mirror of
https://github.com/Relintai/mourne_rcpp_fw.git
synced 2024-12-23 21:16:50 +01:00
331 lines
9.4 KiB
PHP
331 lines
9.4 KiB
PHP
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<?php
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class Hero_model extends MO_Model
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{
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function __construct()
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{
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parent::__construct();
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}
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function get_heroes($userid)
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{
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$sql = "SELECT * FROM heroes WHERE userid = ? AND deleted = '0'";
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$q = $this->db->query($sql, array($userid));
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if ($q->num_rows())
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return $q->result_array();
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return FALSE;
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}
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function select_hero($id, $userid)
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{
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$sql = "SELECT userid,deleted FROM heroes WHERE id = ?";
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$q = $this->db->query($sql, array($id));
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if (!$q->num_rows())
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return FALSE;
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$res = $q->row_array();
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if ($res['userid'] != $userid || $res['deleted'])
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return FALSE;
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$sql = "UPDATE heroes SET selected = 0 WHERE userid = ?";
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$this->db->query($sql, array($userid));
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$sql = "UPDATE heroes SET selected = 1 WHERE id = ?";
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$this->db->query($sql, array($id));
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return TRUE;
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}
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function get_hero($id, $userid)
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{
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$sql = "SELECT * FROM heroes WHERE id = ? AND userid = ?";
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$q = $this->db->query($sql, array($id, $userid));
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if ($q->num_rows())
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return $q->row_array();
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return FALSE;
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}
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function delete_hero($id, $userid)
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{
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$sql = "SELECT * FROM heroes WHERE id = ?";
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$q = $this->db->query($sql, array($id));
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if (!$q->num_rows())
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return FALSE;
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$res = $q->row_array();
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if ($res['deleted'])
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return FALSE;
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if ($userid != $res['userid'])
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return FALSE;
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if ($res['selected'])
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{
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$sql = "SELECT * FROM heroes WHERE userid = ? AND deleted = '0'";
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$q = $this->db->query($sql, array($userid));
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if (!$q->num_rows())
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return TRUE;
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$data = $q->result_array();
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foreach ($data as $row)
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{
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if ($row['id'] != $id)
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{
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$sql = "UPDATE heroes SET selected = '1' WHERE id = ?";
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$this->db->query($sql, array($row['id']));
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break;
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}
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}
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}
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$sql = "UPDATE heroes SET deleted='1', delete_name = '" . $res['name'] . "', name=''
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WHERE id = ?";
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$this->db->query($sql, array($id));
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return TRUE;
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}
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// function get_hero_admin($id)? or gm?
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function create($data, $userid)
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{
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$name = ucfirst(mb_strtolower($data['name'], 'UTF-8'));
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if ($gender == 1)
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{
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$av = 'characters/base/male.png';
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$avt = 'characters/base/male_thumb.png';
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}
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else
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{
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$av = 'characters/base/female.png';
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$avt = 'characters/base/female_thumb.png';
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}
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$sql = "UPDATE heroes SET selected='0' WHERE userid = ?";
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$this->db->query($sql, array($userid));
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$sql = "SELECT * FROM hero_templates WHERE id = ?";
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$q = $this->db->query($sql, array($data['class']));
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if (!$q->num_rows())
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return FALSE;
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$cd = $q->row_array();
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//getting inventory template, and applying the stats
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$sql = "INSERT INTO heroes
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VALUES(default, '$userid', ?, default, default,
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?, default, '" . $cd['max_health'] . "', '" . $cd['max_mana'] . "', '" . $cd['max_health'] . "',
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'" . $cd['max_mana'] . "', default, default, '" . $cd['nomod_max_health'] . "',
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'". $cd['nomod_max_mana'] . "',
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default, '" . $cd['agility'] . "', '" . $cd['strength'] . "', '" . $cd['stamina'] . "',
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'" . $cd['intellect'] . "',
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'" . $cd['spirit'] . "', default, default, default, default,
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default, '" . $cd['agility'] . "', '" . $cd['strength'] . "', '" . $cd['stamina'] . "',
