mirror of
https://github.com/Relintai/mono_sample.git
synced 2024-11-20 10:57:19 +01:00
Initial commit / setup.
This commit is contained in:
commit
27687e8c96
189
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.clang-format
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# Commented out parameters are those with the same value as base LLVM style.
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# We can uncomment them if we want to change their value, or enforce the
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# chosen value in case the base style changes (last sync: Clang 13.0).
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---
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||||||
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### General config, applies to all languages ###
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||||||
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BasedOnStyle: LLVM
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||||||
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AccessModifierOffset: -4
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||||||
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AlignAfterOpenBracket: DontAlign
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||||||
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# AlignArrayOfStructures: None
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||||||
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# AlignConsecutiveMacros: None
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||||||
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# AlignConsecutiveAssignments: None
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||||||
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# AlignConsecutiveBitFields: None
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||||||
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# AlignConsecutiveDeclarations: None
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||||||
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# AlignEscapedNewlines: Right
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||||||
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AlignOperands: DontAlign
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AlignTrailingComments: false
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# AllowAllArgumentsOnNextLine: true
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# AllowAllConstructorInitializersOnNextLine: true
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AllowAllParametersOfDeclarationOnNextLine: false
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# AllowShortEnumsOnASingleLine: true
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# AllowShortBlocksOnASingleLine: Never
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# AllowShortCaseLabelsOnASingleLine: false
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AllowShortFunctionsOnASingleLine: Inline
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# AllowShortLambdasOnASingleLine: All
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# AllowShortIfStatementsOnASingleLine: Never
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# AllowShortLoopsOnASingleLine: false
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# AlwaysBreakAfterDefinitionReturnType: None
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# AlwaysBreakAfterReturnType: None
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# AlwaysBreakBeforeMultilineStrings: false
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# AlwaysBreakTemplateDeclarations: MultiLine
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||||||
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# AttributeMacros:
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# - __capability
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||||||
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# BinPackArguments: true
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||||||
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# BinPackParameters: true
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||||||
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# BraceWrapping:
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# AfterCaseLabel: false
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# AfterClass: false
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# AfterControlStatement: Never
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# AfterEnum: false
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# AfterFunction: false
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# AfterNamespace: false
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# AfterObjCDeclaration: false
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# AfterStruct: false
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# AfterUnion: false
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# AfterExternBlock: false
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# BeforeCatch: false
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# BeforeElse: false
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# BeforeLambdaBody: false
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# BeforeWhile: false
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# IndentBraces: false
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# SplitEmptyFunction: true
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# SplitEmptyRecord: true
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# SplitEmptyNamespace: true
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# BreakBeforeBinaryOperators: None
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# BreakBeforeConceptDeclarations: true
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# BreakBeforeBraces: Attach
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# BreakBeforeInheritanceComma: false
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# BreakInheritanceList: BeforeColon
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# BreakBeforeTernaryOperators: true
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# BreakConstructorInitializersBeforeComma: false
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BreakConstructorInitializers: AfterColon
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# BreakStringLiterals: true
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ColumnLimit: 0
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# CommentPragmas: '^ IWYU pragma:'
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# CompactNamespaces: false
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ConstructorInitializerAllOnOneLineOrOnePerLine: true
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ConstructorInitializerIndentWidth: 8
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ContinuationIndentWidth: 8
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Cpp11BracedListStyle: false
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# DeriveLineEnding: true
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# DerivePointerAlignment: false
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# DisableFormat: false
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# EmptyLineAfterAccessModifier: Never
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# EmptyLineBeforeAccessModifier: LogicalBlock
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# ExperimentalAutoDetectBinPacking: false
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# FixNamespaceComments: true
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# ForEachMacros:
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# - foreach
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# - Q_FOREACH
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# - BOOST_FOREACH
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# IfMacros:
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# - KJ_IF_MAYBE
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# IncludeBlocks: Preserve
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IncludeCategories:
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- Regex: '".*"'
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Priority: 1
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- Regex: '^<.*\.h>'
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Priority: 2
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- Regex: '^<.*'
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Priority: 3
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# IncludeIsMainRegex: '(Test)?$'
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# IncludeIsMainSourceRegex: ''
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# IndentAccessModifiers: false
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IndentCaseLabels: true
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# IndentCaseBlocks: false
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# IndentGotoLabels: true
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# IndentPPDirectives: None
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# IndentExternBlock: AfterExternBlock
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# IndentRequires: false
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IndentWidth: 4
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# IndentWrappedFunctionNames: false
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# InsertTrailingCommas: None
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||||||
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# JavaScriptQuotes: Leave
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# JavaScriptWrapImports: true
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||||||
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KeepEmptyLinesAtTheStartOfBlocks: false
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||||||
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# LambdaBodyIndentation: Signature
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# MacroBlockBegin: ''
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# MacroBlockEnd: ''
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# MaxEmptyLinesToKeep: 1
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# NamespaceIndentation: None
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||||||
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# PenaltyBreakAssignment: 2
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# PenaltyBreakBeforeFirstCallParameter: 19
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# PenaltyBreakComment: 300
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# PenaltyBreakFirstLessLess: 120
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# PenaltyBreakString: 1000
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# PenaltyBreakTemplateDeclaration: 10
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# PenaltyExcessCharacter: 1000000
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# PenaltyReturnTypeOnItsOwnLine: 60
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# PenaltyIndentedWhitespace: 0
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# PointerAlignment: Right
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# PPIndentWidth: -1
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# ReferenceAlignment: Pointer
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# ReflowComments: true
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# ShortNamespaceLines: 1
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||||||
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# SortIncludes: CaseSensitive
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||||||
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# SortJavaStaticImport: Before
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# SortUsingDeclarations: true
|
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# SpaceAfterCStyleCast: false
|
||||||
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# SpaceAfterLogicalNot: false
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||||||
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# SpaceAfterTemplateKeyword: true
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# SpaceBeforeAssignmentOperators: true
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||||||
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# SpaceBeforeCaseColon: false
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# SpaceBeforeCpp11BracedList: false
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# SpaceBeforeCtorInitializerColon: true
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# SpaceBeforeInheritanceColon: true
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# SpaceBeforeParens: ControlStatements
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# SpaceAroundPointerQualifiers: Default
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# SpaceBeforeRangeBasedForLoopColon: true
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# SpaceInEmptyParentheses: false
|
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# SpacesBeforeTrailingComments: 1
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||||||
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# SpaceInEmptyBlock: false
|
||||||
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# SpaceInEmptyParentheses: false
|
||||||
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# SpacesBeforeTrailingComments: 1
|
||||||
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# SpacesInAngles: Never
|
||||||
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# SpacesInContainerLiterals: true
|
||||||
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# SpacesInConditionalStatement: false
