Now my test data is inserted in BuildingModel::add_default_data(). Also updated the engine.

This commit is contained in:
Relintai 2021-11-14 19:25:37 +01:00
parent 28d88335e6
commit 6e853e86b9
2 changed files with 20 additions and 18 deletions

2
HEADS
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@ -1 +1 @@
{"engine": {"master": "1ec66db3c7b95a2eeb04590b92c997d7df5d3ec0"}} {"engine": {"master": "1bd90ceb4aad7550810e1e1542cf69b48cf88dbb"}}

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@ -8,6 +8,8 @@
#include "core/hash/sha256.h" #include "core/hash/sha256.h"
#include "building.h"
#define BUILDING_TABLE_NAME "buildings" #define BUILDING_TABLE_NAME "buildings"
void BuildingModel::create_table() { void BuildingModel::create_table() {
@ -71,7 +73,7 @@ void BuildingModel::drop_table() {
Ref<TableBuilder> tb = DatabaseManager::get_singleton()->ddb->get_table_builder(); Ref<TableBuilder> tb = DatabaseManager::get_singleton()->ddb->get_table_builder();
tb->drop_table_if_exists(BUILDING_TABLE_NAME)->cdrop_table(); tb->drop_table_if_exists(BUILDING_TABLE_NAME)->cdrop_table();
tb->run_query(); tb->run_query();
} }
void BuildingModel::migrate() { void BuildingModel::migrate() {
@ -80,27 +82,27 @@ void BuildingModel::migrate() {
} }
void BuildingModel::add_default_data() { void BuildingModel::add_default_data() {
String table_columns = "name, description, icon, rank, next_rank, time_to_build, creates, num_creates, score, defense, ability, cost_food, cost_wood, cost_stone, cost_iron, cost_mana, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, assignment1, assignment2, assignment3, assignment4, assignment5, req_tech, tech_group, tech_secondary_group";
/* Ref<QueryBuilder> qb = DatabaseManager::get_singleton()->ddb->get_query_builder();
INSERT INTO `buildings` (`id`, `name`, `description`, `icon`, `rank`, `next_rank`, `time_to_build`, `creates`, `num_creates`, `score`, `defense`, `ability`, `cost_food`, `cost_wood`, `cost_stone`, `cost_iron`, `cost_mana`, `mod_max_food`, `mod_max_wood`, `mod_max_stone`, `mod_max_iron`, `mod_max_mana`, `mod_rate_food`, `mod_rate_wood`, `mod_rate_stone`, `mod_rate_iron`, `mod_rate_mana`, `mod_percent_food`, `mod_percent_wood`, `mod_percent_stone`, `mod_percent_iron`, `mod_percent_mana`, `assignment1`, `assignment2`, `assignment3`, `assignment4`, `assignment5`, `req_tech`, `tech_group`, `tech_secondary_group`) VALUES
(1, 'empty', '', 'empty/empty.png', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
(2, 'Build in Progress', '', 'bip/bip.png', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
(3, 'Corn Field', 'Produces food.', 'corn_field/r1.png', 1, 7, 20, 0, 0, 20, 1, 0, 60, 100, 10, 5, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 0, 0, 2, 3),
(4, 'Lumber Mill', 'Your main wood producing building.', 'lumber_mill/r1.png', 1, 0, 1000, 0, 0, 20, 0, 0, 30, 40, 50, 10, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 2),
(5, 'Stone Mine', 'Your main stone producing building.', 'stone_mine/r1.png', 1, 0, 1000, 2, 20, 0, 0, 0, 30, 50, 20, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
(6, 'House', 'Can create villagers.', 'house/r1.png', 1, 0, 20, 1, 10, 0, 0, 0, 50, 70, 30, 5, 0, 0, 0, 0, 0, 0, -0.005, -0.001, -0.001, -0.001, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
(7, 'Corn Field', '', 'corn_field/r2.png', 2, 0, 20, 0, 0, 0, 0, 0, 40, 60, 20, 10, 0, 0, 0, 0, 0, 0, 0.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 2, 0, 0),
(8, 'Farm', 'Creates villagers.', 'farm/r1.png', 1, 0, 80, 1, 20, 0, 0, 0, 50, 60, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
(9, 'Iron Mine', 'Your main iron producing building.', 'iron_mine/r1.png', 1, 0, 1000, 2, 100000, 0, 0, 0, 70, 30, 70, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0),
(10, 'School', 'School', 'school/r1.png', 1, 0, 60, 2, 60, 0, 0, 0, 300, 300, 300, 300, 20, 0, 0, 0, 0, 0, 0.001, 0.001, 0.001, 0.001, 0.001, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 2);
*/
qb->begin_transaction()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES('empty', '', 'empty/empty.png', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES('Build in Progress', '', 'bip/bip.png', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES('Corn Field', 'Produces food.', 'corn_field/r1.png', 1, 7, 20, 0, 0, 20, 1, 0, 60, 100, 10, 5, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 0, 0, 2, 3)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES('Lumber Mill', 'Your main wood producing building.', 'lumber_mill/r1.png', 1, 0, 1000, 0, 0, 20, 0, 0, 30, 40, 50, 10, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 2)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES('Stone Mine', 'Your main stone producing building.', 'stone_mine/r1.png', 1, 0, 1000, 2, 20, 0, 0, 0, 30, 50, 20, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES('House', 'Can create villagers.', 'house/r1.png', 1, 0, 20, 1, 10, 0, 0, 0, 50, 70, 30, 5, 0, 0, 0, 0, 0, 0, -0.005, -0.001, -0.001, -0.001, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES('Corn Field', '', 'corn_field/r2.png', 2, 0, 20, 0, 0, 0, 0, 0, 40, 60, 20, 10, 0, 0, 0, 0, 0, 0, 0.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 2, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES('Farm', 'Creates villagers.', 'farm/r1.png', 1, 0, 80, 1, 20, 0, 0, 0, 50, 60, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES('Iron Mine', 'Your main iron producing building.', 'iron_mine/r1.png', 1, 0, 1000, 2, 100000, 0, 0, 0, 70, 30, 70, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES('School', 'School', 'school/r1.png', 1, 0, 60, 2, 60, 0, 0, 0, 300, 300, 300, 300, 20, 0, 0, 0, 0, 0, 0.001, 0.001, 0.001, 0.001, 0.001, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 2)")->end_command()->nl();
qb->commit();
qb->run_query();
//qb->print();
} }
BuildingModel *BuildingModel::get_singleton() { BuildingModel *BuildingModel::get_singleton() {
return _self; return _self;
} }