db->query($sql); //TODO order it! return $q->result_array(); } function get_unit($id) { $sql = "SELECT * FROM units WHERE id='$id'"; $q = $this->db->query($sql); return $q->row_array(); } //calculates how many units can be created (by lookin at events) //nothing gets queried function calc_max_unit_ev($unit_max, $unit_res, $event) { $in_progress = 0; if ($event) { foreach ($event as $row) { $in_progress += $row['data2']; } } //if more are in progress that the building can make if ($in_progress >= $unit_max) return 0; //calc how many can be made overall $max = $unit_max - $in_progress; //if less can be made because of events than the resources allow if ($max <= $unit_res) return $max; //if events allow more than resources if ($max > $unit_res) return $unit_res; return $max; } function list_create_mod_drop_admin() { //STUB return array('0' => 'Nothing'); } function list_units_admin() { $sql = "SELECT * FROM units"; $q = $this->db->query($sql); return $q->result_array(); } function get_unit_list_dropdown_admin() { $sql = "SELECT * FROM units"; $q = $this->db->query($sql); $res = $q->result_array(); $data[0] = 'Nothing'; foreach ($res as $row) { $data[$row['id']] = $row['name']; } return $data; } function add_unit_admin($data) { $sql = "INSERT INTO units VALUES(default, '" . $data['type'] . "', '" . $data['name'] . "', '" . $data['icon'] . "', '" . $data['score'] . "', '" . $data['can_defend'] . "', '" . $data['defense'] . "', '" . $data['attack'] . "', '" . $data['weak_against'] . "', '" . $data['strong_against'] . "', '" . $data['turn'] . "', '" . $data['ability'] . "', '" . $data['time_to_create'] . "', '" . $data['cost_unit'] . "', '" . $data['cost_num_unit'] . "', '" . $data['cost_food'] . "', '" . $data['cost_wood'] . "', '" . $data['cost_stone'] . "', '" . $data['cost_iron'] . "', '" . $data['cost_mana'] . "', '" . $data['mod_rate_food'] . "', '" . $data['mod_rate_wood'] . "', '" . $data['mod_rate_stone'] . "', '" . $data['mod_rate_iron'] . "', '" . $data['mod_rate_mana'] . "')"; $this->db->query($sql); $this->_create_sql($sql); } function get_unit_admin($id) { $sql = "SELECT * FROM units WHERE id='$id'"; $q = $this->db->query($sql); return $q->row_array(); } function edit_unit_admin($data) { $sql = "UPDATE units SET type='" . $data['type'] . "', name='" . $data['name'] . "', icon='" . $data['icon'] . "', score='" . $data['score'] . "', can_defend='" . $data['can_defend'] . "', defense='" . $data['defense'] . "', attack='" . $data['attack'] . "', weak_against='" . $data['weak_against'] . "', strong_against='" . $data['strong_against'] . "', turn='" . $data['turn'] . "', ability='" . $data['ability'] . "', time_to_create='" . $data['time_to_create'] . "', cost_unit='" . $data['cost_unit'] . "', cost_num_unit='" . $data['cost_num_unit'] . "', cost_food='" . $data['cost_food'] . "', cost_wood='" . $data['cost_wood'] . "', cost_stone='" . $data['cost_stone'] . "', cost_iron='" . $data['cost_iron'] . "', cost_mana='" . $data['cost_mana'] . "', mod_rate_food='" . $data['mod_rate_food'] . "', mod_rate_wood='" . $data['mod_rate_wood'] . "', mod_rate_stone='" . $data['mod_rate_stone'] . "', mod_rate_iron='" . $data['mod_rate_iron'] . "', mod_rate_mana='" . $data['mod_rate_mana'] . "' WHERE id='" . $data['id'] . "'"; $this->db->query($sql); $this->_create_sql($sql); } } //nowhitesp