|
||||||
|
# SpacesInContainerLiterals: true
|
||||||
|
# SpacesInCStyleCastParentheses: false
|
||||||
|
## Pandemonium TODO: We'll want to use a min of 1, but we need to see how to fix
|
||||||
|
## our comment capitalization at the same time.
|
||||||
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SpacesInLineCommentPrefix:
|
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Minimum: 0
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||||||
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Maximum: -1
|
||||||
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# SpacesInParentheses: false
|
||||||
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# SpacesInSquareBrackets: false
|
||||||
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# SpaceBeforeSquareBrackets: false
|
||||||
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# BitFieldColonSpacing: Both
|
||||||
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# StatementAttributeLikeMacros:
|
||||||
|
# - Q_EMIT
|
||||||
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# StatementMacros:
|
||||||
|
# - Q_UNUSED
|
||||||
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# - QT_REQUIRE_VERSION
|
||||||
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TabWidth: 4
|
||||||
|
# UseCRLF: false
|
||||||
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UseTab: Always
|
||||||
|
# WhitespaceSensitiveMacros:
|
||||||
|
# - STRINGIZE
|
||||||
|
# - PP_STRINGIZE
|
||||||
|
# - BOOST_PP_STRINGIZE
|
||||||
|
# - NS_SWIFT_NAME
|
||||||
|
# - CF_SWIFT_NAME
|
||||||
|
---
|
||||||
|
### C++ specific config ###
|
||||||
|
Language: Cpp
|
||||||
|
Standard: c++14
|
||||||
|
---
|
||||||
|
### ObjC specific config ###
|
||||||
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Language: ObjC
|
||||||
|
# ObjCBinPackProtocolList: Auto
|
||||||
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ObjCBlockIndentWidth: 4
|
||||||
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# ObjCBreakBeforeNestedBlockParam: true
|
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# ObjCSpaceAfterProperty: false
|
||||||
|
# ObjCSpaceBeforeProtocolList: true
|
||||||
|
---
|
||||||
|
### Java specific config ###
|
||||||
|
Language: Java
|
||||||
|
# BreakAfterJavaFieldAnnotations: false
|
||||||
|
JavaImportGroups: ['net.relintai.pandemonium', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
|
||||||
|
...
|
36
.gitignore
vendored
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36
.gitignore
vendored
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@ -0,0 +1,36 @@
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|||||||
|
engine
|
||||||
|
pandemonium_engine
|
||||||
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modules/*
|
||||||
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logs/*
|
||||||
|
|
||||||
|
__pycache__/**
|
||||||
|
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
*.d
|
||||||
|
*.o
|
||||||
|
*.meta
|
||||||
|
game/.import/**
|
||||||
|
game/.prop_tool_temp/**
|
||||||
|
.sconsign.dblite
|
||||||
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.DS_Store
|
||||||
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|
||||||
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export/**
|
||||||
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release/**
|
||||||
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|
||||||
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.vs/*
|
||||||
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.kdev4/*
|
||||||
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.vscode/*
|
||||||
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|
||||||
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TestRWTextures
|
||||||
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|
||||||
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_build/*
|
||||||
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_binaries/*
|
||||||
|
game/android/build/*
|
||||||
|
|
||||||
|
*.blend1
|
||||||
|
.dir-locals.el
|
||||||
|
|
||||||
|
build.config
|
||||||
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|
||||||
|
__pycache__/*
|
1
HEADS
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1
HEADS
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@ -0,0 +1 @@
|
|||||||
|
{"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "c4864a0e5f73a375259503ea1485794a6aad6df7"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "3536f01bacf5f54cefb32b768cd020a1f94d0ade"}, "ui_extensions": {"master": "80a3b96fc56991a0f88a1d441ed1e3cebaf3307a"}, "voxelman": {"master": "65485930a20f65844d496b4ba47dec5b6ed70b91"}, "texture_packer": {"master": "ae4d222fbaade063ed6f0bc9f3aaa53df68a7fed"}, "fastnoise": {"master": "46bb1f610bfb7171613b5c708d312bcf94e89356"}, "mesh_data_resource": {"master": "a062d871d49d954c5466b9de54b4075cb61cbef4"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "983090d21a08ebed30a5ce06681269819ab12e48"}, "mesh_utils": {"master": "b52a261c31f04fad624e5cfbcdcc4a45d61136da"}, "broken_seals_module": {"master": "52c5a81350db1c29d375c63d95010260911ec034"}, "thread_pool": {"master": "0917511d04bb1aa308385b63ec88d3c182990628"}, "terraman": {"master": "c72d8fc03295588fc18c5168ce351bd0c321ec5f"}, "pandemonium_engine": {"master": "c465f18ee4a56b770ae426094e528a839f513084"}, "pmlpp": {"master": "11d10c5ca5124ca49c3ed269dfdcbe27b8769a3e"}, "mono": {"master": "5c461069b39150244d4d8f309bffbe6de6c60308"}}
|
19
LICENSE
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19
LICENSE
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
Copyright (c) 2023-present Péter Magyar
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
218
README.md
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218
README.md
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@ -0,0 +1,218 @@
|
|||||||
|
# Mono Sample Project
|
||||||
|
|
||||||
|
Sample project / testbed for the https://github.com/Relintai/mono pandemonium engine module.
