 240); if (((($vx + 24) % 48) && (($vy + 24) % 48))) { //not in ai space $vdata[] = array( 'id' => $row['id'], 'x' => $vx, 'y' => $vy); $found = true; } } } } else $vdata = FALSE; $villageid = 0; $ai = 1; $found = FALSE; $i = 1; for ($x = 1; $x <= 240; $x++) { for ($y = 1; $y <= 240; $y++) { //if not ai village space if (((($x + 24) % 48) || (($y + 24) % 48))) { if ($vdata) { foreach ($vdata as $row) { if ($row['x'] == $x && $row['y'] == $y) { $villageid = $row['id']; $type = 3; $found = TRUE; } } } if (!$found) { //check for village here, dont let this run when true $r = rand(0, 100); if ($r < 70) $type = 0; elseif ($r >= 70 && $r < 85) $type = 1; else $type = 2; } $found = FALSE; } else { //ai village space $type = 4; $villageid = $ai; $ai++; } $a .= "INSERT INTO map VALUES('$i', '$x', '$y', '$type', '$villageid');\n"; $villageid = 0; $i++; } } $this->load->helper('file'); $f = './sql/map/map' . time() . '.sql'; write_file($f, $a); } function apply_map_admin($file) { $this->load->helper('file'); $f = readfile(('./sql/map/' . $file)); $sql = explode(';', $f); foreach ($sql as $row) { $this->db->query($row); } } function _rand_ai_name() { //they are in keyboard order from left to right, and top to bottom //21 entries $a = array('q', 'w', 'r', 't', 'z', 'p', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'y', 'x', 'c', 'v', 'b', 'n', 'm'); //5 entries $b = array('e', 'u', 'i', 'o', 'a'); //ai village names should be between 4-6 chars $length = rand(4, 6); $str = ''; for ($i = 1; $i <= $length; $i++) { //start with $a if ($i % 2) { if ($i == 1) $str .= strtoupper($a[mt_rand(0,20)]); else $str .= $a[mt_rand(0, 20)]; } else $str .= $b[mt_rand(0, 4)]; } return $str; } } //nowhitesp