Test project.

This commit is contained in:
Relintai 2023-06-02 01:16:10 +02:00
parent 9d22dcfb3e
commit b72bacac70
8 changed files with 131 additions and 0 deletions

13
game/Main.tscn Normal file
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://TestSprite.cs" type="Script" id=1]
[ext_resource path="res://icon.png" type="Texture" id=2]
[node name="Main" type="Node"]
[node name="Node2D" type="Node2D" parent="."]
position = Vector2( 515, 262 )
[node name="TestSprite" type="Sprite" parent="Node2D"]
texture = ExtResource( 2 )
script = ExtResource( 1 )

6
game/Mono Test.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/3.3.0">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<RootNamespace>MonoTest</RootNamespace>
</PropertyGroup>
</Project>

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game/Mono Test.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mono Test", "Mono Test.csproj", "{E216B347-14C8-478B-A438-25504B10640F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E216B347-14C8-478B-A438-25504B10640F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E216B347-14C8-478B-A438-25504B10640F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E216B347-14C8-478B-A438-25504B10640F}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{E216B347-14C8-478B-A438-25504B10640F}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{E216B347-14C8-478B-A438-25504B10640F}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{E216B347-14C8-478B-A438-25504B10640F}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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game/TestSprite.cs Normal file
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using Godot;
using System;
public class TestSprite : Sprite
{
// Declare member variables here. Examples:
// private int a = 2;
// private string b = "text";
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(float delta)
{
//Position += new Vector2(PMath.sin(delta) * 100, PMath.cos(delta) * 100);
Position += new Vector2(1, 1);
}
}

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game/default_env.tres Normal file
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[gd_resource type="Environment3D" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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game/icon.png Normal file

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game/icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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game/project.pandemonium Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Mono Test"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[mono]
project/assembly_name="Mono Test"
[physics]
common/enable_pause_aware_picking=true
[rendering]
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"