|
||||||
|
|
||||||
|
## Opening the project
|
||||||
|
|
||||||
|
Compile the engine itself, and then open the project inside the `game` folder.
|
||||||
|
|
||||||
|
After the initial import it might need an editor restart, however everything should work after that.
|
||||||
|
|
||||||
|
## Compiling
|
||||||
|
|
||||||
|
First make sure, that you have everything installed to be able to compile the engine.
|
||||||
|
See the [official docs](https://github.com/Relintai/pandemonium_engine_docs/tree/master/development/compiling) or the [official Godot docs](https://docs.godotengine.org/en/3.4/development/compiling/index.html) for more info.
|
||||||
|
|
||||||
|
My setup/compile script uses the same tools, so you don't need to install anything else.
|
||||||
|
|
||||||
|
Even though the project doesn't use godot anymore, their docs are still sufficient.
|
||||||
|
|
||||||
|
Now let's clone this repository:
|
||||||
|
|
||||||
|
``` git clone https://github.com/Relintai/pmlpp_sample ```
|
||||||
|
|
||||||
|
cd into the new folder:
|
||||||
|
|
||||||
|
``` cd pmlpp_sample ```
|
||||||
|
|
||||||
|
Now let's run the project's setup script, by calling scons without arguments.
|
||||||
|
|
||||||
|
``` scons ```
|
||||||
|
|
||||||
|
This will clone and setup the engine, and all of the required modules into a new `pandemonium_engine` folder inside the project, using http.
|
||||||
|
|
||||||
|
(If you want to use the github's ssh links append `repository_type=ssh` like ``` scons repository_type=ssh ```)
|
||||||
|
|
||||||
|
Once it is done you can compile the engine.
|
||||||
|
|
||||||
|
To build the editor on windows with 4 threads run the following command:
|
||||||
|
|
||||||
|
``` scons bew -j4 ```
|
||||||
|
|
||||||
|
To build the editor on linux with 4 threads run the following command:
|
||||||
|
|
||||||
|
``` scons bel -j4 ```
|
||||||
|
|
||||||
|
I call this feature of the setup script build words. [See](#build-words).
|
||||||
|
|
||||||
|
Once the build finishes you can find the editor executable inside the `./engine/bin/` folder.
|
||||||
|
|
||||||
|
For convenience there is a provided `editor.sh`, or `editor.bat` for running it from the project's folder.
|
||||||
|
These will create a copy, so you can even compile while the editor is running.
|
||||||
|
|
||||||
|
Alternatively if you don't want to use build words, you can also just go into the engine folder:
|
||||||
|
|
||||||
|
``` cd pandemonium_engine ```
|
||||||
|
|
||||||
|
And compile godot as per the [official docs](https://docs.godotengine.org/en/latest/development/compiling/index.html).
|
||||||
|
|
||||||
|
### Build words
|
||||||
|
|
||||||
|
The project's setup script contains support for "build words". These can be used from the root of this project.
|
||||||
|
|
||||||
|
For example to build the editor for windows with 4 threads you can use:
|
||||||
|
|
||||||
|
``` scons bew -j4 ```
|
||||||
|
|
||||||
|
The first argument must start with b (build), then it needs to be followed by a few abbreviations (the order does not matters)
|
||||||
|
|
||||||
|
The rest of the arguments will be passed directly to godot's scons script.
|
||||||
|
|
||||||
|
#### Editor
|
||||||
|
|
||||||
|
Append `e` to build with `tools=yes` a.k.a. the editor.
|
||||||
|
|
||||||
|
``` scons bew -j4 ```
|
||||||
|
|
||||||
|
if you omit `e`, the system will build the export template for you. For example:
|
||||||
|
|
||||||
|
``` scons bw -j4 ```
|
||||||
|
|
||||||
|
This will be the `release_debug` windows export template.
|
||||||
|
|
||||||
|
#### Platform abbreviations
|
||||||
|
|
||||||
|
`l`: linux \
|
||||||
|
`w`: windows \
|
||||||
|
`a`: android \
|
||||||
|
`j`: Javascript \
|
||||||
|
`i`: iphone (Not yet finished, use `build_ios.sh`, and `build_ios_release.sh`) \
|
||||||
|
Mac OSX: Not yet finished, use `build_osx.sh`
|
||||||
|
|
||||||
|
#### Target abbreviations
|
||||||
|
|
||||||
|
By default the system builds in release_debug.
|
||||||
|
|
||||||
|
Append `d` for debug, or `r` for release.
|
||||||
|
|
||||||
|
``` scons bewd -j4 ```
|
||||||
|
|
||||||
|
build editor windows debug
|
||||||
|
|
||||||
|
``` scons bwr -j4 ```
|
||||||
|
|
||||||
|
build windows release (this will build the windows release export template)
|
||||||
|
|
||||||
|
#### Shared modules
|
||||||
|
|
||||||
|
Note: This only works on linux!
|
||||||
|
|
||||||
|
append `s` to the build string.
