mourne_rcpp_fw/app/assignments/assignment.h

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#ifndef ASSIGNMENT_H
#define ASSIGNMENT_H
#include "core/string.h"
#include "core/resource.h"
class Assignment : public Resource {
RCPP_OBJECT(Assignment, Resource);
public:
int unitid;
int max;
int bonus_per_assigned;
int spellid;
int req_tech;
int mod_max_food;
int mod_max_wood;
int mod_max_stone;
int mod_max_iron;
int mod_max_mana;
double mod_rate_food;
double mod_rate_wood;
double mod_rate_stone;
double mod_rate_iron;
double mod_rate_mana;
int mod_percent_food;
int mod_percent_wood;
int mod_percent_stone;
int mod_percent_iron;
int mod_percent_mana;
String description;
void set_strings(const String &p_description);
void set_base_data(int p_unitid, int p_max, int p_bonus_per_assigned, int p_spellid, int p_req_tech);
void set_mod_max(int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana);
void set_mod_rate(double p_mod_rate_food, double p_mod_rate_wood, double p_mod_rate_stone, double p_mod_rate_iron, double p_mod_rate_mana);
void set_mod_percent(int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana);
void set_all(
const String &p_description,
int p_unitid, int p_max, int p_bonus_per_assigned, int p_spellid, int p_req_tech,
int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana,
double p_mod_rate_food, double p_mod_rate_wood, double p_mod_rate_stone, double p_mod_rate_iron, double p_mod_rate_mana,
int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana);
Assignment();
~Assignment();
};
#endif