#ifndef WEATHER_H #define WEATHER_H #include "core/string.h" #include "core/resource.h" class Weather : public Resource { RCPP_OBJECT(Weather, Resource); public: String name; String description; String icon; int rank; int next_rank; int time_to_build; int creates; int num_creates; int score; int defense; int ability; int cost_food; int cost_wood; int cost_stone; int cost_iron; int cost_mana; int mod_max_food; int mod_max_wood; int mod_max_stone; int mod_max_iron; int mod_max_mana; double mod_rate_food; double mod_rate_wood; double mod_rate_stone; double mod_rate_iron; double mod_rate_mana; int mod_percent_food; int mod_percent_wood; int mod_percent_stone; int mod_percent_iron; int mod_percent_mana; int assignment1; int assignment2; int assignment3; int assignment4; int assignment5; int req_tech; int tech_group; int tech_secondary_group; void set_strings(const String &p_name, const String &p_description, const String &p_icon); void set_base_data(int p_rank, int p_next_rank, int p_time_to_build, int p_creates, int p_num_creates, int p_score, int p_defense, int p_ability); void set_cost(int p_cost_food, int p_cost_wood, int p_cost_stone, int p_cost_iron, int p_cost_mana); void set_mod_max(int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana); void set_mod_rate(double p_mod_rate_food, double p_mod_rate_wood, double p_mod_rate_stone, double p_mod_rate_iron, double p_mod_rate_mana); void set_mod_percent(int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana); void set_assignments(int p_assignment1, int p_assignment2, int p_assignment3, int p_assignment4, int p_assignment5); void set_technologies(int p_req_tech, int p_tech_group, int p_tech_secondary_group); void set_all( const String &p_name, const String &p_description, const String &p_icon, int p_rank, int p_next_rank, int p_time_to_build, int p_creates, int p_num_creates, int p_score, int p_defense, int p_ability, int p_cost_food, int p_cost_wood, int p_cost_stone, int p_cost_iron, int p_cost_mana, int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana, double p_mod_rate_food, double p_mod_rate_wood, double p_mod_rate_stone, double p_mod_rate_iron, double p_mod_rate_mana, int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana, int p_assignment1, int p_assignment2, int p_assignment3, int p_assignment4, int p_assignment5, int p_req_tech, int p_tech_group, int p_tech_secondary_group); Weather(); ~Weather(); }; #endif