|
||||||
|
|
||||||
|
Optionally you can also make the build system only build a target module, by appending one of these:
|
||||||
|
|
||||||
|
`E`: Entity Spell System \
|
||||||
|
`T`: Texture Packer \
|
||||||
|
`V`: Voxelman \
|
||||||
|
`W`: World Generator \
|
||||||
|
`P`: Procedural Animations
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
``` scons belsE -j4 ```
|
||||||
|
|
||||||
|
build editor linux shared (Entity Spell System) with 4 threads
|
||||||
|
|
||||||
|
Note: to easily run the editor you can use the `editor.sh` or `editor.bat` in the root of the project.
|
||||||
|
|
||||||
|
#### Other
|
||||||
|
|
||||||
|
Append `v` to pass the `vsproj=yes` parameter to the build script. This will generate Visual Studio project files.\
|
||||||
|
Append `c` to pass the `compiledb=yes` parameter to the build script. This is a new feature in 3.x to have this disabled by default to lessen compile times.
|
||||||
|
|
||||||
|
#### Postfixes
|
||||||
|
|
||||||
|
There are a few postfixes for the build words. These are more complex options. You have to append them to your build word with an underscore.
|
||||||
|
|
||||||
|
You can use as many as you want.
|
||||||
|
|
||||||
|
For example:
|
||||||
|
|
||||||
|
``` scons bel_slim_latomic -j4 ```
|
||||||
|
|
||||||
|
##### slim
|
||||||
|
|
||||||
|
With this postfix you can build a slimmed down version of the engine. This disables quite a few unneeded modules.
|
||||||
|
|
||||||
|
``` scons bel_slim -j4 ```
|
||||||
|
|
||||||
|
##### latomic
|
||||||
|
|
||||||
|
If you get linker errors while building the game/editor about undefined referenced with atomic related functions you can use this postfix.
|
||||||
|
It will add the ` -latomic ` command line switch to the linker flags.
|
||||||
|
|
||||||
|
I ran into this issue while building on a raspberry pi 4 with the x11 platform. It might be related to the recent reworks to threading.
|
||||||
|
|
||||||
|
``` scons bel_latomic -j4 ```
|
||||||
|
|
||||||
|
##### strip
|
||||||
|
|
||||||
|
Appends `debug_symbols=no` to the build command, which will strip the resulting binary from debug symbols.
|
||||||
|
|
||||||
|
``` scons bel_strip -j4 ```
|
||||||
|
|
||||||
|
##### threads
|
||||||
|
|
||||||
|
Appends `threads_enabled=yes` to the build command. Useful for building the editor for html.
|
||||||
|
|
||||||
|
``` scons bej_threads -j4 ```
|
||||||
|
|
||||||
|
#### Scons cache, and sdk locations
|
||||||
|
|
||||||
|
In order to use scons cache and to tell the build system where some of the required sdks are located you usually
|
||||||
|
have to use environment variables. Most of the time you might just want to add them globally,
|
||||||
|
howewer this is sometimes unfeasible (e.g. you don't have administrator access, or you just want to have
|
||||||
|
multiple sdk versions installed).
|
||||||
|
|
||||||
|
In order to solve this a build config file was added.
|
||||||
|
|
||||||
|
If you want to use the config simply rename the provided `build.config.example` to `build.config`, and customize
|
||||||
|
the settings inside.
|
||||||
|
|
||||||
|
### Manual Setup
|
||||||
|
|
||||||
|
If you you don't want to use the setup script (or just want to know what it actually does),
|
||||||
|
this section will explain how to set everything up manually.
|
||||||
|
|
||||||
|
First clone the engine:
|
||||||
|
|
||||||
|
``` git clone https://github.com/Relintai/pandemonium_engine ```
|
||||||
|
|
||||||
|
Now if you look at the [HEADS file](https://github.com/Relintai/broken_seals/blob/master/HEADS).
|
||||||
|
|
||||||
|
It contains the commit hashes for that particular revision for every module and the engine.
|
||||||
|
The engine now contains all the modules, so at the moment only worry about the engine's commit hash.
|
||||||
|
|
||||||
|
You need to go and checkout the proper commit for it.
|
||||||
|
|
||||||
|
Now you can go ahead and compile the engine normally.
|
||||||
|
|
||||||
|
## Pulling upstream changes
|
||||||
|
|
||||||
|
First pull the changes by calling
|
||||||
|
|
||||||
|
``` git pull orgin master ```
|
||||||
|
|
||||||
|
Then just run `scons`, to will update the modules.
|
||||||
|
|
||||||
|
## Upgrading the modules
|
||||||
|
|
||||||
|
Note: this is how to update the HEADS file. Normally you don't need to do this.
|
||||||
|
|
||||||
|
If you want to update the modules, and the engine to the latest, you can use (`action=update`):
|
||||||
|
|
||||||
|
``` scons a=u ```
|
||||||
|
|
||||||
|
You can also update different targets: `all`, `engine`, `modules`, `all_addons`, `addons`, `third_party_addons`
