Implemented assignment data, and set up the admin panel and migrations for them.

This commit is contained in:
Relintai 2021-12-18 11:19:29 +01:00
parent 485abda9f6
commit 2f25fe9320
6 changed files with 101 additions and 369 deletions

View File

@ -80,6 +80,7 @@ INSERT INTO `ai_units` (`id`, `name`, `icon`, `ability`, `can_carry`, `attack`,
-- Table structure for table `assignments`
--
--done
CREATE TABLE IF NOT EXISTS `assignments` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`unitid` int(11) NOT NULL,

View File

@ -1,27 +1,16 @@
#include "assignment.h"
void Assignment::set_strings(const String &p_name, const String &p_description, const String &p_icon) {
name = p_name;
void Assignment::set_strings(const String &p_description) {
description = p_description;
icon = p_icon;
}
void Assignment::set_base_data(int p_rank, int p_next_rank, int p_time_to_build, int p_creates, int p_num_creates, int p_score, int p_defense, int p_ability) {
rank = p_rank;
next_rank = p_next_rank;
time_to_build = p_time_to_build;
creates = p_creates;
num_creates = p_num_creates;
score = p_score;
defense = p_defense;
ability = p_ability;
}
void Assignment::set_cost(int p_cost_food, int p_cost_wood, int p_cost_stone, int p_cost_iron, int p_cost_mana) {
cost_food = p_cost_food;
cost_wood = p_cost_wood;
cost_stone = p_cost_stone;
cost_iron = p_cost_iron;
cost_mana = p_cost_mana;
void Assignment::set_base_data(int p_unitid, int p_max, int p_bonus_per_assigned, int p_spellid, int p_req_tech) {
unitid = p_unitid;
max = p_max;
bonus_per_assigned = p_bonus_per_assigned;
spellid = p_spellid;
req_tech = p_req_tech;
}
void Assignment::set_mod_max(int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana) {
mod_max_food = p_mod_max_food;
mod_max_wood = p_mod_max_wood;
@ -43,56 +32,29 @@ void Assignment::set_mod_percent(int p_mod_percent_food, int p_mod_percent_wood,
mod_percent_iron = p_mod_percent_iron;
mod_percent_mana = p_mod_percent_mana;
}
void Assignment::set_assignments(int p_assignment1, int p_assignment2, int p_assignment3, int p_assignment4, int p_assignment5) {
assignment1 = p_assignment1;
assignment2 = p_assignment2;
assignment3 = p_assignment3;
assignment4 = p_assignment4;
assignment5 = p_assignment5;
}
void Assignment::set_technologies(int p_req_tech, int p_tech_group, int p_tech_secondary_group) {
req_tech = p_req_tech;
tech_group = p_tech_group;
tech_secondary_group = p_tech_secondary_group;
}
void Assignment::set_all(
const String &p_name, const String &p_description, const String &p_icon,
int p_rank, int p_next_rank, int p_time_to_build, int p_creates, int p_num_creates, int p_score, int p_defense, int p_ability,
int p_cost_food, int p_cost_wood, int p_cost_stone, int p_cost_iron, int p_cost_mana,
const String &p_description,
int p_unitid, int p_max, int p_bonus_per_assigned, int p_spellid, int p_req_tech,
int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana,
double p_mod_rate_food, double p_mod_rate_wood, double p_mod_rate_stone, double p_mod_rate_iron, double p_mod_rate_mana,
int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana,
int p_assignment1, int p_assignment2, int p_assignment3, int p_assignment4, int p_assignment5,
int p_req_tech, int p_tech_group, int p_tech_secondary_group) {
int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana) {
set_strings(p_name, p_description, p_icon);
set_base_data(p_rank, p_next_rank, p_time_to_build, p_creates, p_num_creates, p_score, p_defense, p_ability);
set_cost(p_cost_food, p_cost_wood, p_cost_stone, p_cost_iron, p_cost_mana);
set_strings(p_description);
set_base_data(p_unitid, p_max, p_bonus_per_assigned, p_spellid, p_req_tech);
