mirror of
https://github.com/Relintai/mourne_rcpp_fw.git
synced 2024-11-13 05:57:21 +01:00
676 lines
16 KiB
PHP
676 lines
16 KiB
PHP
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<?php
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class Item_model extends MO_Model
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{
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const MAX_EQUIPMENT = 20; //19, starts with zero
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function __construct()
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{
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parent::__construct();
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}
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//this will equip too if needed!
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function swap($d1, $d2, $d3, $d4)
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{
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//data validation
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if (!($d1 == 'iv' || $d1 == 'eq') || !($d3 == 'iv' || $d3 == 'eq') || !is_numeric($d2) ||
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!is_numeric($d4) || ($d2 < 0 || $d2 > (parent::INVENTORY_MAX - 1)) ||
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($d4 < 0 || $d4 > (parent::INVENTORY_MAX - 1)))
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return FALSE;
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//nothing needs to be done (same item twice)
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if (($d1 == $d3) && ($d2 == $d4))
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return TRUE;
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//hero has to be set from controller!
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if (!$this->hero)
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return 'Internal error';
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//just move in inventory
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if ($d1 == 'iv' && $d3 == 'iv')
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{
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$sql = "SELECT * FROM heros_inventory
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WHERE container = 1 AND (slot = ? OR slot = ?) AND charid = ?";
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$q = $this->db->query($sql, array($d2, $d4, $this->hero['id']));
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$num = $q->num_rows();
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if (!$num)
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return FALSE;
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$res = $q->result_array();
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$item1 = $res[0];
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if ($num == 2)
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$item2 = $res[1];
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else
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$item2 = FALSE;
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if (!$item2)
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{
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$sql = "UPDATE heros_inventory
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SET slot = ?
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WHERE id = ?";
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if ($item1['slot'] == $d2)
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$to = $d4;
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else
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$to = $d2;
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$this->db->query($sql, array($to, $item1['id']));
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return TRUE;
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}
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//we only get here it two items needs to be swapped
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$sql = "UPDATE heros_inventory SET slot = ? WHERE id = ?";
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$this->db->query($sql, array($item1['slot'], $item2['id']));
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$this->db->query($sql, array($item2['slot'], $item1['id']));
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return TRUE;
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}
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//equipping has to be performed (iv/iv case already handled!)
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if ($d1 == 'iv')
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$d1 = 1;
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else
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$d1 = 2;
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if ($d3 == 'iv')
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$d3 = 1;
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else
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$d3 = 2;
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$sql = "SELECT heros_inventory.id AS invid,heros_inventory.is_soulbound,heros_inventory.stack_size,
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heros_inventory.container,heros_inventory.slot,hero_items.*
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FROM heros_inventory
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LEFT JOIN hero_items on heros_inventory.itemid = hero_items.id
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WHERE ((heros_inventory.container = ? AND heros_inventory.slot = ?) OR
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(heros_inventory.container = ? AND heros_inventory.slot = ?)) AND
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charid = ?";
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$q = $this->db->query($sql, array($d1, $d2, $d3, $d4, $this->hero['id']));
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$swap = FALSE;
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$num = $q->num_rows();
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if ($num == 2)
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{
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$res = $q->result_array();
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if ($res[0]['container'] == 1)
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{
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//0 is in bag
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$equip = $res[0];
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$deequip = $res[1];
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}
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elseif ($res[1]['container'] == 1)
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{
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//1 is in bag
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$equip = $res[1];
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$deequip = $res[0];
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}
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else
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{
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//swap
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$equip = $res[0];
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$deequip = $res[1];
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$swap = TRUE;
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}
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}
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else
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{
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$res = $q->row_array();
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if ($res['container'] == 1)
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{
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//not equipped, just equip it
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$equip = $res;
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$deequip = FALSE;
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if ($d1 == 1)
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$equipslot = $d4;
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else
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$equipslot = $d2;
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}
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else
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{
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if ($d1 == 2 && $d3 == 2)
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{
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//switching between 2 equipslots, but one of them is empty
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$equip = $res;
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$deequip = FALSE;
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if ($equip['slot'] == $d2)
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$equipslot = $d4;
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else
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$equipslot = $d2;
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$swap = TRUE;
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}
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else
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{
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//equipped, just deequip it
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$equip = FALSE;
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$deequip = $res;
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if ($d1 == 2)
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$deequipslot = $d4;
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else
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$deequipslot = $d2;
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}
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}
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}
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$this->load->helper('equipment');
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if ($equip)
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{
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//$cbe = can be equipped
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$cbe = can_be_equipped($equip, $this->hero);
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if (!isset($cbe))
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return "Internal error! $cbe is not set!";
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}
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//each of these functions has to return!
