mono/mono_gd/gd_mono_internals.h

55 lines
2.9 KiB
C++

/**************************************************************************/
/* gd_mono_internals.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GD_MONO_INTERNALS_H
#define GD_MONO_INTERNALS_H
#include <mono/jit/jit.h>
#include "../utils/macros.h"
#include "core/object/object.h"
namespace GDMonoInternals {
void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged);
/**
* Do not call this function directly.
* Use GDMonoUtils::debug_unhandled_exception(MonoException *) instead.
*/
void unhandled_exception(MonoException *p_exc);
void gd_unhandled_exception_event(MonoException *p_exc);
void check_call_error(const String &p_method, const Variant *p_instance, const Variant **p_args, int p_arg_count, const Variant::CallError &p_error);
} // namespace GDMonoInternals
#endif // GD_MONO_INTERNALS_H