set_mod_max(p_mod_max_food, p_mod_max_wood, p_mod_max_stone, p_mod_max_iron, p_mod_max_mana);
set_mod_rate(p_mod_rate_food, p_mod_rate_wood, p_mod_rate_stone, p_mod_rate_iron, p_mod_rate_mana);
set_mod_percent(p_mod_percent_food, p_mod_percent_wood, p_mod_percent_stone, p_mod_percent_iron, p_mod_percent_mana);
set_assignments(p_assignment1, p_assignment2, p_assignment3, p_assignment4, p_assignment5);
set_technologies(p_req_tech, p_tech_group, p_tech_secondary_group);
}
Assignment::Assignment() :
Resource() {
rank = 0;
next_rank = 0;
time_to_build = 0;
creates = 0;
num_creates = 0;
score = 0;
defense = 0;
ability = 0;
cost_food = 0;
cost_wood = 0;
cost_stone = 0;
cost_iron = 0;
cost_mana = 0;
unitid = 0;
max = 0;
bonus_per_assigned = 0;
spellid = 0;
req_tech = 0;
mod_max_food = 0;
mod_max_wood = 0;
@ -111,16 +73,6 @@ Assignment::Assignment() :
mod_percent_stone = 0;
mod_percent_iron = 0;
mod_percent_mana = 0;
assignment1 = 0;
assignment2 = 0;
assignment3 = 0;
assignment4 = 0;
assignment5 = 0;
req_tech = 0;
tech_group = 0;
tech_secondary_group = 0;
}
Assignment::~Assignment() {

View File

@ -9,24 +9,11 @@ class Assignment : public Resource {
RCPP_OBJECT(Assignment, Resource);
public:
String name;
String description;
String icon;
int rank;
int next_rank;
int time_to_build;
int creates;
int num_creates;
int score;
int defense;
int ability;
int cost_food;
int cost_wood;
int cost_stone;
int cost_iron;
int cost_mana;
int unitid;
int max;
int bonus_per_assigned;
int spellid;
int req_tech;
int mod_max_food;
int mod_max_wood;
@ -46,34 +33,20 @@ public:
int mod_percent_iron;
int mod_percent_mana;
int assignment1;
int assignment2;
int assignment3;
int assignment4;
int assignment5;
String description;
int req_tech;
int tech_group;
int tech_secondary_group;
void set_strings(const String &p_name, const String &p_description, const String &p_icon);
void set_base_data(int p_rank, int p_next_rank, int p_time_to_build, int p_creates, int p_num_creates, int p_score, int p_defense, int p_ability);
void set_cost(int p_cost_food, int p_cost_wood, int p_cost_stone, int p_cost_iron, int p_cost_mana);
void set_strings(const String &p_description);
void set_base_data(int p_unitid, int p_max, int p_bonus_per_assigned, int p_spellid, int p_req_tech);
void set_mod_max(int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana);
void set_mod_rate(double p_mod_rate_food, double p_mod_rate_wood, double p_mod_rate_stone, double p_mod_rate_iron, double p_mod_rate_mana);
void set_mod_percent(int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana);
void set_assignments(int p_assignment1, int p_assignment2, int p_assignment3, int p_assignment4, int p_assignment5);
void set_technologies(int p_req_tech, int p_tech_group, int p_tech_secondary_group);
void set_all(
const String &p_name, const String &p_description, const String &p_icon,
int p_rank, int p_next_rank, int p_time_to_build, int p_creates, int p_num_creates, int p_score, int p_defense, int p_ability,
int p_cost_food, int p_cost_wood, int p_cost_stone, int p_cost_iron, int p_cost_mana,
const String &p_description,
int p_unitid, int p_max, int p_bonus_per_assigned, int p_spellid, int p_req_tech,
int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana,
double p_mod_rate_food, double p_mod_rate_wood, double p_mod_rate_stone, double p_mod_rate_iron, double p_mod_rate_mana,
int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana,
int p_assignment1, int p_assignment2, int p_assignment3, int p_assignment4, int p_assignment5,
int p_req_tech, int p_tech_group, int p_tech_secondary_group);
int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana);
Assignment();
~Assignment();

View File

