mirror of
https://github.com/Relintai/mono.git
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83 lines
3.7 KiB
C++
83 lines
3.7 KiB
C++
/**************************************************************************/
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/* register_types.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "register_types.h"
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#include "core/config/engine.h"
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#include "csharp_script.h"
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CSharpLanguage *script_language_cs = NULL;
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Ref<ResourceFormatLoaderCSharpScript> resource_loader_cs;
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Ref<ResourceFormatSaverCSharpScript> resource_saver_cs;
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_GodotSharp *_godotsharp = NULL;
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void register_mono_types(ModuleRegistrationLevel p_level) {
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if (p_level == MODULE_REGISTRATION_LEVEL_SINGLETON) {
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ClassDB::register_class<CSharpScript>();
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_godotsharp = memnew(_GodotSharp);
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ClassDB::register_class<_GodotSharp>();
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Engine::get_singleton()->add_singleton(Engine::Singleton("GodotSharp", _GodotSharp::get_singleton()));
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script_language_cs = memnew(CSharpLanguage);
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script_language_cs->set_language_index(ScriptServer::get_language_count());
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ScriptServer::register_language(script_language_cs);
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resource_loader_cs.instance();
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ResourceLoader::add_resource_format_loader(resource_loader_cs);
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resource_saver_cs.instance();
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ResourceSaver::add_resource_format_saver(resource_saver_cs);
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}
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}
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void unregister_mono_types(ModuleRegistrationLevel p_level) {
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if (p_level == MODULE_REGISTRATION_LEVEL_SINGLETON) {
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ScriptServer::unregister_language(script_language_cs);
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if (script_language_cs) {
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memdelete(script_language_cs);
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}
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ResourceLoader::remove_resource_format_loader(resource_loader_cs);
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resource_loader_cs.unref();
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ResourceSaver::remove_resource_format_saver(resource_saver_cs);
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resource_saver_cs.unref();
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if (_godotsharp) {
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memdelete(_godotsharp);
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}
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}
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}
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