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'" . $cd['intellect'] . "',
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'" . $cd['spirit'] . "', default, default, default, default,
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default, '" . $cd['attackpower'] . "', default, '" . $cd['nomod_attackpower'] . "',
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'" . $cd['armor'] . "',
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default, '" . $cd['armor'] . "', '" . $cd['dodge'] . "', '" . $cd['nomod_dodge'] . "',
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'" . $cd['parry'] . "',
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'" . $cd['nomod_parry'] . "', '" . $cd['hit'] . "',
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'" . $cd['crit'] . "', '" . $cd['nomod_crit'] . "', '" . $cd['damage_min'] . "',
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'" . $cd['damage_max'] . "', default, default, '" . $cd['nomod_damage_min'] . "',
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'" . $cd['nomod_damage_max'] . "',
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'" . $cd['ranged_damage_min'] . "', '" . $cd['ranged_damage_max'] . "', default, default,
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'" . $cd['nomod_ranged_damage_min'] . "',
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'" . $cd['nomod_ranged_damage_max'] . "', '" . $cd['heal_min'] . "',
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'" . $cd['heal_max'] . "', default, default,
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'" . $cd['nomod_heal_min'] . "', '" . $cd['nomod_heal_max'] . "', default, default, ?,
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default, ?, ?, default, '')";
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$this->db->query($sql, array($name, $data['class'], $data['gender'], $av, $avt));
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//add invertory here
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//add starter spells
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//make actionbar entry
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}
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function hero_name_is_unique($name)
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{
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$name = ucfirst(mb_strtolower($name, 'UTF-8'));
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$sql = "SELECT * FROM heroes WHERE name = ? LIMIT 0, 1";
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$q = $this->db->query($sql, array($name));
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if ($q->num_rows())
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return FALSE;
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else
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return TRUE;
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}
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function all_hero_templates_admin()
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{
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$sql = "SELECT * FROM hero_templates";
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$q = $this->db->query($sql);
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if ($q->num_rows())
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return $q->result_array();
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else
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return FALSE;
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}
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function get_template_admin($id)
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{
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$sql = "SELECT * FROM hero_templates WHERE id = '$id'";
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$q = $this->db->query($sql);
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if ($q->num_rows())
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return $q->row_array();
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else
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return FALSE;
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}
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function edit_template_admin($d)
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{
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$c = $this->template_calc_stats($d, 'edit');
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$sql = "UPDATE hero_templates
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SET classname = '" . $d['classname'] . "',
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nomod_max_health = '" . $d['nomod_max_health'] . "',
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nomod_max_mana = '" . $d['nomod_max_mana'] . "',
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max_health = '" . $c['max_health'] . "',
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max_mana = '" . $c['max_mana'] . "',
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agility = '" . $d['agility'] . "',
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strength = '" . $d['strength'] . "',
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stamina = '" . $d['stamina'] . "',
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intellect = '" . $d['intellect'] . "',
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spirit = '" . $d['spirit'] . "',
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nomod_attackpower = '" . $d['nomod_attackpower'] . "',
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attackpower = '" . $c['attackpower'] . "',
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armor = '" . $c['armor']. "',
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dodge = '" . $c['dodge'] . "',
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nomod_dodge = '" . $d['nomod_dodge'] . "',
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parry = '" . $c['parry'] . "',
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nomod_parry = '" . $d['nomod_parry'] . "',
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hit = '" . $d['hit'] . "',
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crit = '" . $c['crit'] . "',
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nomod_crit = '" . $d['nomod_crit'] . "',
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nomod_damage_min = '" . $c['nomod_damage_min'] . "',
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nomod_damage_max = '" . $c['nomod_damage_max'] . "',
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damage_min = '" . $c['damage_min'] . "',
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damage_max = '" . $c['damage_max'] . "',
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ranged_damage_min = '" . $c['ranged_damage_min'] . "',
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ranged_damage_max = '" . $c['ranged_damage_max'] . "',
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nomod_ranged_damage_min = '" . $c['nomod_ranged_damage_min'] . "',
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nomod_ranged_damage_max = '" . $c['nomod_ranged_damage_max'] . "',
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nomod_heal_min = '" . $c['nomod_heal_min'] . "',
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nomod_heal_max = '" . $c['nomod_heal_max'] . "',
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heal_min = '" . $c['heal_min'] . "',
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heal_max = '" . $c['heal_max'] . "'
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WHERE id = '" . $d['id'] . "'";
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$this->db->query($sql);
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$this->_create_sql($sql);
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}
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function add_template_admin($d)
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{
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//0 armor is being added, because when adding a new class, eqipments shouldn't exists in db
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//think about this!
