mono/editor/GodotTools/GodotTools.IdeMessaging/ClientHandshake.cs

45 lines
1.7 KiB
C#

using System.Text.RegularExpressions;
namespace GodotTools.IdeMessaging
{
public class ClientHandshake : IHandshake
{
private static readonly string ClientHandshakeBase = $"{Peer.ClientHandshakeName},Version={Peer.ProtocolVersionMajor}.{Peer.ProtocolVersionMinor}.{Peer.ProtocolVersionRevision}";
private static readonly string ServerHandshakePattern = $@"{Regex.Escape(Peer.ServerHandshakeName)},Version=([0-9]+)\.([0-9]+)\.([0-9]+),([_a-zA-Z][_a-zA-Z0-9]{{0,63}})";
public string GetHandshakeLine(string identity) => $"{ClientHandshakeBase},{identity}";
public bool IsValidPeerHandshake(string handshake, out string identity, ILogger logger)
{
identity = null;
var match = Regex.Match(handshake, ServerHandshakePattern);
if (!match.Success)
return false;
if (!uint.TryParse(match.Groups[1].Value, out uint serverMajor) || Peer.ProtocolVersionMajor != serverMajor)
{
logger.LogDebug("Incompatible major version: " + match.Groups[1].Value);
return false;
}
if (!uint.TryParse(match.Groups[2].Value, out uint serverMinor) || Peer.ProtocolVersionMinor < serverMinor)
{
logger.LogDebug("Incompatible minor version: " + match.Groups[2].Value);
return false;
}
if (!uint.TryParse(match.Groups[3].Value, out uint _)) // Revision
{
logger.LogDebug("Incompatible revision build: " + match.Groups[3].Value);
return false;
}
identity = match.Groups[4].Value;
return true;
}
}
}