@ -91,9 +91,7 @@ void AssignmentController::admin_render_assignment_list(Request *request) {
}
{
b.fdiv(String::num(assignment->id), "attr_box");
b.fdiv(String::num(assignment->rank), "attr_box");
b.fdiv(String::num(assignment->next_rank), "attr_box");
b.fdiv(assignment->name, "name");
b.fdiv(assignment->description, "name");
b.div("actionbox")->f()->fa(request->get_url_root("edit/" + String::num(assignment->id)), "Edit")->cdiv();
}
@ -125,102 +123,13 @@ void AssignmentController::admin_render_assignment(Request *request, Ref<Assignm
bool show_post = false; //request->get_method() == HTTP_METHOD_POST && validation errors;
ADMIN_EDIT_INPUT_TEXT("Name:", "name", show_post, assignment->name, request->get_parameter("name"));
ADMIN_EDIT_INPUT_TEXTAREA("Description:", "description", show_post, assignment->description, request->get_parameter("description"));
b.div("row_edit");
b.fdiv("Icon:", "edit_name");
//todo I'm not sure yet how this worked originally
//b.div("edit_input")->f()->input_image("icon", assignment->icon)->f()->cdiv();
b.div("edit_input")->f()->w("TODO")->cdiv();
b.cdiv();
ADMIN_EDIT_INPUT_TEXT("Rank:", "rank", show_post, String::num(assignment->rank), request->get_parameter("rank"));
Vector<Ref<Assignment> > nrbs = AssignmentModel::get_singleton()->get_all();
b.div("row_edit");
b.fdiv("Next Rank:", "edit_name");
b.div("edit_input");
{
b.select("next_rank", "drop");
{
int current_id = assignment->id;
int current_nr = assignment->next_rank;
b.foption(String::num(0), "- None -", current_nr == 0);
for (int i = 0; i < nrbs.size(); ++i) {
Ref<Assignment> build = nrbs[i];
int id = build->id;
if (id == current_id) {
continue;
}
b.foption(String::num(id), build->name + " R" + String::num(build->rank), current_nr == id);
}
}
b.cselect();
}
b.cdiv();
b.cdiv();
ADMIN_EDIT_INPUT_TEXT("Time to Build:", "time_to_build", show_post, String::num(assignment->time_to_build), request->get_parameter("time_to_build"));
ADMIN_EDIT_LINE_SPACER();
ADMIN_EDIT_INPUT_TEXT("Score:", "score", show_post, String::num(assignment->score), request->get_parameter("score"));
ADMIN_EDIT_INPUT_TEXT("Defense:", "defense", show_post, String::num(assignment->defense), request->get_parameter("defense"));
//TODO
/*
int ability;
<div class="row_edit">
<div class="edit_name">
Ability:
</div>
<div class="edit_input">
<?=form_dropdown('ability', $opt_ability, $sability, $attr_drop); ?>
</div>
</div>
*/
b.div("row_edit");
b.fdiv("Ability:", "edit_name");
b.div("edit_input")->f()->w("TODO")->cdiv();
b.cdiv();
ADMIN_EDIT_LINE_SPACER();
ADMIN_EDIT_INPUT_TEXT("Cost Food:", "cost_food", show_post, String::num(assignment->cost_food), request->get_parameter("cost_food"));
ADMIN_EDIT_INPUT_TEXT("Cost Wood:", "cost_wood", show_post, String::num(assignment->cost_wood), request->get_parameter("cost_wood"));
ADMIN_EDIT_INPUT_TEXT("Cost Stone:", "cost_stone", show_post, String::num(assignment->cost_stone), request->get_parameter("cost_stone"));
ADMIN_EDIT_INPUT_TEXT("Cost Iron:", "cost_iron", show_post, String::num(assignment->cost_iron), request->get_parameter("cost_iron"));
ADMIN_EDIT_INPUT_TEXT("Cost Mana:", "cost_mana", show_post, String::num(assignment->cost_food), request->get_parameter("cost_mana"));
ADMIN_EDIT_LINE_SPACER();
/*
int creates;
int num_creates;
<div class="row_edit">
<div class="edit_name">
Creates:
</div>
<div class="edit_input">
<?=form_dropdown($name_creates, $optcre, $screate, $attr_creates); ?>
X (max) <?=form_input($attr_num_creates); ?>
</div>
</div>
*/
b.div("row_edit");
b.fdiv("Creates:", "edit_name");
b.div("edit_input")->f()->w("TODO")->cdiv();
b.cdiv();
//Todo make it a dropdown
ADMIN_EDIT_INPUT_TEXT("Unitid:", "unitid", show_post, String::num(assignment->unitid), request->get_parameter("unitid"));