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//for switching items from inventory
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if ($equip && $deequip && !$swap)
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{
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if ($cbe['can'] === TRUE)
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{
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if ($cbe['allowed_slot1'] == $deequip['slot'] || $cbe['allowed_slot2'] == $deequip['slot'])
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$equipslot = $deequip['slot'];
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if (!isset($equipslot))
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return "That item cannot be equipped into that slot.";
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if ($cbe['two_handed'])
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{
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$eq = $this->prep_two_hand();
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if ($eq !== TRUE)
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return $eq;
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}
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$this->hero_remove_stats($deequip);
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$this->hero_add_stats($equip);
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$sql = "UPDATE heros_inventory SET container = ?, slot = ? WHERE id = ?";
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//deequipping
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$this->db->query($sql, array(1, $equip['slot'], $deequip['invid']));
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//equip
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$this->db->query($sql, array(2, $equipslot, $equip['invid']));
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$this->calc_hero_stats();
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return TRUE;
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}
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else
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{
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return $cbe['message'];
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}
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}
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//switching between 2 slots
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if ($equip && $deequip && $swap)
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{
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if (!(($cbe['allowed_slot1'] == $equip['slot'] || $cbe['allowed_slot2'] == $equip['slot']) &&
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($cbe['allowed_slot1'] == $deequip['slot'] || $cbe['allowed_slot2'] == $deequip['slot'])))
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return "Those items cannot be swapped";
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$sql = "UPDATE heros_inventory SET slot = ? WHERE id = ?";
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$this->db->query($sql, array($equip['slot'], $deequip['invid']));
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$this->db->query($sql, array($deequip['slot'], $equip['invid']));
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return TRUE;
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}
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//just deequip
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if ($deequip && !$swap)
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{
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$sql = "UPDATE heros_inventory SET container = 1, slot = ? WHERE id = ?";
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$this->db->query($sql, array($deequipslot, $deequip['invid']));
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$this->hero_remove_stats($deequip);
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$this->calc_hero_stats();
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return TRUE;
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}
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//just equip
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if ($equip && !$swap)
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{
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if (!$cbe['can'])
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return $cbe['message'];
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if (!($cbe['allowed_slot1'] == $equipslot || $cbe['allowed_slot2'] == $equipslot))
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return 'That item cannot be equipped into that slot.';
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if ($cbe['two_handed'])
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{
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$eq = $this->prep_two_hand();
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if ($eq !== TRUE)
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return $eq;
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}
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$sql = "UPDATE heros_inventory SET container = 2, slot = ? WHERE id = ?";
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$this->db->query($sql, array($equipslot, $equip['invid']));
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$this->hero_add_stats($equip);
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$this->calc_hero_stats();
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return TRUE;
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}
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//switching between two equipslots, when one of the slots is empty
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if ($swap)
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{
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if (!($cbe['allowed_slot1'] == $equipslot || $cbe['allowed_slot2'] == $equipslot))
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return "That item cannot be equipped into that slot";
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$sql = "UPDATE heros_inventory SET slot = ? WHERE id = ?";
