mirror of
https://github.com/Relintai/mourne_rcpp_fw.git
synced 2024-12-23 21:16:50 +01:00
294 lines
5.4 KiB
PHP
294 lines
5.4 KiB
PHP
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<?php
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class Map_model extends MO_Model
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{
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function __construct()
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{
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parent::__construct();
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}
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function get_village_by_name($name)
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{
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$sql = "SELECT id FROM villages WHERE name LIKE '%" . $name . "%'";
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$q = $this->db->query($sql);
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if (!$q->num_rows())
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return FALSE;
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$res = $q->row_array();
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return $this->get_village_coords($res['id']);
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}
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function get_village_coords($vid)
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{
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$sql = "SELECT * FROM map WHERE type='3' AND villageid='$vid'";
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$q = $this->db->query($sql);
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return $q->row_array();
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}
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function get_map($x, $y)
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{
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if ($x < 7)
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$x = 7;
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if ($y < 7)
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$y = 7;
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if ($x > 235)
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$x = 235;
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if ($y > 235)
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$y = 235;
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$minx = $x - 6;
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$maxx = $x + 6;
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$miny = $y - 6;
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$maxy = $y + 6;
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//< at max so it gets 12 rows and cols
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$sql = "SELECT map.*,ai_villages.name AS ai_name,villages.name FROM map
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LEFT JOIN ai_villages ON map.villageid=ai_villages.id AND map.type='4'
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LEFT JOIN villages ON map.villageid=villages.id AND map.type='3'
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WHERE ((map.X >= '$minx') AND (map.X < '$maxx')
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AND (map.Y >= '$miny') AND (map.Y < '$maxy'))";
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$q = $this->db->query($sql);
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$res = $q->result_array();
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//preprocess it, so view only have to do a foreach
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for ($sy = $miny; $sy < ($miny + 12); $sy++)
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{
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for ($sx = $minx; $sx < ($minx + 12); $sx++)
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{
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foreach ($res as $row)
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{
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if (($row['X'] == $sx) && ($row['Y'] == $sy))
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{
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$data[] = $row;
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break;
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}
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}
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}
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}
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return $data;
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}
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function get_map_list_admin()
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{
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$this->load->helper('directory');
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$map = directory_map('./sql/map/', 1);
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foreach ($map as $row)
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{
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$a = explode('.', $row);
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if (isset($a[1]))
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{
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if ($a[1] == 'sql')
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$data[] = $row;
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}
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}
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if (isset($data))
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return $data;
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else
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return FALSE;
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}
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function generate_map_admin()
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{
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//process ai village names (in different table) here
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//they will be saved into a different file until everything here works correctly
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//add .!
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$a = "DROP TABLE IF EXISTS ai_villages; \n";
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//create table
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$a .= "CREATE TABLE IF NOT EXISTS `ai_villages` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`name` text NOT NULL,
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`attacked` tinyint(4) NOT NULL,
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`X` int(11) NOT NULL,
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`Y` int(11) NOT NULL,
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;";
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$i = 1;
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for ($x = 1; $x <= 240; $x++)
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{
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for ($y = 1; $y <= 240; $y++)
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{
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//if ai village space
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if (!((($x + 24) % 48) || (($y + 24) % 48)))
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{
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$name = $this->_rand_ai_name();
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$a .= "INSERT INTO ai_villages
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VALUES('$i', '$name', '0', '$x', '$y'); \n";
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$i++;
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}
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}
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}
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$a .= "DROP TABLE IF EXISTS map; \n";
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$a .= "CREATE TABLE IF NOT EXISTS `map` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`X` int(11) NOT NULL,
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`Y` int(11) NOT NULL,
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`type` tinyint(4) NOT NULL,
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`villageid` int(11) NOT NULL,
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PRIMARY KEY (`id`),
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KEY `X` (`X`,`Y`,`type`,`villageid`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;";
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$a .= "\n";
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$sql = "SELECT * FROM villages";
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$q = $this->db->query($sql);
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$villages = $q->result_array();
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if ($villages)
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{
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foreach ($villages as $row)
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{
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$found = FALSE;
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while (!$found)
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{
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$vx = mt_rand(1, 240);
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$vy = mt_rand(1, 240);
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if (((($vx + 24) % 48) && (($vy + 24) % 48)))
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{
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//not in ai space
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$vdata[] = array(
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'id' => $row['id'],
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'x' => $vx,
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'y' => $vy);
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$found = true;
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}
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}
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}
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}
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else
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$vdata = FALSE;
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$villageid = 0;
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$ai = 1;
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$found = FALSE;
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$i = 1;
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for ($x = 1; $x <= 240; $x++)
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{
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for ($y = 1; $y <= 240; $y++)
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{
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//if not ai village space
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if (((($x + 24) % 48) || (($y + 24) % 48)))
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{
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if ($vdata)
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{
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foreach ($vdata as $row)
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{
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if ($row['x'] == $x && $row['y'] == $y)
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{
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$villageid = $row['id'];
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$type = 3;
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$found = TRUE;
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}
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}
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}
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if (!$found)
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{
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//check for village here, dont let this run when true
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$r = rand(0, 100);
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if ($r < 70)
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$type = 0;
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elseif ($r >= 70 && $r < 85)
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$type = 1;
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else
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$type = 2;
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}
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$found = FALSE;
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}
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else
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{
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//ai village space
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$type = 4;
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$villageid = $ai;
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$ai++;
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}
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$a .= "INSERT INTO map VALUES('$i', '$x', '$y', '$type', '$villageid');\n";
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$villageid = 0;
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$i++;
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}
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}
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$this->load->helper('file');
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$f = './sql/map/map' . time() . '.sql';
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write_file($f, $a);
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}
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function apply_map_admin($file)
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{
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$this->load->helper('file');
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$f = readfile(('./sql/map/' . $file));
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$sql = explode(';', $f);
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foreach ($sql as $row)
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{
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$this->db->query($row);
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}
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}
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function _rand_ai_name()
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{
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//they are in keyboard order from left to right, and top to bottom
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//21 entries
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$a = array('q', 'w', 'r', 't', 'z', 'p', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'y', 'x',
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'c', 'v', 'b', 'n', 'm');
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//5 entries
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$b = array('e', 'u', 'i', 'o', 'a');
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//ai village names should be between 4-6 chars
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$length = rand(4, 6);
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$str = '';
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for ($i = 1; $i <= $length; $i++)
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{
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//start with $a
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if ($i % 2)
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{
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if ($i == 1)
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$str .= strtoupper($a[mt_rand(0,20)]);
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else
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$str .= $a[mt_rand(0, 20)];
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}
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else
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$str .= $b[mt_rand(0, 4)];
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}
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return $str;
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}
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}
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//nowhitesp
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