#include "weather.h" void Weather::set_strings(const String &p_name, const String &p_description, const String &p_icon) { name = p_name; description = p_description; icon = p_icon; } void Weather::set_base_data(int p_rank, int p_next_rank, int p_time_to_build, int p_creates, int p_num_creates, int p_score, int p_defense, int p_ability) { rank = p_rank; next_rank = p_next_rank; time_to_build = p_time_to_build; creates = p_creates; num_creates = p_num_creates; score = p_score; defense = p_defense; ability = p_ability; } void Weather::set_cost(int p_cost_food, int p_cost_wood, int p_cost_stone, int p_cost_iron, int p_cost_mana) { cost_food = p_cost_food; cost_wood = p_cost_wood; cost_stone = p_cost_stone; cost_iron = p_cost_iron; cost_mana = p_cost_mana; } void Weather::set_mod_max(int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana) { mod_max_food = p_mod_max_food; mod_max_wood = p_mod_max_wood; mod_max_stone = p_mod_max_stone; mod_max_iron = p_mod_max_iron; mod_max_mana = p_mod_max_mana; } void Weather::set_mod_rate(double p_mod_rate_food, double p_mod_rate_wood, double p_mod_rate_stone, double p_mod_rate_iron, double p_mod_rate_mana) { mod_rate_food = p_mod_rate_food; mod_rate_wood = p_mod_rate_wood; mod_rate_stone = p_mod_rate_stone; mod_rate_iron = p_mod_rate_iron; mod_rate_mana = p_mod_rate_mana; } void Weather::set_mod_percent(int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana) { mod_percent_food = p_mod_percent_food; mod_percent_wood = p_mod_percent_wood; mod_percent_stone = p_mod_percent_stone; mod_percent_iron = p_mod_percent_iron; mod_percent_mana = p_mod_percent_mana; } void Weather::set_assignments(int p_assignment1, int p_assignment2, int p_assignment3, int p_assignment4, int p_assignment5) { assignment1 = p_assignment1; assignment2 = p_assignment2; assignment3 = p_assignment3; assignment4 = p_assignment4; assignment5 = p_assignment5; } void Weather::set_technologies(int p_req_tech, int p_tech_group, int p_tech_secondary_group) { req_tech = p_req_tech; tech_group = p_tech_group; tech_secondary_group = p_tech_secondary_group; } void Weather::set_all( const String &p_name, const String &p_description, const String &p_icon, int p_rank, int p_next_rank, int p_time_to_build, int p_creates, int p_num_creates, int p_score, int p_defense, int p_ability, int p_cost_food, int p_cost_wood, int p_cost_stone, int p_cost_iron, int p_cost_mana, int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana, double p_mod_rate_food, double p_mod_rate_wood, double p_mod_rate_stone, double p_mod_rate_iron, double p_mod_rate_mana, int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana, int p_assignment1, int p_assignment2, int p_assignment3, int p_assignment4, int p_assignment5, int p_req_tech, int p_tech_group, int p_tech_secondary_group) { set_strings(p_name, p_description, p_icon); set_base_data(p_rank, p_next_rank, p_time_to_build, p_creates, p_num_creates, p_score, p_defense, p_ability); set_cost(p_cost_food, p_cost_wood, p_cost_stone, p_cost_iron, p_cost_mana); set_mod_max(p_mod_max_food, p_mod_max_wood, p_mod_max_stone, p_mod_max_iron, p_mod_max_mana); set_mod_rate(p_mod_rate_food, p_mod_rate_wood, p_mod_rate_stone, p_mod_rate_iron, p_mod_rate_mana); set_mod_percent(p_mod_percent_food, p_mod_percent_wood, p_mod_percent_stone, p_mod_percent_iron, p_mod_percent_mana); set_assignments(p_assignment1, p_assignment2, p_assignment3, p_assignment4, p_assignment5); set_technologies(p_req_tech, p_tech_group, p_tech_secondary_group); } Weather::Weather() : Resource() { rank = 0; next_rank = 0; time_to_build = 0; creates = 0; num_creates = 0; score = 0; defense = 0; ability = 0; cost_food = 0; cost_wood = 0; cost_stone = 0; cost_iron = 0; cost_mana = 0; mod_max_food = 0; mod_max_wood = 0; mod_max_stone = 0; mod_max_iron = 0; mod_max_mana = 0; mod_rate_food = 0; mod_rate_wood = 0; mod_rate_stone = 0; mod_rate_iron = 0; mod_rate_mana = 0; mod_percent_food = 0; mod_percent_wood = 0; mod_percent_stone = 0; mod_percent_iron = 0; mod_percent_mana = 0; assignment1 = 0; assignment2 = 0; assignment3 = 0; assignment4 = 0; assignment5 = 0; req_tech = 0; tech_group = 0; tech_secondary_group = 0; } Weather::~Weather() { }