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//maybe this is uniform in template and normal mode! or can be made uniform
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$c = $this->template_calc_stats($d, 'add');
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$sql = "INSERT INTO hero_templates
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VALUES(default, '" . $d['classname'] . "', '" . $d['nomod_max_health'] . "',
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'" . $d['nomod_max_mana'] . "', '" . $c['max_health'] . "',
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'" . $c['max_mana'] . "', '" . $d['agility'] . "', '" . $d['strength'] . "',
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'" . $d['stamina'] . "', '" . $d['intellect'] . "',
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'" . $d['nomod_attackpower'] . "', '" . $c['attackpower'] . "',
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'" . $d['spirit'] . "', '0', '" . $c['dodge'] . "',
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'" . $d['nomod_dodge'] . "', '" . $c['parry'] . "', '" . $d['nomod_parry'] . "',
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'" . $d['hit'] . "', '" . $c['crit'] . "',
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'" . $d['nomod_crit'] . "', '" . $d['nomod_damage_min'] . "', '" . $d['nomod_damage_max'] . "',
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'" . $c['damage_min'] . "', '" . $c['damage_max'] . "',
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'" . $c['ranged_damage_min'] . "', '" . $c['ranged_damage_max'] . "',
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'" . $d['nomod_ranged_damage_min'] . "', '" . $d['nomod_ranged_damage_max'] . "',
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'" . $d['nomod_heal_min'] . "',
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'" . $d['nomod_heal_max'] . "', '" . $c['heal_min'] . "', '" . $c['heal_max'] . "')";
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$this->db->query($sql);
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$this->_create_sql($sql);
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}
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//this is for templates (calculating all stats)
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//type can be add and edit -> edit does thing like armor calc, and damage
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function template_calc_stats($d, $type)
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{
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$class = $d['classname'];
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$c['max_health'] = $this->hero_stat($class, 'max_health', $d);
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$c['max_mana'] = $this->hero_stat($class, 'max_mana', $d);
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$c['attackpower'] = $this->hero_stat($class, 'attackpower', $d);
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$c['crit'] = $this->hero_stat($class, 'crit', $d);
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$c['parry'] = $this->hero_stat($class, 'parry', $d);
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$c['dodge'] = $this->hero_stat($class, 'dodge', $d);
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$c['damage_min'] = $this->hero_stat($class, 'damage_min', $d);
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$c['damage_max'] = $this->hero_stat($class, 'damage_max', $d);
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$c['ranged_damage_min'] = $this->hero_stat($class, 'ranged_damage_min', $d);
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$c['ranged_damage_max'] = $this->hero_stat($class, 'ranged_damage_max', $d);
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$c['heal_min'] = $this->hero_stat($class, 'heal_min', $d);
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$c['heal_max'] = $this->hero_stat($class, 'heal_max', $d);
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if ($type == 'edit')
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{
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//STUB
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//armor, damage, heal from items
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$c['armor'] = 0;
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$c['nomod_damage_min'] = $d['nomod_damage_min'];
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$c['nomod_damage_max'] = $d['nomod_damage_max'];
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$c['nomod_ranged_damage_min'] = $d['nomod_ranged_damage_min'];
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$c['nomod_ranged_damage_max'] = $d['nomod_ranged_damage_max'];
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$c['nomod_heal_min'] = $d['nomod_heal_min'];
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$c['nomod_heal_max'] = $d['nomod_heal_max'];
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}
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return $c;
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}
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}
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//nowhitesp
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