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110 lines
3.5 KiB
C++
110 lines
3.5 KiB
C++
/**************************************************************************/
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/* script_class_parser.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SCRIPT_CLASS_PARSER_H
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#define SCRIPT_CLASS_PARSER_H
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#include "core/string/ustring.h"
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#include "core/variant/variant.h"
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#include "core/containers/vector.h"
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class ScriptClassParser {
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public:
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struct NameDecl {
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enum Type {
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NAMESPACE_DECL,
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CLASS_DECL,
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STRUCT_DECL
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};
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String name;
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Type type;
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};
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struct ClassDecl {
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String name;
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String namespace_;
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Vector<String> base;
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bool nested;
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bool has_script_attr;
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};
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private:
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String code;
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int idx;
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int line;
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String error_str;
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bool error;
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Variant value;
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Vector<ClassDecl> classes;
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enum Token {
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TK_BRACKET_OPEN,
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TK_BRACKET_CLOSE,
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TK_CURLY_BRACKET_OPEN,
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TK_CURLY_BRACKET_CLOSE,
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TK_PERIOD,
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TK_COLON,
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TK_COMMA,
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TK_SYMBOL,
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TK_IDENTIFIER,
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TK_STRING,
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TK_NUMBER,
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TK_OP_LESS,
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TK_OP_GREATER,
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TK_EOF,
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TK_ERROR,
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TK_MAX
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};
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static const char *token_names[TK_MAX];
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static String get_token_name(Token p_token);
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Token get_token();
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Error _skip_generic_type_params();
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Error _parse_type_full_name(String &r_full_name);
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Error _parse_class_base(Vector<String> &r_base);
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Error _parse_type_constraints();
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Error _parse_namespace_name(String &r_name, int &r_curly_stack);
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public:
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Error parse(const String &p_code);
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Error parse_file(const String &p_filepath);
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String get_error();
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Vector<ClassDecl> get_classes();
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};
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#endif // SCRIPT_CLASS_PARSER_H
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