|
||||||
|
|
||||||
|
For example to update the engine to the latest: ``` scons a=u target=engine ```
|
173
SConstruct
Normal file
173
SConstruct
Normal file
@ -0,0 +1,173 @@
|
|||||||
|
#!/usr/bin/env python
|
||||||
|
# -*- coding: utf-8 -*-
|
||||||
|
|
||||||
|
# Copyright (c) 2019-2021 Péter Magyar
|
||||||
|
#
|
||||||
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
# of this software and associated documentation files (the "Software"), to deal
|
||||||
|
# in the Software without restriction, including without limitation the rights
|
||||||
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
# copies of the Software, and to permit persons to whom the Software is
|
||||||
|
# furnished to do so, subject to the following conditions:
|
||||||
|
#
|
||||||
|
# The above copyright notice and this permission notice shall be included in all
|
||||||
|
# copies or substantial portions of the Software.
|
||||||
|
#
|
||||||
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
# SOFTWARE.
|
||||||
|
|
||||||
|
import os
|
||||||
|
import subprocess
|
||||||
|
import json
|
||||||
|
import sys
|
||||||
|
|
||||||
|
import module_config
|
||||||
|
|
||||||
|
repository_index = 0
|
||||||
|
clone_command = 'git clone {0} {1}'
|
||||||
|
target_commits = {}
|
||||||
|
|
||||||
|
def setup_repository(data, clone_path, branch = 'master'):
|
||||||
|
cwd = os.getcwd()
|
||||||
|
|
||||||
|
full_path = cwd + clone_path + data[1] + '/'
|
||||||
|
|
||||||
|
if not os.path.isdir(full_path):
|
||||||
|
os.chdir(cwd + clone_path)
|
||||||
|
|
||||||
|
subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True)
|
||||||
|
|
||||||
|
os.chdir(full_path)
|
||||||
|
|
||||||
|
subprocess.call('git reset', shell=True)
|
||||||
|
subprocess.call('git reset --hard', shell=True)
|
||||||
|
subprocess.call('git clean -f -d', shell=True)
|
||||||
|
subprocess.call('git checkout -B ' + branch + ' origin/' + branch, shell=True)
|
||||||
|
subprocess.call('git pull origin ' + branch, shell=True)
|
||||||
|
subprocess.call('git reset', shell=True)
|
||||||
|
subprocess.call('git reset --hard', shell=True)
|
||||||
|
|
||||||
|
target = ""
|
||||||
|
|
||||||
|
if data[1] in target_commits:
|
||||||
|
target = target_commits[data[1]][branch]
|
||||||
|
|
||||||
|
subprocess.call('git checkout -B ' + branch + ' ' + target, shell=True)
|
||||||
|
subprocess.call('git clean -f -d', shell=True)
|
||||||
|
subprocess.call('git reset', shell=True)
|
||||||
|
subprocess.call('git reset --hard', shell=True)
|
||||||
|
|
||||||
|
os.chdir(cwd)
|
||||||
|
|
||||||
|
|
||||||
|
def update_repository(data, clone_path, branch = 'master'):
|
||||||
|
cwd = os.getcwd()
|
||||||
|
|
||||||
|
full_path = cwd + clone_path + data[1] + '/'
|
||||||
|
|
||||||
|
if not os.path.isdir(full_path):
|
||||||
|
os.chdir(cwd + clone_path)
|
||||||
|
|
||||||
|
subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True)
|
||||||
|
|
||||||
|
os.chdir(full_path)
|
||||||
|
|
||||||
|
subprocess.call('git reset', shell=True)
|
||||||
|
subprocess.call('git reset --hard', shell=True)
|
||||||
|
subprocess.call('git clean -f -d', shell=True)
|
||||||
|
subprocess.call('git checkout -B ' + branch + ' origin/' + branch, shell=True)
|
||||||
|
subprocess.call('git reset', shell=True)
|
||||||
|
subprocess.call('git reset --hard', shell=True)
|
||||||
|
subprocess.call('git clean -f -d', shell=True)
|
||||||
|
subprocess.call('git pull origin ' + branch, shell=True)
|
||||||
|
|
||||||
|
process = subprocess.Popen('git rev-parse HEAD', shell=True, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
|
||||||
|
output = process.communicate()[0].decode().strip()
|
||||||
|
|
||||||
|
if data[1] not in target_commits:
|
||||||
|
target_commits[data[1]] = {}
|
||||||
|
|
||||||
|
target_commits[data[1]][branch] = output
|
||||||
|
|
||||||
|
os.chdir(cwd)
|
||||||
|
|
||||||
|
def validate_repository_origin(data, clone_path, branch = 'master'):
|
||||||
|
full_path = os.path.abspath(clone_path)
|
||||||
|
|
||||||
|
if not os.path.isdir(full_path):
|
||||||
|
return
|
||||||
|
|
||||||
|
cwd = os.getcwd()
|
||||||
|
os.chdir(full_path)
|
||||||
|
|
||||||
|
res = subprocess.run('git remote -v', shell=True, capture_output=True)
|
||||||
|
|
||||||
|
resstr = res.stdout.decode('ascii')
|
||||||
|
resarr = resstr.split("\n")
|
||||||
|
res_orig = []
|
||||||
|
|
||||||
|
for l in resarr:
|
||||||
|
if "origin" in l:
|
||||||
|
res_orig.append(l)
|
||||||
|
|
||||||
|
if len(res_orig) == 0:
|
||||||
|
print("The repository " + clone_path + " does not seem to have an origin remote. Adding it.")
|
||||||
|
|
||||||
|
subprocess.call('git remote add origin ' + data[0][repository_index], shell=True)
|
||||||
|
|
||||||
|
os.chdir(cwd)
|
||||||
|
|
||||||
|
return
|
||||||
|
|
||||||
|
for l in data[0]:
|
||||||
|
for ll in res_orig:
|
||||||
|
if l in ll:
|
||||||
|
os.chdir(cwd)
|
||||||
|
|
||||||
|
return
|
||||||
|
|
||||||
|
rind = 0
|
||||||
|
|
||||||
|
if 'git@' in res_orig[0]:
|
||||||
|
rind = 1
|
||||||
|
|
||||||
|
subprocess.call('git remote remove origin', shell=True)
|
||||||
|
subprocess.call('git remote add origin ' + data[0][rind], shell=True)
|
||||||
|
subprocess.call('git pull origin', shell=True)
|
||||||
|
subprocess.call('git checkout origin/' + branch, shell=True)
|
||||||
|
|
||||||
|
print('Updated git remote origin in ' + clone_path)
|
||||||
|
|
||||||
|
os.chdir(cwd)
|
||||||
|
|
||||||
|
def update_engine():
|
||||||
|
validate_repository_origin(module_config.engine_repository, './pandemonium_engine/', module_config.pandemonium_branch)
|
||||||
|
update_repository(module_config.engine_repository, '/', module_config.pandemonium_branch)
|
||||||
|
|
||||||
|
engine_abspath = os.path.abspath(module_config.engine_repository[1])
|
||||||
|
|
||||||
|
if not os.path.isdir(engine_abspath):
|
||||||
|
if not os.path.isfile('./HEADS'):
|
||||||
|
print("Error! HEADS file doesn't exists! Exiting.")