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$this->db->query($sql, array($equipslot, $equip['invid']));
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return TRUE;
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}
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return FALSE;
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}
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//unequips the off hand, if the user wants to equip a two-hand wep
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function prep_two_hand()
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{
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$sql = "SELECT heros_inventory.id AS invid,heros_inventory.is_soulbound,heros_inventory.stack_size,
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heros_inventory.container,heros_inventory.slot,hero_items.*
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FROM heros_inventory
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LEFT JOIN hero_items on heros_inventory.itemid = hero_items.id
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WHERE (heros_inventory.container = 2 AND heros_inventory.slot = 17) AND
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charid = ?";
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$q = $this->db->query($sql, array($this->hero['id']));
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if (!$q->num_rows())
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return TRUE;
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$res = $q->row_array();
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//find an empty place
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$sql = "SELECT * FROM heros_inventory WHERE container = 1 AND charid = ?";
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$q = $this->db->query($sql, array($this->hero['id']));
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$slot = FALSE;
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if ($q->num_rows())
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{
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$inv = $q->result_array();
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for ($i = 0; $i < parent::INVENTORY_MAX; $i++)
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{
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$found = FALSE;
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foreach ($inv as $row)
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{
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if ($row['slot'] == $i)
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{
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$found = TRUE;
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break;
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}
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}
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if (!$found)
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{
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$slot = $i;
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break;
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}
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}
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}
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else
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{
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$slot = 0;
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}
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if ($slot === FALSE)
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return "You don't have any space in your inventory, to unequip the off hand.";
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$this->hero_remove_stats($res);
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$sql = "UPDATE heros_inventory SET slot = ?, container = 1 WHERE id = ?";
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$this->db->query($sql, array($slot, $res['invid']));
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return TRUE;
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}
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//returns ['equipment'], ['money'], ['inventory']
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function get_inventory($charid)
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{
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$sql = "SELECT heros_inventory.is_soulbound,heros_inventory.stack_size,heros_inventory.container,
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heros_inventory.slot,hero_items.*
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FROM heros_inventory
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LEFT JOIN hero_items ON heros_inventory.itemid=hero_items.id
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WHERE charid = ?";
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$q = $this->db->query($sql, array($charid));
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if ($q->num_rows())
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$res = $q->result_array();
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else
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$res = FALSE;
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$found = FALSE;
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for ($i = 0; $i < parent::INVENTORY_MAX; $i++)
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{
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if ($res)
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{
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foreach ($res as $row)
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{
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if ($row['container'] == 1 && $row['slot'] == $i)
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{
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$data[] = $row;
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$found = TRUE;
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break;
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}