ADMIN_EDIT_INPUT_TEXT("max:", "max", show_post, String::num(assignment->max), request->get_parameter("max"));
ADMIN_EDIT_INPUT_TEXT("bonus_per_assigned:", "bonus_per_assigned", show_post, String::num(assignment->bonus_per_assigned), request->get_parameter("bonus_per_assigned"));
ADMIN_EDIT_INPUT_TEXT("spellid:", "spellid", show_post, String::num(assignment->spellid), request->get_parameter("spellid"));
//Todo make it a dropdown
ADMIN_EDIT_INPUT_TEXT("req_tech:", "req_tech", show_post, String::num(assignment->req_tech), request->get_parameter("req_tech"));
ADMIN_EDIT_LINE_SPACER();
@ -248,24 +157,7 @@ void AssignmentController::admin_render_assignment(Request *request, Ref<Assignm
ADMIN_EDIT_LINE_SPACER();
//TODO <?=form_dropdown($name_assign1, $optass, $assign1, $attr_assign); ?>
ADMIN_EDIT_INPUT_TEXT("Assignment 1:", "assignment1", show_post, String::num(assignment->assignment1), request->get_parameter("assignment1"));
ADMIN_EDIT_INPUT_TEXT("Assignment 2:", "assignment2", show_post, String::num(assignment->assignment2), request->get_parameter("assignment2"));
ADMIN_EDIT_INPUT_TEXT("Assignment 3:", "assignment3", show_post, String::num(assignment->assignment3), request->get_parameter("assignment3"));
ADMIN_EDIT_INPUT_TEXT("Assignment 4:", "assignment4", show_post, String::num(assignment->assignment4), request->get_parameter("assignment4"));
ADMIN_EDIT_INPUT_TEXT("Assignment 5:", "assignment5", show_post, String::num(assignment->assignment5), request->get_parameter("assignment5"));
ADMIN_EDIT_LINE_SPACER();
//TODO <?=form_dropdown($name_req_tech, $optreqtech, $selreqtech, $attr_req_tech); ?>
ADMIN_EDIT_INPUT_TEXT("Required Technology:", "req_tech", show_post, String::num(assignment->req_tech), request->get_parameter("req_tech"));
ADMIN_EDIT_LINE_SPACER();
//TODO <?=form_dropdown($name_tech_group, $opttechgroup, $seltechgroup, $attr_assign);?>
ADMIN_EDIT_INPUT_TEXT("Technology Group:", "tech_group", show_post, String::num(assignment->tech_group), request->get_parameter("tech_group"));
ADMIN_EDIT_LINE_SPACER();
//TODO <?=form_dropdown($name_tech_secondary_group, $opttechgroup, $seltechsecgroup, $attr_tech_secondary_group); ?>
ADMIN_EDIT_INPUT_TEXT("Secondary Technology Group:", "tech_secondary_group", show_post, String::num(assignment->tech_secondary_group), request->get_parameter("tech_secondary_group"));
ADMIN_EDIT_INPUT_TEXTAREA("Description:", "description", show_post, assignment->description, request->get_parameter("description"));
b.div("edit_submit")->f()->input_submit("Save", "submit")->f()->cdiv();

View File

@ -10,10 +10,10 @@
#include "assignment.h"
#define BUILDING_TABLE_NAME "assignments"
#define ASSIGNMENT_TABLE_NAME "assignments"
#define BUILDING_TABLE_COLUMNS "id, name, description, icon, rank, next_rank, time_to_build, creates, num_creates, score, defense, ability, cost_food, cost_wood, cost_stone, cost_iron, cost_mana, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, assignment1, assignment2, assignment3, assignment4, assignment5, req_tech, tech_group, tech_secondary_group"
#define BUILDING_TABLE_COLUMNS_NOID "name, description, icon, rank, next_rank, time_to_build, creates, num_creates, score, defense, ability, cost_food, cost_wood, cost_stone, cost_iron, cost_mana, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, assignment1, assignment2, assignment3, assignment4, assignment5, req_tech, tech_group, tech_secondary_group"
#define ASSIGNMENT_TABLE_COLUMNS "id, unitid, max, bonus_per_assigned, spellid, req_tech, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, description"
#define ASSIGNMENT_TABLE_COLUMNS_NOID "unitid, max, bonus_per_assigned, spellid, req_tech, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, description"