|
||||||
|
exit()
|
||||||
|
|
||||||
|
with open('./HEADS', 'r') as infile:
|
||||||
|
target_commits = json.load(infile)
|
||||||
|
|
||||||
|
if 'repository_type=ssh' in sys.argv:
|
||||||
|
repository_index = 1
|
||||||
|
|
||||||
|
setup_repository(module_config.engine_repository, '/', module_config.pandemonium_branch)
|
||||||
|
else:
|
||||||
|
if not os.path.isfile('pandemonium_engine/misc/scripts_app/SConstruct'):
|
||||||
|
update_engine()
|
||||||
|
|
||||||
|
|
||||||
|
SConscript("pandemonium_engine/misc/scripts_app/SConstruct")
|
||||||
|
|
||||||
|
|
45
build.config.example
Normal file
45
build.config.example
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
# Copyright (c) 2019-2021 Péter Magyar
|
||||||
|
#
|
||||||
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
# of this software and associated documentation files (the "Software"), to deal
|
||||||
|
# in the Software without restriction, including without limitation the rights
|
||||||
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
# copies of the Software, and to permit persons to whom the Software is
|
||||||
|
# furnished to do so, subject to the following conditions:
|
||||||
|
#
|
||||||
|
# The above copyright notice and this permission notice shall be included in all
|
||||||
|
# copies or substantial portions of the Software.
|
||||||
|
#
|
||||||
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
# SOFTWARE.
|
||||||
|
|
||||||
|
# Rename this file to build.config to use it
|
||||||
|
|
||||||
|
# Lines starting with # are comments. (Only works at the start of the line!)
|
||||||
|
|
||||||
|
# Note:
|
||||||
|
# ~ will be converted to %userprofile% on windows
|
||||||
|
# / will be converted to \ on windows
|
||||||
|
# so you don't have to worry about it
|
||||||
|
|
||||||
|
# Visual studio related setup:
|
||||||
|
visual_studio_call_vcvarsall True
|
||||||
|
visual_studio_vcvarsall_path C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Auxiliary/Build/vcvarsall.bat
|
||||||
|
visual_studio_arch amd64
|
||||||
|
|
||||||
|
# You can export variables with the export keyword
|
||||||
|
# You can run commands with the run keywords
|
||||||
|
# <export/run> <target platform> <exported variable/command>
|
||||||
|
# available export/run targets: global, linux, windows, android, javascript
|
||||||
|
|
||||||
|
export global SCONS_CACHE=~/.scons_cache
|
||||||
|
export global SCONS_CACHE_LIMIT=5000
|
||||||
|
|
||||||
|
export android ANDROID_HOME=~/SDKs/Android/SDK
|
||||||
|
|
||||||
|
run javascript source ~/SDKs/emsdk/emsdk_env.sh
|
6
editor.bat
Normal file
6
editor.bat
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
|
||||||
|
copy "pandemonium_engine\bin\pandemonium.windows.opt.tools.64.exe" "pandemonium_engine\bin\run_pandemonium.windows.opt.tools.64.exe" /y
|
||||||
|
copy "pandemonium_engine\bin\pandemonium.windows.opt.tools.64.pdb" "pandemonium_engine\bin\run_pandemonium.windows.opt.tools.64.pdb" /y
|
||||||
|
copy "pandemonium_engine\bin\pandemonium.windows.opt.tools.64.exp" "pandemonium_engine\bin\run_pandemonium.windows.opt.tools.64.exp" /y
|
||||||
|
|
||||||
|
cmd /c pandemonium_engine\bin\run_pandemonium.windows.opt.tools.64.exe
|
6
editor.sh
Executable file
6
editor.sh
Executable file
@ -0,0 +1,6 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
cp -u ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 ./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64
|
||||||
|
|
||||||
|
export LD_LIBRARY_PATH=`pwd`/pandemonium_engine/bin/
|
||||||
|
./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64 -v
|
4
export_all.sh
Executable file
4
export_all.sh
Executable file
@ -0,0 +1,4 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
./pandemonium_engine/misc/scripts_app/export_all.sh mono_sample monos $1
|
||||||
|
|
6
ged.sh
Executable file
6
ged.sh
Executable file
@ -0,0 +1,6 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
cp -u ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 ./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64
|
||||||
|
|
||||||
|
export LD_LIBRARY_PATH=`pwd`/pandemonium_engine/bin/
|
||||||
|
./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64 -e --path ./game/
|
6
leditor.sh
Executable file
6
leditor.sh
Executable file
@ -0,0 +1,6 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
cp -u ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64.llvm ./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64.llvm
|
||||||
|
|
||||||
|
export LD_LIBRARY_PATH=`pwd`/pandemonium_engine/bin/
|
||||||
|
./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64.llvm
|
6
lged.sh
Executable file
6
lged.sh
Executable file
@ -0,0 +1,6 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
