mirror of
https://github.com/Relintai/mono.git
synced 2024-11-08 10:12:16 +01:00
333 lines
9.9 KiB
C#
333 lines
9.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using Newtonsoft.Json;
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using System.Threading;
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using System.Threading.Tasks;
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using GodotTools.IdeMessaging.Requests;
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using GodotTools.IdeMessaging.Utils;
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namespace GodotTools.IdeMessaging
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{
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// ReSharper disable once UnusedType.Global
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public sealed class Client : IDisposable
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{
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private readonly ILogger logger;
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private readonly string identity;
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private string MetaFilePath { get; }
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private GodotIdeMetadata godotIdeMetadata;
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private readonly FileSystemWatcher fsWatcher;
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private readonly IMessageHandler messageHandler;
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private Peer peer;
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private readonly SemaphoreSlim connectionSem = new SemaphoreSlim(1);
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private readonly Queue<NotifyAwaiter<bool>> clientConnectedAwaiters = new Queue<NotifyAwaiter<bool>>();
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private readonly Queue<NotifyAwaiter<bool>> clientDisconnectedAwaiters = new Queue<NotifyAwaiter<bool>>();
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// ReSharper disable once UnusedMember.Global
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public async Task<bool> AwaitConnected()
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{
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var awaiter = new NotifyAwaiter<bool>();
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clientConnectedAwaiters.Enqueue(awaiter);
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return await awaiter;
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}
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// ReSharper disable once UnusedMember.Global
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public async Task<bool> AwaitDisconnected()
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{
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var awaiter = new NotifyAwaiter<bool>();
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clientDisconnectedAwaiters.Enqueue(awaiter);
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return await awaiter;
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}
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// ReSharper disable once MemberCanBePrivate.Global
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public bool IsDisposed { get; private set; }
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// ReSharper disable once MemberCanBePrivate.Global
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public bool IsConnected => peer != null && !peer.IsDisposed && peer.IsTcpClientConnected;
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// ReSharper disable once EventNeverSubscribedTo.Global
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public event Action Connected
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{
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add
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{
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if (peer != null && !peer.IsDisposed)
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peer.Connected += value;
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}
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remove
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{
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if (peer != null && !peer.IsDisposed)
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peer.Connected -= value;
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}
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}
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// ReSharper disable once EventNeverSubscribedTo.Global
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public event Action Disconnected
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{
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add
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{
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if (peer != null && !peer.IsDisposed)
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peer.Disconnected += value;
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}
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remove
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{
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if (peer != null && !peer.IsDisposed)
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peer.Disconnected -= value;
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}
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}
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~Client()
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{
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Dispose(disposing: false);
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}
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public async void Dispose()
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{
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if (IsDisposed)
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return;
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using (await connectionSem.UseAsync())
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{
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if (IsDisposed) // lock may not be fair
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return;
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IsDisposed = true;
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}
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool disposing)
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{
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if (disposing)
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{
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peer?.Dispose();
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fsWatcher?.Dispose();
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}
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}
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public Client(string identity, string godotProjectDir, IMessageHandler messageHandler, ILogger logger)
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{
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this.identity = identity;
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this.messageHandler = messageHandler;
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this.logger = logger;
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string projectMetadataDir = Path.Combine(godotProjectDir, ".mono", "metadata");
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MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
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// FileSystemWatcher requires an existing directory
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if (!File.Exists(projectMetadataDir))
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Directory.CreateDirectory(projectMetadataDir);
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fsWatcher = new FileSystemWatcher(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
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}
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private async void OnMetaFileChanged(object sender, FileSystemEventArgs e)
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{
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if (IsDisposed)
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return;
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using (await connectionSem.UseAsync())
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{
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if (IsDisposed)
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return;
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if (!File.Exists(MetaFilePath))
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return;
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var metadata = ReadMetadataFile();
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if (metadata != null && metadata != godotIdeMetadata)
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{
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godotIdeMetadata = metadata.Value;
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_ = Task.Run(ConnectToServer);
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}
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}
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}
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private async void OnMetaFileDeleted(object sender, FileSystemEventArgs e)
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{
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if (IsDisposed)
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return;
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if (IsConnected)
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{
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using (await connectionSem.UseAsync())
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peer?.Dispose();
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}
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// The file may have been re-created