Ref<Assignment> AssignmentModel::get_assignment(const int id) {
if (id == 0) {
@ -22,8 +22,8 @@ Ref<Assignment> AssignmentModel::get_assignment(const int id) {
Ref<QueryBuilder> b = DatabaseManager::get_singleton()->ddb->get_query_builder();
b->select(BUILDING_TABLE_COLUMNS);
b->from(BUILDING_TABLE_NAME);
b->select(ASSIGNMENT_TABLE_COLUMNS);
b->from(ASSIGNMENT_TABLE_NAME);
b->where()->wp("id", id);
@ -46,8 +46,8 @@ Ref<Assignment> AssignmentModel::get_assignment(const int id) {
Vector<Ref<Assignment> > AssignmentModel::get_all() {
Ref<QueryBuilder> b = DatabaseManager::get_singleton()->ddb->get_query_builder();
b->select(BUILDING_TABLE_COLUMNS);
b->from(BUILDING_TABLE_NAME);
b->select(ASSIGNMENT_TABLE_COLUMNS);
b->from(ASSIGNMENT_TABLE_NAME);
b->end_command();
//b->print();
@ -71,28 +71,15 @@ void AssignmentModel::save_assignment(Ref<Assignment> &assignment) {
Ref<QueryBuilder> b = DatabaseManager::get_singleton()->ddb->get_query_builder();
if (assignment->id == 0) {
b->insert(BUILDING_TABLE_NAME, BUILDING_TABLE_COLUMNS_NOID);
b->insert(ASSIGNMENT_TABLE_NAME, ASSIGNMENT_TABLE_COLUMNS_NOID);
b->values();
b->val(assignment->name);
b->val(assignment->description);
b->val(assignment->icon);
b->val(assignment->rank);
b->val(assignment->next_rank);
b->val(assignment->time_to_build);
b->val(assignment->creates);
b->val(assignment->num_creates);
b->val(assignment->score);
b->val(assignment->defense);
b->val(assignment->ability);
b->val(assignment->cost_food);
b->val(assignment->cost_wood);
b->val(assignment->cost_stone);
b->val(assignment->cost_iron);
b->val(assignment->cost_mana);
b->val(assignment->unitid);
b->val(assignment->max);
b->val(assignment->bonus_per_assigned);
b->val(assignment->spellid);
b->val(assignment->req_tech);
b->val(assignment->mod_max_food);
b->val(assignment->mod_max_wood);
@ -112,15 +99,7 @@ void AssignmentModel::save_assignment(Ref<Assignment> &assignment) {
b->val(assignment->mod_percent_iron);
b->val(assignment->mod_percent_mana);
b->val(assignment->assignment1);
b->val(assignment->assignment2);
b->val(assignment->assignment3);
b->val(assignment->assignment4);
b->val(assignment->assignment5);
b->val(assignment->req_tech);
b->val(assignment->tech_group);
b->val(assignment->tech_secondary_group);
b->val(assignment->description);
b->cvalues();
@ -132,27 +111,14 @@ void AssignmentModel::save_assignment(Ref<Assignment> &assignment) {
assignment->id = r->get_last_insert_rowid();
} else {
b->update(BUILDING_TABLE_NAME);
b->update(ASSIGNMENT_TABLE_NAME);
b->set();
b->setp("name", assignment->name);
b->setp("description", assignment->description);
b->setp("icon", assignment->icon);
b->setp("userankrname", assignment->rank);
b->setp("next_rank", assignment->next_rank);
b->setp("time_to_build", assignment->time_to_build);
b->setp("creates", assignment->creates);
b->setp("num_creates", assignment->num_creates);
b->setp("score", assignment->score);
b->setp("defense", assignment->defense);
b->setp("ability", assignment->ability);
b->setp("cost_food", assignment->cost_food);
b->setp("cost_wood", assignment->cost_wood);
b->setp("cost_stone", assignment->cost_stone);
b->setp("cost_iron", assignment->cost_iron);
b->setp("cost_mana", assignment->cost_mana);
b->setp("unitid", assignment->unitid);
b->setp("max", assignment->max);
b->setp("bonus_per_assigned", assignment->bonus_per_assigned);
b->setp("spellid", assignment->spellid);
b->setp("req_tech", assignment->req_tech);
b->setp("mod_max_food", assignment->mod_max_food);
b->setp("mod_max_wood", assignment->mod_max_wood);
@ -172,15 +138,7 @@ void AssignmentModel::save_assignment(Ref<Assignment> &assignment) {