cp -u ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64.llvm ./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64.llvm
|
||||||
|
|
||||||
|
export LD_LIBRARY_PATH=`pwd`/pandemonium_engine/bin/
|
||||||
|
./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64.llvm -e --path ./game/
|
4
make_release.sh
Executable file
4
make_release.sh
Executable file
@ -0,0 +1,4 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
./pandemonium_engine/misc/scripts_app/make_release.sh mono_sample monos $1
|
||||||
|
|
157
module_config.py
Normal file
157
module_config.py
Normal file
@ -0,0 +1,157 @@
|
|||||||
|
|
||||||
|
pandemonium_branch = 'master'
|
||||||
|
|
||||||
|
engine_repository = [ ['https://github.com/Relintai/pandemonium_engine.git', 'git@github.com:Relintai/pandemonium_engine.git'], 'pandemonium_engine', '' ]
|
||||||
|
|
||||||
|
# Relative to this script's directory
|
||||||
|
module_install_folder = './pandemonium_engine/custom_modules/'
|
||||||
|
|
||||||
|
module_repositories = [
|
||||||
|
[ ['https://github.com/Relintai/mono.git', 'git@github.com:Relintai/mono.git'], 'mono', '' ],
|
||||||
|
]
|
||||||
|
|
||||||
|
removed_modules = [
|
||||||
|
]
|
||||||
|
|
||||||
|
addon_repositories = [
|
||||||
|
]
|
||||||
|
|
||||||
|
third_party_addon_repositories = [
|
||||||
|
]
|
||||||
|
|
||||||
|
# Relative to the engine directory
|
||||||
|
custom_module_folders = 'custom_modules'
|
||||||
|
|
||||||
|
slim_args = ''
|
||||||
|
slim_args += 'module_bmp_enabled=no '
|
||||||
|
slim_args += 'module_broken_seals_module_enabled=no '
|
||||||
|
slim_args += 'module_cscript_enabled=no '
|
||||||
|
slim_args += 'module_database_enabled=no '
|
||||||
|
slim_args += 'module_database_sqlite_enabled=no '
|
||||||
|
slim_args += 'module_dds_enabled=no '
|
||||||
|
slim_args += 'module_enet_enabled=no '
|
||||||
|
slim_args += 'module_entity_spell_system_enabled=no '
|
||||||
|
slim_args += 'module_fastnoise_enabled=no '
|
||||||
|
slim_args += 'module_freetype_enabled=no '
|
||||||
|
#slim_args += 'module_gdscript_enabled=no '
|
||||||
|
slim_args += 'module_gridmap_enabled=no '
|
||||||
|
slim_args += 'module_hdr_enabled=no '
|
||||||
|
slim_args += 'module_http_server_simple_enabled=no '
|
||||||
|
slim_args += 'module_jpg_enabled=no '
|
||||||
|
slim_args += 'module_lz4_enabled=no '
|
||||||
|
slim_args += 'module_material_maker_enabled=no '
|
||||||
|
#slim_args += 'module_mbedtls_enabled=no '
|
||||||
|
slim_args += 'module_mesh_data_resource_enabled=no '
|
||||||
|
slim_args += 'module_mesh_utils_enabled=no '
|
||||||
|
slim_args += 'module_minimp3_enabled=no '
|
||||||
|
slim_args += 'module_navigation_enabled=no '
|
||||||
|
#slim_args += 'module_navigation_dummy_enabled=no '
|
||||||
|
slim_args += 'module_network_synchronizer_enabled=no '
|
||||||
|
slim_args += 'module_ogg_enabled=no '
|
||||||
|
slim_args += 'module_opensimplex_enabled=no '
|
||||||
|
slim_args += 'module_opus_enabled=no '
|
||||||
|
slim_args += 'module_paint_enabled=no '
|
||||||
|
slim_args += 'module_props_enabled=no '
|
||||||
|
slim_args += 'module_props_2d_enabled=no '
|
||||||
|
slim_args += 'module_pvr_enabled=no '
|
||||||
|
slim_args += 'module_regex_enabled=no '
|
||||||
|
slim_args += 'module_skeleton_2d_enabled=no '
|
||||||
|
slim_args += 'module_skeleton_3d_enabled=no '
|
||||||
|
slim_args += 'module_squish_enabled=no '
|
||||||
|
slim_args += 'module_stb_vorbis_enabled=no '
|
||||||
|
slim_args += 'module_steering_ai_enabled=no '
|
||||||
|
slim_args += 'module_svg_enabled=no '
|
||||||
|
slim_args += 'module_terraman_enabled=no '
|
||||||
|
slim_args += 'module_terraman_2d_enabled=no '
|
||||||
|
slim_args += 'module_texture_packer_enabled=no '
|
||||||
|
slim_args += 'module_tga_enabled=no '
|
||||||
|
slim_args += 'module_theora_enabled=no '
|
||||||
|
slim_args += 'module_tile_map_enabled=no '
|
||||||
|
slim_args += 'module_ui_extensions_enabled=no '
|
||||||
|
#slim_args += 'module_unit_test_enabled=no '
|
||||||
|
slim_args += 'module_upnp_enabled=no '
|
||||||
|
slim_args += 'module_users_enabled=no '
|
||||||
|
slim_args += 'module_vhacd_enabled=no '
|
||||||
|
slim_args += 'module_vorbis_enabled=no '
|
||||||
|
slim_args += 'module_voxelman_enabled=no '
|
||||||
|
slim_args += 'module_web_enabled=no '
|
||||||
|
slim_args += 'module_websocket_enabled=no '
|
||||||
|
slim_args += 'module_wfc_enabled=no '
|
||||||
|
slim_args += 'module_cvtt_enabled=no '
|
||||||
|
slim_args += 'module_editor_code_editor_enabled=no '
|
||||||
|
slim_args += 'module_etc_enabled=no '
|
||||||
|
slim_args += 'module_gltf_enabled=no '
|
||||||
|
slim_args += 'module_plugin_refresher_enabled=no '
