load->helper('url'); redirect('building/stats/' .$id); } function stats($slotid = 0) { if (!$slotid) { $this->load->helper($url); redirect('village/selected'); } $this->headers('do', $slotid); if ($this->building['id'] == 1) { $this->load->helper('url'); redirect('building/build'); } if ($this->building['id'] == 2) { //build_in_progress $this->headers('build_in_progress'); $event = $this->_filter_events('type', 'slotid', $slotid, 0, TRUE); $data['event'] = $event; $data['building'] = $this->building_model->get_building($event['data1']); $this->load->view('building/header', $data); $this->load->view('building/spacer'); $this->load->view('building/next_event', $data); $this->load->view('building/stats', $data); $this->footer(); return; } $this->headers('building', $slotid); $data['slotid'] = $slotid; $this->load->view('building/stats', $data); $this->footer(); } function upgrade($slotid = 0) { if (!$slotid) { $this->load->helper('url'); redirect('village/selected'); } $this->headers('building', $slotid); $event = $this->_filter_events('type', 'slot', $slotid, 1); $up['slotid'] = $slotid; if ($this->building['next_rank']) { $up['slotid'] = $slotid; $up['nextrank'] = $this->building_model->get_building( $this->building['next_rank']); $up['upgrade'] = $this->building_model->can_be_upgraded( $event, $this->resources, $up['nextrank'], $this->villageid); } $this->load->view('building/upgrade', $up); $this->footer(); } function create($slotid = 0) { if (!$slotid) { $this->load->helper($url); redirect('village/selected'); } $this->headers('building', $slotid); //can create something if ($this->building['creates']) { $events = $this->_filter_events('type', 'all', $slotid, 2); $this->load->model('unit_model'); $data['unit'] = $this->unit_model->get_unit($this->building['creates']); if ($data['unit']['cost_unit']) $data['costu'] = $this->unit_model->get_unit( $data['unit']['cost_unit']); else $data['costu'] = FALSE; $this->load->model('resource_model'); //This should be one function $data['maxunit'] = $this->resource_model->calc_max_unit($data['unit'], $this->building['num_creates'], $this->resources); $data['maxunit'] = $this->unit_model->calc_max_unit_ev( $this->building['num_creates'], $data['maxunit'], $events); if ($events) { $d['event'] = $events; $this->load->view('building/events', $d); } } $data['building'] = $this->building; $this->load->view('building/building_create', $data); $this->footer(); } function assign($slotid) { if (!$slotid) { $this->load->helper($url); redirect('village/selected'); } $this->headers('building', $slotid); //have assignments $this->load->model('assignment_model'); $assign = $this->assignment_model->get_assignments($slotid, $this->villageid, $this->userid); $assign['slotid'] = $slotid; $this->load->view('building/assignments', $assign); $this->footer(); } function spells($slotid) { if (!$slotid) { $this->load->helper($url); redirect('village/selected'); } $this->headers('building', $slotid); $this->load->model('spell_model'); $spell['spells'] = $this->spell_model->get_spells($slotid, $this->villageid); $spell['slotid'] = $slotid; $this->load->view('building/spells', $spell); $this->footer(); } function events($slotid = 0) { if (!$slotid) { $this->load->helper($url); redirect('village/selected'); } $this->headers('building', $slotid); //$this->load->model('event_model'); //$data['event'] = $this->event_model->get_events($slotid, // $this->villageid); $data['event'] = $this->_filter_events('all', 'slot', $slotid); $this->load->view('building/events', $data); $this->footer(); } function research($slotid = 0) { if (!$slotid) { $this->load->helper('url'); redirect('village/selected'); } $this->headers('building', $slotid); $events = $this->_filter_events('type', 'slot', $slotid, 4); if (!$events) { $this->load->model('technology_model'); $data = $this->technology_model->get_researchable($slotid, $this->villageid); $data['slotid'] = $slotid; $this->load->view('building/research', $data); } else { $this->load->model('technology_model'); $data['technology'] = $this->technology_model->get_technology($events[0]['data1']); $this->load->view('building/al_research', $data); } $this->footer(); } function build($slotid = 0) { if (!