b->setp("mod_percent_iron", assignment->mod_percent_iron);
b->setp("mod_percent_mana", assignment->mod_percent_mana);
b->setp("assignment1", assignment->assignment1);
b->setp("assignment2", assignment->assignment2);
b->setp("assignment3", assignment->assignment3);
b->setp("assignment4", assignment->assignment4);
b->setp("assignment5", assignment->assignment5);
b->setp("req_tech", assignment->req_tech);
b->setp("tech_group", assignment->tech_group);
b->setp("tech_secondary_group", assignment->tech_secondary_group);
b->setp("description", assignment->description);
b->cset();
b->where()->wp("id", assignment->id);
@ -195,76 +153,44 @@ void AssignmentModel::parse_row(Ref<QueryResult> &result, Ref<Assignment> &assig
assignment->id = result->get_cell_int(0);
assignment->name = result->get_cell(1);
assignment->description = result->get_cell(2);
assignment->icon = result->get_cell(3);
assignment->unitid = result->get_cell_int(1);
assignment->max = result->get_cell_int(2);
assignment->bonus_per_assigned = result->get_cell_int(3);
assignment->spellid = result->get_cell_int(4);
assignment->req_tech = result->get_cell_int(5);
assignment->rank = result->get_cell_int(4);
assignment->next_rank = result->get_cell_int(5);
assignment->time_to_build = result->get_cell_int(6);
assignment->creates = result->get_cell_int(7);
assignment->num_creates = result->get_cell_int(8);
assignment->score = result->get_cell_int(9);
assignment->defense = result->get_cell_int(10);
assignment->ability = result->get_cell_int(11);
assignment->mod_max_food = result->get_cell_int(6);
assignment->mod_max_wood = result->get_cell_int(7);
assignment->mod_max_stone = result->get_cell_int(8);
assignment->mod_max_iron = result->get_cell_int(9);
assignment->mod_max_mana = result->get_cell_int(10);
assignment->cost_food = result->get_cell_int(12);
assignment->cost_wood = result->get_cell_int(13);
assignment->cost_stone = result->get_cell_int(14);
assignment->cost_iron = result->get_cell_int(15);
assignment->cost_mana = result->get_cell_int(16);
assignment->mod_rate_food = result->get_cell_double(11);
assignment->mod_rate_wood = result->get_cell_double(12);
assignment->mod_rate_stone = result->get_cell_double(13);
assignment->mod_rate_iron = result->get_cell_double(14);
assignment->mod_rate_mana = result->get_cell_double(15);
assignment->mod_max_food = result->get_cell_int(17);
assignment->mod_max_wood = result->get_cell_int(18);
assignment->mod_max_stone = result->get_cell_int(19);
assignment->mod_max_iron = result->get_cell_int(20);
assignment->mod_max_mana = result->get_cell_int(21);
assignment->mod_percent_food = result->get_cell_int(16);
assignment->mod_percent_wood = result->get_cell_int(17);
assignment->mod_percent_stone = result->get_cell_int(18);
assignment->mod_percent_iron = result->get_cell_int(19);
assignment->mod_percent_mana = result->get_cell_int(20);
assignment->mod_rate_food = result->get_cell_double(22);
assignment->mod_rate_wood = result->get_cell_double(23);
assignment->mod_rate_stone = result->get_cell_double(24);
assignment->mod_rate_iron = result->get_cell_double(25);
assignment->mod_rate_mana = result->get_cell_double(26);
assignment->mod_percent_food = result->get_cell_int(27);
assignment->mod_percent_wood = result->get_cell_int(28);
assignment->mod_percent_stone = result->get_cell_int(29);
assignment->mod_percent_iron = result->get_cell_int(30);
assignment->mod_percent_mana = result->get_cell_int(31);
assignment->assignment1 = result->get_cell_int(32);
assignment->assignment2 = result->get_cell_int(33);
assignment->assignment3 = result->get_cell_int(34);
assignment->assignment4 = result->get_cell_int(35);