|
||||||
|
slim_args += 'module_shader_editor_enabled=no '
|
||||||
|
slim_args += 'module_text_editor_enabled=no '
|
||||||
|
slim_args += 'module_tinyexr_enabled=no '
|
||||||
|
|
||||||
|
slim_args += 'disable_advanced_gui=yes '
|
||||||
|
slim_args += 'disable_3d=yes '
|
||||||
|
|
||||||
|
slim_args_editor = ''
|
||||||
|
slim_args_editor += 'module_bmp_enabled=no '
|
||||||
|
slim_args_editor += 'module_broken_seals_module_enabled=no '
|
||||||
|
slim_args_editor += 'module_cscript_enabled=no '
|
||||||
|
slim_args_editor += 'module_database_enabled=no '
|
||||||
|
slim_args_editor += 'module_database_sqlite_enabled=no '
|
||||||
|
slim_args_editor += 'module_dds_enabled=no '
|
||||||
|
slim_args_editor += 'module_enet_enabled=no '
|
||||||
|
slim_args_editor += 'module_entity_spell_system_enabled=no '
|
||||||
|
slim_args_editor += 'module_fastnoise_enabled=no '
|
||||||
|
#slim_args_editor += 'module_freetype_enabled=no '
|
||||||
|
#slim_args_editor += 'module_gdscript_enabled=no '
|
||||||
|
slim_args_editor += 'module_gridmap_enabled=no '
|
||||||
|
slim_args_editor += 'module_hdr_enabled=no '
|
||||||
|
slim_args_editor += 'module_http_server_simple_enabled=no '
|
||||||
|
slim_args_editor += 'module_jpg_enabled=no '
|
||||||
|
slim_args_editor += 'module_lz4_enabled=no '
|
||||||
|
slim_args_editor += 'module_material_maker_enabled=no '
|
||||||
|
#slim_args_editor += 'module_mbedtls_enabled=no '
|
||||||
|
slim_args_editor += 'module_mesh_data_resource_enabled=no '
|
||||||
|
slim_args_editor += 'module_mesh_utils_enabled=no '
|
||||||
|
slim_args_editor += 'module_minimp3_enabled=no '
|
||||||
|
slim_args_editor += 'module_navigation_enabled=no '
|
||||||
|
#slim_args_editor += 'module_navigation_dummy_enabled=no '
|
||||||
|
slim_args_editor += 'module_network_synchronizer_enabled=no '
|
||||||
|
slim_args_editor += 'module_ogg_enabled=no '
|
||||||
|
slim_args_editor += 'module_opensimplex_enabled=no '
|
||||||
|
slim_args_editor += 'module_opus_enabled=no '
|
||||||
|
slim_args_editor += 'module_paint_enabled=no '
|
||||||
|
slim_args_editor += 'module_props_enabled=no '
|
||||||
|
slim_args_editor += 'module_props_2d_enabled=no '
|
||||||
|
slim_args_editor += 'module_pvr_enabled=no '
|
||||||
|
#slim_args_editor += 'module_regex_enabled=no '
|
||||||
|
slim_args_editor += 'module_skeleton_2d_enabled=no '
|
||||||
|
slim_args_editor += 'module_skeleton_3d_enabled=no '
|
||||||
|
slim_args_editor += 'module_squish_enabled=no '
|
||||||
|
slim_args_editor += 'module_stb_vorbis_enabled=no '
|
||||||
|
slim_args_editor += 'module_steering_ai_enabled=no '
|
||||||
|
#slim_args_editor += 'module_svg_enabled=no '
|
||||||
|
slim_args_editor += 'module_terraman_enabled=no '
|
||||||
|
slim_args_editor += 'module_terraman_2d_enabled=no '
|
||||||
|
slim_args_editor += 'module_texture_packer_enabled=no '
|
||||||
|
slim_args_editor += 'module_tga_enabled=no '
|
||||||
|
slim_args_editor += 'module_theora_enabled=no '
|
||||||
|
slim_args_editor += 'module_tile_map_enabled=no '
|
||||||
|
slim_args_editor += 'module_ui_extensions_enabled=no '
|
||||||
|
#slim_args_editor += 'module_unit_test_enabled=no '
|
||||||
|
slim_args_editor += 'module_upnp_enabled=no '
|
||||||
|
slim_args_editor += 'module_users_enabled=no '
|
||||||
|
slim_args_editor += 'module_vhacd_enabled=no '
|
||||||
|
slim_args_editor += 'module_vorbis_enabled=no '
|
||||||
|
slim_args_editor += 'module_voxelman_enabled=no '
|
||||||
|
slim_args_editor += 'module_web_enabled=no '
|
||||||
|
slim_args_editor += 'module_websocket_enabled=no '
|
||||||
|
slim_args_editor += 'module_wfc_enabled=no '
|
||||||
|
slim_args_editor += 'module_cvtt_enabled=no '
|
||||||
|
#slim_args_editor += 'module_editor_code_editor_enabled=no '
|
||||||
|
slim_args_editor += 'module_etc_enabled=no '
|
||||||
|
slim_args_editor += 'module_gltf_enabled=no '
|
||||||
|
slim_args_editor += 'module_plugin_refresher_enabled=no '
|
||||||
|
slim_args_editor += 'module_shader_editor_enabled=no '
|
||||||
|
#slim_args_editor += 'module_text_editor_enabled=no '
|
||||||
|
slim_args_editor += 'module_tinyexr_enabled=no '
|
||||||
|
|
||||||
|
#slim_args_editor += 'disable_advanced_gui=yes '
|
||||||
|
#slim_args_editor += 'disable_3d=yes '
|
6
play.sh
Executable file
6
play.sh
Executable file
@ -0,0 +1,6 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
cp -u ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 ./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64
|
||||||
|
|
||||||
|
export LD_LIBRARY_PATH=`pwd`/pandemonium_engine/bin/
|
||||||
|
./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64 -v --path ./game/
|
Loading…
Reference in New Issue
Block a user