$slotid) { $this->load->helper('url'); redirect('village/selected'); } $this->load->model('building_model'); $this->_get_slot_building($slotid); $this->headers('build'); if ($this->building['id'] == 1) { //empty space $data['buildings'] = $this->building_model->building_list( $this->villageid); $data['slotid'] = $slotid; $this->load->view('building/list', $data); } else { //slot has some building $this->load->helper('url'); redirect('building/stats/' . $slotid); } $this->footer(); } function dobuild() { $this->load->helper('url'); $slotid = $this->input->post('slotid'); $buildingid = $this->input->post('id'); if (!$slotid || !$buildingid) redirect('village/selected'); $this->headers('do'); $this->load->model('building_model'); //$this->load->model('event_model'); $this->load->model('resource_model'); //check if building exists if (!$this->building_model->is_valid_slot($slotid, $this->villageid)) { //display error page echo "is_valid_slot returned FALSE"; return; } $building = $this->building_model->get_building($buildingid); if (!$this->building_model->check_resources($this->resources, $building)) { //display error page echo "You don't have enough resources"; return; } /* //do this matters? maybe it should be removed. if ($this->event_model->has_event($slotid, $this->villageid)) { //display error page echo "has_event returned TRUE"; return; } */ /* this probably aren't needed if (!$this->building_model->can_build($this->villageid, $buildingid)) { //display an error page echo "can_build returned FALSE"; return; } */ //can be built if (!$this->building_model->has_req_tech($building['req_tech'], $this->villageid)) { echo "Technology requirements not met."; return; } //add_event $this->load->helper('event'); $ev['type'] = ev_type('build'); $ev['villageid'] = $this->villageid; $ev['slotid'] = $slotid; $ev['time'] = $building['time_to_build']; $ev['data1'] = $buildingid; $this->event_model->add_event($ev); //resource substract $this->resource_model->set_resources($this->resources); $this->resource_model->substract_resources($building, $this->villageid); $this->resource_model->write_resources(); //change tile to build in progress $this->building_model->set_build_in_progress($slotid, $this->villageid); $url = 'building/stats/' . $slotid; redirect($url); } function docreate($slotid) { $this->load->library('form_validation'); $this->form_validation->set_rules('create_num', 'Number to create', 'is_natural_no_zero'); $this->load->helper('url'); $url = 'building/create/' . $slotid; $this->headers('do', $slotid); if ($this->form_validation->run()) { $num_create = $this->input->post('create_num'); if (!$num_create) redirect($url); $this->load->model('building_model'); $building = $this->building; $this->headers('do'); if ($building['id'] == 1 || $building['id'] == 2) { //TODO show proper error echo "There isn't any building in that slot"; return; } if (!$building['creates']) { //TODO show proper error echo "that building can't create units"; return; } $event = $this->_filter_events('type', 'slot', $slotid, 2); $this->load->model('resource_model'); $res = $this->resources; $this->load->model('unit_model'); $unit = $this->unit_model->get_unit($building['creates']); $max = $this->resource_model->calc_max_unit($unit, $building['num_creates'], $res); $max = $this->unit_model->calc_max_unit_ev($building['num_creates'], $max, $event); if (!$max) { //TODO proper error echo "You can't make any"; return; } if ($num_create > $max) { //TODO proper error echo "You can't make that many"; return; } //add event $this->load->helper('event'); $ev['type'] = ev_type('create'); $ev['villageid'] = $this->villageid; $ev['slotid'] = $slotid; $ev['time'] = ($unit['time_to_create'] * $num_create); $ev['data1'] = $unit['id']; $ev['data2'] = $num_create; $this->event_model->add_event($ev); $this->resource_model->set_resources($this->resources); $this->resource_model->substract_resources($unit, $this->villageid, $num_create); $this->resource_model->write_resources(); redirect($url); } else { redirect($url); } } function doupgrade() { $this->headers('do'); $this->load->helper('url'); $this->load->library('form_validation'); $this->form_validation->set_rules('slotid', 'Slotid', 'is_natural'); if ($this->form_validation->run()) { $this->load->model('event_model'); $this->load->model('resource_model'); $this->load->model('building_model'); $slotid = $this->input->post('slotid'); $this->headers('do', $slotid); $building = $this->building; if (!