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}
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if (!$found)
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{
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$data[] = FALSE;
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}
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$found = FALSE;
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}
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else
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{
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$data[] = FALSE;
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}
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}
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//sort it
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$r['inventory'] = $data;
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if ($res)
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{
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foreach ($res as $row)
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{
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if ($row['container'] == 0)
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{
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$money = $row;
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break;
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}
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}
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}
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if (isset($money))
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$r['money'] = $money;
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else
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$r['money'] = 0;
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//equipment
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$found = FALSE;
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for ($i = 0; $i < self::MAX_EQUIPMENT; $i++)
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{
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if ($res)
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{
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foreach ($res as $row)
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{
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if ($row['container'] == 2 && $row['slot'] == $i)
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{
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$eq[] = $row;
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$found = TRUE;
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break;
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}
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}
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if (!$found)
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{
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$eq[] = FALSE;
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}
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$found = FALSE;
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}
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else
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$eq[] = FALSE;
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}
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$r['equipment'] = $eq;
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//sort it, if needed
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$found = FALSE;
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if ($res)
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{
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for ($i = 0; $i < self::MAX_EQUIPMENT; $i++)
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{
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foreach ($eq as $row)
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{
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if ($row && $row['slot'] == $i)
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{
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$seq[] = $row;
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$found = TRUE;
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break;
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}
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}
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if (!$found)
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{
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$seq[] = FALSE;
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}
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$found = FALSE;
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}
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$r['equipment'] = $seq;
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}
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return $r;
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}
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function add_item_admin($data)
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{
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$sql = "INSERT INTO hero_items
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||
|
VALUES(default,
|
||
|
" . $this->db->escape($data['name']) . ",
|
||
|
" . $this->db->escape($data['icon']) . ",
|
||
|
'" . $data['quality'] . "',
|
||
|
'" . $data['itemlevel'] . "',
|
||
|
'" . $data['stack'] . "',
|
||
|
'" . $data['type'] . "',
|
||
|
'" . $data['subtype'] . "',
|
||
|
'" . $data['subsubtype'] . "',
|
||
|
'" . $data['sell_price'] . "',
|
||
|
'" . $data['buy_price'] . "',
|
||
|
" . $this->db->escape($data['text']) . ",
|
||
|
'" . $data['soulbound'] . "',
|
||
|
'" . $data['spell'] . "',
|
||
|
'" . $data['proc'] . "',
|
||
|
'" . $data['req_level'] . "',
|
||
|
'" . $data['req_class'] . "',
|
||
|
'" . $data['nomod_max_health'] . "',
|
||
|
'" . $data['nomod_max_mana'] . "',
|
||
|
'" . $data['percent_max_health'] . "',
|
||
|
'" . $data['percent_max_mana'] . "',
|
||
|
'" . $data['nomod_agility'] . "',
|
||
|
'" . $data['nomod_strength'] . "',