assignment->assignment5 = result->get_cell_int(36);
assignment->req_tech = result->get_cell_int(37);
assignment->tech_group = result->get_cell_int(38);
assignment->tech_secondary_group = result->get_cell_int(39);
assignment->description = result->get_cell(21);
}
void AssignmentModel::create_table() {
Ref<TableBuilder> tb = DatabaseManager::get_singleton()->ddb->get_table_builder();
tb->create_table(BUILDING_TABLE_NAME);
tb->integer("id", 11)->auto_increment()->next_row();
tb->varchar("name", 200)->not_null()->next_row();
tb->varchar("description", 500)->not_null()->next_row();
tb->varchar("icon", 500)->not_null()->next_row();
tb->integer("rank", 11)->not_null()->next_row();
tb->integer("next_rank", 11)->not_null()->next_row();
tb->integer("time_to_build", 11)->not_null()->next_row();
tb->integer("creates", 11)->not_null()->defval("0")->next_row();
tb->integer("num_creates", 11)->not_null()->defval("0")->next_row();
tb->integer("score", 11)->not_null()->next_row();
tb->integer("defense", 11)->not_null()->next_row();
tb->integer("ability", 11)->not_null()->defval("0")->next_row();
tb->create_table(ASSIGNMENT_TABLE_NAME);
tb->integer("cost_food", 11)->not_null()->next_row();
tb->integer("cost_wood", 11)->not_null()->next_row();
tb->integer("cost_stone", 11)->not_null()->next_row();
tb->integer("cost_iron", 11)->not_null()->next_row();
tb->integer("cost_mana", 11)->not_null()->next_row();
tb->integer("id", 11)->auto_increment()->next_row();
tb->integer("unitid", 11)->not_null()->next_row(); //todo foreign key
tb->integer("max", 11)->not_null()->defval("1")->next_row();
tb->integer("bonus_per_assigned", 11)->not_null()->defval("1")->next_row();
tb->integer("spellid", 11)->not_null()->defval("0")->next_row(); //todo foreign key
tb->integer("req_tech", 11)->not_null()->defval("0")->next_row(); //todo foreign key
tb->integer("mod_max_food", 11)->not_null()->defval("0")->next_row();
tb->integer("mod_max_wood", 11)->not_null()->defval("0")->next_row();
@ -284,16 +210,7 @@ void AssignmentModel::create_table() {
tb->integer("mod_percent_iron", 11)->not_null()->defval("0")->next_row();
tb->integer("mod_percent_mana", 11)->not_null()->defval("0")->next_row();
tb->integer("assignment1", 11)->not_null()->defval("0")->next_row();
tb->integer("assignment2", 11)->not_null()->defval("0")->next_row();
tb->integer("assignment3", 11)->not_null()->defval("0")->next_row();
tb->integer("assignment4", 11)->not_null()->defval("0")->next_row();
tb->integer("assignment5", 11)->not_null()->defval("0")->next_row();
tb->integer("req_tech", 11)->not_null()->defval("0")->next_row();
tb->integer("tech_group", 11)->not_null()->defval("0")->next_row();
tb->integer("tech_secondary_group", 11)->not_null()->defval("0")->next_row();
tb->text("description")->not_null()->next_row();
tb->primary_key("id");
tb->ccreate_table();
@ -303,7 +220,7 @@ void AssignmentModel::create_table() {
void AssignmentModel::drop_table() {
Ref<TableBuilder> tb = DatabaseManager::get_singleton()->ddb->get_table_builder();
tb->drop_table_if_exists(BUILDING_TABLE_NAME)->cdrop_table();
tb->drop_table_if_exists(ASSIGNMENT_TABLE_NAME)->cdrop_table();
tb->run_query();
}
@ -313,21 +230,15 @@ void AssignmentModel::migrate() {
}
void AssignmentModel::add_default_data() {
String table_columns = "id, name, description, icon, rank, next_rank, time_to_build, creates, num_creates, score, defense, ability, cost_food, cost_wood, cost_stone, cost_iron, cost_mana, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, assignment1, assignment2, assignment3, assignment4, assignment5, req_tech, tech_group, tech_secondary_group";
String table_columns = "id, unitid, max, bonus_per_assigned, spellid, req_tech, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, description";
