#include "assignment_model.h" #include "core/database/database.h" #include "core/database/database_manager.h" #include "core/database/query_builder.h" #include "core/database/query_result.h" #include "core/database/table_builder.h" #include "core/hash/sha256.h" #include "assignment.h" #define ASSIGNMENT_TABLE_NAME "assignments" #define ASSIGNMENT_TABLE_COLUMNS "id, unitid, max, bonus_per_assigned, spellid, req_tech, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, description" #define ASSIGNMENT_TABLE_COLUMNS_NOID "unitid, max, bonus_per_assigned, spellid, req_tech, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, description" Ref AssignmentModel::get_assignment(const int id) { if (id == 0) { return Ref(); } Ref b = DatabaseManager::get_singleton()->ddb->get_query_builder(); b->select(ASSIGNMENT_TABLE_COLUMNS); b->from(ASSIGNMENT_TABLE_NAME); b->where()->wp("id", id); b->end_command(); Ref r = b->run(); if (!r->next_row()) { return Ref(); } Ref assignment; assignment.instance(); parse_row(r, assignment); return assignment; } Vector > AssignmentModel::get_all() { Ref b = DatabaseManager::get_singleton()->ddb->get_query_builder(); b->select(ASSIGNMENT_TABLE_COLUMNS); b->from(ASSIGNMENT_TABLE_NAME); b->end_command(); //b->print(); Vector > assignments; Ref r = b->run(); while (r->next_row()) { Ref assignment; assignment.instance(); parse_row(r, assignment); assignments.push_back(assignment); } return assignments; } void AssignmentModel::save_assignment(Ref &assignment) { Ref b = DatabaseManager::get_singleton()->ddb->get_query_builder(); if (assignment->id == 0) { b->insert(ASSIGNMENT_TABLE_NAME, ASSIGNMENT_TABLE_COLUMNS_NOID); b->values(); b->val(assignment->unitid); b->val(assignment->max); b->val(assignment->bonus_per_assigned); b->val(assignment->spellid); b->val(assignment->req_tech); b->val(assignment->mod_max_food); b->val(assignment->mod_max_wood); b->val(assignment->mod_max_stone); b->val(assignment->mod_max_iron); b->val(assignment->mod_max_mana); b->vald(assignment->mod_rate_food); b->vald(assignment->mod_rate_wood); b->vald(assignment->mod_rate_stone); b->vald(assignment->mod_rate_iron); b->vald(assignment->mod_rate_mana); b->val(assignment->mod_percent_food); b->val(assignment->mod_percent_wood); b->val(assignment->mod_percent_stone); b->val(assignment->mod_percent_iron); b->val(assignment->mod_percent_mana); b->val(assignment->description); b->cvalues(); b->end_command(); b->select_last_insert_id(); //b->print(); Ref r = b->run(); assignment->id = r->get_last_insert_rowid(); } else { b->update(ASSIGNMENT_TABLE_NAME); b->set(); b->setp("unitid", assignment->unitid); b->setp("max", assignment->max); b->setp("bonus_per_assigned", assignment->bonus_per_assigned); b->setp("spellid", assignment->spellid); b->setp("req_tech", assignment->req_tech); b->setp("mod_max_food", assignment->mod_max_food); b->setp("mod_max_wood", assignment->mod_max_wood); b->setp("mod_max_stone", assignment->mod_max_stone); b->setp("mod_max_iron", assignment->mod_max_iron); b->setp("mod_max_mana", assignment->mod_max_mana); b->setpd("mod_rate_food", assignment->mod_rate_food); b->setpd("mod_rate_wood", assignment->mod_rate_wood); b->setpd("mod_rate_stone", assignment->mod_rate_stone); b->setpd("mod_rate_iron", assignment->mod_rate_iron); b->setpd("mod_rate_mana", assignment->mod_rate_mana); b->setp("mod_percent_food", assignment->mod_percent_food); b->setp("mod_percent_wood", assignment->mod_percent_wood); b->setp("mod_percent_stone", assignment->mod_percent_stone); b->setp("mod_percent_iron", assignment->mod_percent_iron); b->setp("mod_percent_mana", assignment->mod_percent_mana); b->setp("description", assignment->description); b->cset(); b->where()->wp("id", assignment->id); //b->print(); b->run_query(); } } void AssignmentModel::parse_row(Ref &result, Ref &assignment) { assignment->id = result->get_cell_int(0); assignment->unitid = result->get_cell_int(1); assignment->max = result->get_cell_int(2); assignment->bonus_per_assigned = result->get_cell_int(3); assignment->spellid = result->get_cell_int(4); assignment->req_tech = result->get_cell_int(5); assignment->mod_max_food = result->get_cell_int(6); assignment->mod_max_wood = result->get_cell_int(7); assignment->mod_max_stone = result->get_cell_int(8); assignment->mod_max_iron = result->get_cell_int(9); assignment->mod_max_mana = result->get_cell_int(10); assignment->mod_rate_food = result->get_cell_double(11); assignment->mod_rate_wood = result->get_cell_double(12); assignment->mod_rate_stone = result->get_cell_double(13); assignment->mod_rate_iron = result->get_cell_double(14); assignment->mod_rate_mana = result->get_cell_double(15); assignment->mod_percent_food = result->get_cell_int(16); assignment->mod_percent_wood = result->get_cell_int(17); assignment->mod_percent_stone = result->get_cell_int(18); assignment->mod_percent_iron = result->get_cell_int(19); assignment->mod_percent_mana = result->get_cell_int(20); assignment->description = result->get_cell(21); } void AssignmentModel::create_table() { Ref tb = DatabaseManager::get_singleton()->ddb->get_table_builder(); tb->create_table(ASSIGNMENT_TABLE_NAME); tb->integer("id", 11)->auto_increment()->next_row(); tb->integer("unitid", 11)->not_null()->next_row(); //todo foreign key tb->integer("max", 11)->not_null()->defval("1")->next_row(); tb->integer("bonus_per_assigned", 11)->not_null()->defval("1")->next_row(); tb->integer("spellid", 11)->not_null()->defval("0")->next_row(); //todo foreign key tb->integer("req_tech", 11)->not_null()->defval("0")->next_row(); //todo foreign key tb->integer("mod_max_food", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_max_wood", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_max_stone", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_max_iron", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_max_mana", 11)->not_null()->defval("0")->next_row(); tb->real_double("mod_rate_food")->not_null()->defval("0")->next_row(); tb->real_double("mod_rate_wood")->not_null()->defval("0")->next_row(); tb->real_double("mod_rate_stone")->not_null()->defval("0")->next_row(); tb->real_double("mod_rate_iron")->not_null()->defval("0")->next_row(); tb->real_double("mod_rate_mana")->not_null()->defval("0")->next_row(); tb->integer("mod_percent_food", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_percent_wood", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_percent_stone", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_percent_iron", 11)->not_null()->defval("0")->next_row(); tb->integer("mod_percent_mana", 11)->not_null()->defval("0")->next_row(); tb->text("description")->not_null()->next_row(); tb->primary_key("id"); tb->ccreate_table(); tb->run_query(); //tb->print(); } void AssignmentModel::drop_table() { Ref tb = DatabaseManager::get_singleton()->ddb->get_table_builder(); tb->drop_table_if_exists(ASSIGNMENT_TABLE_NAME)->cdrop_table(); tb->run_query(); } void AssignmentModel::migrate() { drop_table(); create_table(); } void AssignmentModel::add_default_data() { String table_columns = "id, unitid, max, bonus_per_assigned, spellid, req_tech, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, description"; Ref qb = DatabaseManager::get_singleton()->ddb->get_query_builder(); qb->begin_transaction()->nl(); qb->insert(ASSIGNMENT_TABLE_NAME, table_columns)->nl()->w("VALUES(1, 1, 10, 2, 0, 0, 0, 0, 0, 0, 0, 0.001, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'This building will produce more food, every 2 villager you assign.')")->end_command()->nl(); qb->insert(ASSIGNMENT_TABLE_NAME, table_columns)->nl()->w("VALUES(2, 1, 10, 5, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Every 5 Villager you assign, you get +30 Maximum Food.')")->end_command()->nl(); qb->insert(ASSIGNMENT_TABLE_NAME, table_columns)->nl()->w("VALUES(3, 1, 10, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Assigning 10 Villager will grant you an awesome spell.')")->end_command()->nl(); qb->insert(ASSIGNMENT_TABLE_NAME, table_columns)->nl()->w("VALUES(4, 1, 10, 10, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Adds a spell, and tests the requirements.')")->end_command()->nl(); qb->commit(); qb->run_query(); //qb->print(); } AssignmentModel *AssignmentModel::get_singleton() { return _self; } AssignmentModel::AssignmentModel() : Object() { if (_self) { printf("AssignmentModel::AssignmentModel(): Error! self is not null!/n"); } _self = this; } AssignmentModel::~AssignmentModel() { if (_self == this) { _self = nullptr; } } AssignmentModel *AssignmentModel::_self = nullptr;