|
||
|
'" . $data['nomod_stamina'] . "',
|
||
|
'" . $data['nomod_intellect'] . "',
|
||
|
'" . $data['nomod_spirit'] . "',
|
||
|
'" . $data['percent_agility'] . "',
|
||
|
'" . $data['percent_strength'] . "',
|
||
|
'" . $data['percent_stamina'] . "',
|
||
|
'" . $data['percent_intellect'] . "',
|
||
|
'" . $data['percent_spirit'] . "',
|
||
|
'" . $data['nomod_attackpower'] . "',
|
||
|
'" . $data['percent_attackpower'] . "',
|
||
|
'" . $data['nomod_armor'] . "',
|
||
|
'" . $data['percent_armor'] . "',
|
||
|
'" . $data['nomod_dodge'] . "',
|
||
|
'" . $data['nomod_parry'] . "',
|
||
|
'" . $data['hit'] . "',
|
||
|
'" . $data['nomod_crit'] . "',
|
||
|
'" . $data['nomod_damage_min'] . "',
|
||
|
'" . $data['nomod_damage_max'] . "',
|
||
|
'" . $data['percent_damage_min'] . "',
|
||
|
'" . $data['percent_damage_max'] . "',
|
||
|
'" . $data['nomod_ranged_damage_min'] . "',
|
||
|
'" . $data['nomod_ranged_damage_max'] . "',
|
||
|
'" . $data['percent_ranged_damage_min'] . "',
|
||
|
'" . $data['percent_ranged_damage_max'] . "',
|
||
|
'" . $data['nomod_heal_min'] . "',
|
||
|
'" . $data['nomod_heal_max'] . "',
|
||
|
'" . $data['percent_heal_min'] . "',
|
||
|
'" . $data['percent_heal_max'] . "',
|
||
|
'" . $data['life_leech'] . "',
|
||
|
'" . $data['mana_leech'] . "',
|
||
|
'" . $data['level_modifier'] . "',
|
||
|
'" . $data['level_modifier_max'] . "',
|
||
|
'" . $data['data1'] . "',
|
||
|
'" . $data['data2'] . "')";
|
||
|
|
||
|
$this->db->query($sql);
|
||
|
|
||
|
$this->_create_sql($sql);
|
||
|
}
|
||
|
|
||
|
function edit_item_admin($data)
|
||
|
{
|
||
|
$sql = "UPDATE hero_items
|
||
|
SET name = " . $this->db->escape($data['name']) . ",
|
||
|
icon = " . $this->db->escape($data['icon']) . ",
|
||
|
quality = '" . $data['quality'] . "',
|
||
|
itemlevel = '" . $data['itemlevel'] . "',
|
||
|
stack = '" . $data['stack'] . "',
|
||
|
type = '" . $data['type'] . "',
|
||
|
subtype = '" . $data['subtype'] . "',
|
||
|
subsubtype = '" . $data['subsubtype'] . "',
|
||
|
sell_price = '" . $data['sell_price'] . "',
|
||
|
buy_price = '" . $data['buy_price'] . "',
|
||
|
text = " . $this->db->escape($data['text']) . ",
|
||
|
soulbound = '" . $data['soulbound'] . "',
|
||
|
spell = '" . $data['spell'] . "',
|
||
|
proc = '" . $data['proc'] . "',
|
||
|
req_level = '" . $data['req_level'] . "',
|
||
|
req_class = '" . $data['req_class'] . "',
|
||
|
nomod_max_health = '" . $data['nomod_max_health'] . "',
|
||
|
nomod_max_mana = '" . $data['nomod_max_mana'] . "',
|
||
|
percent_max_health = '" . $data['percent_max_health'] . "',
|
||
|
percent_max_mana = '" . $data['percent_max_mana'] . "',
|
||
|
nomod_agility = '" . $data['nomod_agility'] . "',
|
||
|
nomod_strength = '" . $data['nomod_strength'] . "',
|
||
|
nomod_stamina = '" . $data['nomod_stamina'] . "',
|
||
|
nomod_intellect = '" . $data['nomod_intellect'] . "',
|
||
|
nomod_spirit = '" . $data['nomod_spirit'] . "',
|
||
|
percent_agility = '" . $data['percent_agility'] . "',
|
||
|
percent_strength = '" . $data['percent_strength'] . "',
|
||
|
percent_Stamina = '" . $data['percent_stamina'] . "',
|
||
|
percent_intellect = '" . $data['percent_intellect'] . "',
|
||
|
percent_spirit = '" . $data['percent_spirit'] . "',
|
||
|
nomod_attackpower = '" . $data['nomod_attackpower'] . "',
|
||
|
percent_attackpower = '" . $data['percent_attackpower'] . "',
|
||
|
nomod_armor = '" . $data['nomod_armor'] . "',
|
||
|
percent_armor = '" . $data['percent_armor'] . "',
|
||
|
nomod_dodge = '" . $data['nomod_dodge'] . "',
|
||
|
nomod_parry = '" . $data['nomod_parry'] . "',
|
||
|
hit = '" . $data['hit'] . "',
|
||
|
nomod_Crit = '" . $data['nomod_crit'] . "',
|
||
|
nomod_damage_min = '" . $data['nomod_damage_min'] . "',
|
||
|
nomod_damage_max = '" . $data['nomod_damage_max'] . "',
|
||
|
percent_damage_min = '" . $data['percent_damage_min'] . "',
|
||
|
percent_damage_max = '" . $data['percent_damage_max'] . "',
|
||
|
nomod_ranged_damage_min = '" . $data['nomod_ranged_damage_min'] . "',
|
||
|
nomod_ranged_damage_max = '" . $data['nomod_ranged_damage_max'] . "',
|
||
|
percent_ranged_damage_min = '" . $data['percent_ranged_damage_min'] . "',
|
||
|
percent_ranged_damage_max = '" . $data['percent_ranged_damage_max'] . "',
|
||
|
nomod_heal_min = '" . $data['nomod_heal_min'] . "',
|
||
|
nomod_heal_max = '" . $data['nomod_heal_max'] . "',
|
||
|
percent_heal_min = '" . $data['percent_heal_min'] . "',
|
||
|
percent_heal_max = '" . $data['percent_heal_max'] . "',
|
||
|
life_leech = '" . $data['life_leech'] . "',
|
||
|
mana_leech = '" . $data['mana_leech'] . "',
|
||
|
level_modifier = '" . $data['level_modifier'] . "',
|
||
|
level_modifier_max = '" . $data['level_modifier_max'] . "',
|
||
|
data1 = '" . $data['data1'] . "',
|
||
|
data2 = '" . $data['data2'] . "'
|
||
|
WHERE id = '" . $data['id'] . "'";
|
||
|
|
||
|
$this->db->query($sql);
|
||
|
|
||
|
$this->_create_sql($sql);
|
||
|
}
|
||
|
|
||
|
function get_item_admin($id)
|
||
|
{
|
||
|
$sql = "SELECT * FROM hero_items WHERE id = ?";
|
||
|
|
||
|
$q = $this->db->query($sql, array($id));
|
||
|
|
||
|
if ($q->num_rows())
|
||
|
return $q->row_array();
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
function all_items_admin()
|
||
|
{
|
||
|
$sql = "SELECT * FROM hero_items";
|
||
|
|
||
|
$q = $this->db->query($sql);
|
||
|
|
||
|
if ($q->num_rows())
|
||
|
return $q->result_array();
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
function all_items_drop_admin()
|
||
|
{
|
||
|
$sql = "SELECT * FROM hero_items";
|
||
|
|
||
|
$q = $this->db->query($sql);
|
||
|
|
||
|
if (!$q->num_rows())
|
||
|
return FALSE;
|
||
|
|
||
|
$res = $q->result_array();
|
||
|
|
||
|
foreach ($res as $row)
|
||
|
{
|
||
|
$data[$row['id']] = $row['name'];
|
||
|
}
|
||
|
|
||
|
if (!isset($data))
|
||
|
return FALSE;
|
||
|
|
||
|
return $data;
|
||
|
}
|
||
|
|
||
|
function get_class_item_templates($classid)
|
||
|
{
|
||
|
$sql = "SELECT * FROM hero_inventory_templates WHERE classid = ?";
|
||
|
|
||
|
$q = $this->db->query($sql, array($classid));
|
||
|
|
||
|
if ($q->num_rows())
|
||
|
return $q->result_array();
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
//nowhitesp
|