Ref<QueryBuilder> qb = DatabaseManager::get_singleton()->ddb->get_query_builder();
qb->begin_transaction()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(1, 'empty', '', 'empty/empty.png', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(2, 'Build in Progress', '', 'bip/bip.png', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(3, 'Corn Field', 'Produces food.', 'corn_field/r1.png', 1, 7, 20, 0, 0, 20, 1, 0, 60, 100, 10, 5, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 0, 0, 2, 3)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(4, 'Lumber Mill', 'Your main wood producing assignment.', 'lumber_mill/r1.png', 1, 0, 1000, 0, 0, 20, 0, 0, 30, 40, 50, 10, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 2)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(5, 'Stone Mine', 'Your main stone producing assignment.', 'stone_mine/r1.png', 1, 0, 1000, 2, 20, 0, 0, 0, 30, 50, 20, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(6, 'House', 'Can create villagers.', 'house/r1.png', 1, 0, 20, 1, 10, 0, 0, 0, 50, 70, 30, 5, 0, 0, 0, 0, 0, 0, -0.005, -0.001, -0.001, -0.001, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(7, 'Corn Field', '', 'corn_field/r2.png', 2, 0, 20, 0, 0, 0, 0, 0, 40, 60, 20, 10, 0, 0, 0, 0, 0, 0, 0.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 2, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(8, 'Farm', 'Creates villagers.', 'farm/r1.png', 1, 0, 80, 1, 20, 0, 0, 0, 50, 60, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(9, 'Iron Mine', 'Your main iron producing assignment.', 'iron_mine/r1.png', 1, 0, 1000, 2, 100000, 0, 0, 0, 70, 30, 70, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(10, 'School', 'School', 'school/r1.png', 1, 0, 60, 2, 60, 0, 0, 0, 300, 300, 300, 300, 20, 0, 0, 0, 0, 0, 0.001, 0.001, 0.001, 0.001, 0.001, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 2)")->end_command()->nl();
qb->insert(ASSIGNMENT_TABLE_NAME, table_columns)->nl()->w("VALUES(1, 1, 10, 2, 0, 0, 0, 0, 0, 0, 0, 0.001, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'This building will produce more food, every 2 villager you assign.')")->end_command()->nl();
qb->insert(ASSIGNMENT_TABLE_NAME, table_columns)->nl()->w("VALUES(2, 1, 10, 5, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Every 5 Villager you assign, you get +30 Maximum Food.')")->end_command()->nl();
qb->insert(ASSIGNMENT_TABLE_NAME, table_columns)->nl()->w("VALUES(3, 1, 10, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Assigning 10 Villager will grant you an awesome spell.')")->end_command()->nl();
qb->insert(ASSIGNMENT_TABLE_NAME, table_columns)->nl()->w("VALUES(4, 1, 10, 10, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Adds a spell, and tests the requirements.')")->end_command()->nl();
qb->commit();
qb->run_query();

View File

@ -259,11 +259,13 @@ void MourneApplication::setup_middleware() {
void MourneApplication::migrate() {
BuildingController::get_singleton()->migrate();
VillageController::get_singleton()->migrate();
AssignmentController::get_singleton()->migrate();
}
void MourneApplication::add_default_data() {
BuildingController::get_singleton()->add_default_data();
VillageController::get_singleton()->add_default_data();
AssignmentController::get_singleton()->add_default_data();
}
void MourneApplication::compile_menu() {
@ -305,6 +307,7 @@ MourneApplication::MourneApplication() :
_admin_panel = new AdminPanel();
_admin_panel->register_admin_controller("buildings", BuildingController::get_singleton());
_admin_panel->register_admin_controller("assignments", AssignmentController::get_singleton());
HTMLBuilder b;