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using (await connectionSem.UseAsync())
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{
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if (IsDisposed)
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return;
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if (IsConnected || !File.Exists(MetaFilePath))
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return;
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var metadata = ReadMetadataFile();
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if (metadata != null)
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{
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godotIdeMetadata = metadata.Value;
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_ = Task.Run(ConnectToServer);
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}
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}
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}
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private GodotIdeMetadata? ReadMetadataFile()
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{
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using (var reader = File.OpenText(MetaFilePath))
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{
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string portStr = reader.ReadLine();
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if (portStr == null)
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return null;
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string editorExecutablePath = reader.ReadLine();
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if (editorExecutablePath == null)
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return null;
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if (!int.TryParse(portStr, out int port))
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return null;
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return new GodotIdeMetadata(port, editorExecutablePath);
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}
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}
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private async Task AcceptClient(TcpClient tcpClient)
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{
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logger.LogDebug("Accept client...");
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using (peer = new Peer(tcpClient, new ClientHandshake(), messageHandler, logger))
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{
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// ReSharper disable AccessToDisposedClosure
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peer.Connected += () =>
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{
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logger.LogInfo("Connection open with Ide Client");
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while (clientConnectedAwaiters.Count > 0)
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clientConnectedAwaiters.Dequeue().SetResult(true);
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};
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peer.Disconnected += () =>
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{
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while (clientDisconnectedAwaiters.Count > 0)
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clientDisconnectedAwaiters.Dequeue().SetResult(true);
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};
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// ReSharper restore AccessToDisposedClosure
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try
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{
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if (!await peer.DoHandshake(identity))
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{
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logger.LogError("Handshake failed");
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return;
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}
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}
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catch (Exception e)
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{
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logger.LogError("Handshake failed with unhandled exception: ", e);
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return;
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}
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await peer.Process();
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logger.LogInfo("Connection closed with Ide Client");
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}
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}
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private async Task ConnectToServer()
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{
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var tcpClient = new TcpClient();
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try
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{
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logger.LogInfo("Connecting to Godot Ide Server");
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await tcpClient.ConnectAsync(IPAddress.Loopback, godotIdeMetadata.Port);
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logger.LogInfo("Connection open with Godot Ide Server");
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await AcceptClient(tcpClient);
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}
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catch (SocketException e)
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{
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if (e.SocketErrorCode == SocketError.ConnectionRefused)
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logger.LogError("The connection to the Godot Ide Server was refused");
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else
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throw;
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}
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}
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// ReSharper disable once UnusedMember.Global
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public async void Start()
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{
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fsWatcher.Changed += OnMetaFileChanged;
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fsWatcher.Deleted += OnMetaFileDeleted;
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fsWatcher.EnableRaisingEvents = true;
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using (await connectionSem.UseAsync())
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{
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if (IsDisposed)
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return;
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if (IsConnected)
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return;
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if (!File.Exists(MetaFilePath))
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{
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logger.LogInfo("There is no Godot Ide Server running");
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return;
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}
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var metadata = ReadMetadataFile();
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if (metadata != null)
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{
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godotIdeMetadata = metadata.Value;
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_ = Task.Run(ConnectToServer);
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}
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else
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{
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logger.LogError("Failed to read Godot Ide metadata file");
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}
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}
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}
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public async Task<TResponse> SendRequest<TResponse>(Request request)
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where TResponse : Response, new()
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{
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if (!IsConnected)
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{
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logger.LogError("Cannot write request. Not connected to the Godot Ide Server.");
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return null;
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}
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string body = JsonConvert.SerializeObject(request);
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return await peer.SendRequest<TResponse>(request.Id, body);
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}
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public async Task<TResponse> SendRequest<TResponse>(string id, string body)
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where TResponse : Response, new()
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{
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if (!IsConnected)
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{
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logger.LogError("Cannot write request. Not connected to the Godot Ide Server.");
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return null;
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}
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return await peer.SendRequest<TResponse>(id, body);
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}
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}
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}
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