$building['next_rank']) { echo "Building doesn't have next rank."; return; } $next_rank = $this->building_model->get_building($building['next_rank']); $res = $this->resources; $event = $this->_filter_events('type', 'slot', $slotid, 1); $can = $this->building_model->can_be_upgraded($event, $res, $next_rank, $this->villageid); if ($can == 3) { //can be upgraded $this->load->helper('event'); $ev['type'] = ev_type('upgrade'); $ev['villageid'] = $this->villageid; $ev['slotid'] = $slotid; $ev['time'] = $next_rank['time_to_build']; $ev['data1'] = $next_rank['id']; $ev['data2'] = $building['id']; $this->event_model->add_event($ev); $this->resource_model->set_resources($this->resources); $this->resource_model->substract_resources($next_rank, $this->villageid); $this->resource_model->write_resources(); $url = 'building/upgrade/' . $slotid; redirect($url); } elseif ($can == 1) { echo "Village doesn't have the required technology."; return; } elseif ($can == 2) { //not enough resources echo "Not enough resources"; return; } else { //upgrading in progress echo "Upgrade already in progress."; return; } } else { redirect('village/selected'); } } function doassign() { $this->headers('do'); $this->load->library('form_validation'); $this->form_validation->set_rules('num_assign', 'Assigned number', 'is_natural'); $this->form_validation->set_rules('slotid', 'slotid', 'required|is_natural'); $this->form_validation->set_rules('assignmentid', 'Assignmentid', 'required|is_natural'); if ($this->form_validation->run()) { $assid = $this->input->post('assignmentid'); $slotid = $this->input->post('slotid'); $num_assign = $this->input->post('num_assign'); $this->load->model('assignment_model'); $a = $this->assignment_model->assign_unit($assid, $num_assign, $slotid, $this->resources, $this->villageid, $this->userid); //error handling with return value if ($a == 1) { //no building in that slot echo "No building in that slot"; return; } if ($a == 2) { //no such assignmentid echo "No such assignmentid"; return; } if ($a == 3) { //building soesn't have that assignment echo "Building doesn't have that assignment"; return; } if ($a == 4) { echo "You don't have any units that can be assigned in that slot"; return; } $this->load->helper('url'); redirect('building/assign/' . $slotid); } else { $this->load->helper('url'); redirect('village/selected'); } } function dospell() { $this->headers('do'); $this->load->library('form_validation'); $this->form_validation->set_rules('spellid', 'spellid', 'required|is_natural'); $this->form_validation->set_rules('slotid', 'slotid', 'required|is_natural'); if ($this->form_validation->run()) { $spellid = $this->input->post('spellid'); $slotid = $this->input->post('slotid'); $this->load->model('spell_model'); $a = $this->spell_model->use_spell($spellid, $slotid, $this->resources, $this->villageid); //error handling with return value if ($a == 1) { echo "Building doesn't have that spell"; return; } if ($a == 2) { echo "spell is on cooldown"; return; } if ($a == 3) { echo "Not enough resources"; return; } $this->load->helper('url'); redirect('building/spells/' . $slotid); } else { $this->load->helper('url'); redirect('village/selected'); } } function doresearch() { $this->load->helper('url'); $slotid = $this->input->post('slotid'); $techid = $this->input->post('id'); if (!($slotid || $techid)) redirect('village/selected'); $this->headers('do'); $event = $this->_filter_events('type', 'slot', $slotid, 4); if ($event) echo "Already researching."; $this->load->model('technology_model'); $a = $this->technology_model->do_research($techid, $this->resources, $slotid, $this->villageid); if ($a == 1) { echo "Technology ID doesn't exist"; return; } if ($a == 2) { echo "Not enough resources"; return; } if ($a == 3) { echo "Building doesn't have that technology, or you already have it"; return; } redirect('building/research/' . $slotid); } } //nowhitesp