/**************************************************************************/ /* gd_mono_marshal.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GD_MONO_MARSHAL_H #define GD_MONO_MARSHAL_H #include "core/variant/variant.h" #include "gd_mono.h" #include "gd_mono_utils.h" namespace GDMonoMarshal { template T unbox(MonoObject *p_obj) { return *(T *)mono_object_unbox(p_obj); } template T *unbox_addr(MonoObject *p_obj) { return (T *)mono_object_unbox(p_obj); } #define BOX_DOUBLE(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(double), &x) #define BOX_FLOAT(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(float), &x) #define BOX_INT64(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int64_t), &x) #define BOX_INT32(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int32_t), &x) #define BOX_INT16(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int16_t), &x) #define BOX_INT8(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int8_t), &x) #define BOX_UINT64(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint64_t), &x) #define BOX_UINT32(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint32_t), &x) #define BOX_UINT16(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint16_t), &x) #define BOX_UINT8(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint8_t), &x) #define BOX_BOOLEAN(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(bool), &x) #define BOX_PTR(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(IntPtr), x) #define BOX_ENUM(m_enum_class, x) mono_value_box(mono_domain_get(), m_enum_class, &x) Variant::Type managed_to_variant_type(const ManagedType &p_type); bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_elem_type); bool try_get_dictionary_key_value_types(const ManagedType &p_dictionary_type, ManagedType &r_key_type, ManagedType &r_value_type); // String String mono_to_utf8_string(MonoString *p_mono_string); String mono_to_utf16_string(MonoString *p_mono_string); _FORCE_INLINE_ String mono_string_to_godot_not_null(MonoString *p_mono_string) { if (sizeof(CharType) == 2) return mono_to_utf16_string(p_mono_string); return mono_to_utf8_string(p_mono_string); } _FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) { if (p_mono_string == NULL) return String(); return mono_string_to_godot_not_null(p_mono_string); } _FORCE_INLINE_ MonoString *mono_from_utf8_string(const String &p_string) { return mono_string_new(mono_domain_get(), p_string.utf8().get_data()); } _FORCE_INLINE_ MonoString *mono_from_utf16_string(const String &p_string) { return mono_string_from_utf16((mono_unichar2 *)p_string.get_data()); } _FORCE_INLINE_ MonoString *mono_string_from_godot(const String &p_string) { if (sizeof(CharType) == 2) return mono_from_utf16_string(p_string); return mono_from_utf8_string(p_string); } // Variant size_t variant_get_managed_unboxed_size(const ManagedType &p_type); void *variant_to_managed_unboxed(const Variant &p_var, const ManagedType &p_type, void *r_buffer, unsigned int &r_offset); MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_type); MonoObject *variant_to_mono_object(const Variant &p_var); MonoArray *variant_to_mono_array(const Variant &p_var, GDMonoClass *p_type_class); MonoObject *variant_to_mono_object_of_class(const Variant &p_var, GDMonoClass *p_type_class); MonoObject *variant_to_mono_object_of_genericinst(const Variant &p_var, GDMonoClass *p_type_class); MonoString *variant_to_mono_string(const Variant &p_var); // These overloads were added to avoid passing a `const Variant *` to the `const Variant &` // parameter. That would result in the `Variant(bool)` copy constructor being called as // pointers are implicitly converted to bool. Implicit conversions are f-ing evil. _FORCE_INLINE_ void *variant_to_managed_unboxed(const Variant *p_var, const ManagedType &p_type, void *r_buffer, unsigned int &r_offset) { return variant_to_managed_unboxed(*p_var, p_type, r_buffer, r_offset); } _FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type) { return variant_to_mono_object(*p_var, p_type); } _FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant *p_var) { return variant_to_mono_object(*p_var); } _FORCE_INLINE_ MonoArray *variant_to_mono_array(const Variant *p_var, GDMonoClass *p_type_class) { return variant_to_mono_array(*p_var, p_type_class); } _FORCE_INLINE_ MonoObject *variant_to_mono_object_of_class(const Variant *p_var, GDMonoClass *p_type_class) { return variant_to_mono_object_of_class(*p_var, p_type_class); } _FORCE_INLINE_ MonoObject *variant_to_mono_object_of_genericinst(const Variant *p_var, GDMonoClass *p_type_class) { return variant_to_mono_object_of_genericinst(*p_var, p_type_class); } _FORCE_INLINE_ MonoString *variant_to_mono_string(const Variant *p_var) { return variant_to_mono_string(*p_var); } Variant mono_object_to_variant(MonoObject *p_obj); Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type); Variant mono_object_to_variant_no_err(MonoObject *p_obj, const ManagedType &p_type); /// Tries to convert the MonoObject* to Variant and then convert the Variant to String. /// If the MonoObject* cannot be converted to Variant, then 'ToString()' is called instead. String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc); // System.Collections.Generic MonoObject *Dictionary_to_system_generic_dict(const Dictionary &p_dict, GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype); Dictionary system_generic_dict_to_Dictionary(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype); MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype); Variant system_generic_list_to_Array_variant(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype); // Array MonoArray *Array_to_mono_array(const Array &p_array); MonoArray *Array_to_mono_array(const Array &p_array, MonoClass *p_array_type_class); Array mono_array_to_Array(MonoArray *p_array); // PoolIntArray MonoArray *PoolIntArray_to_mono_array(const PoolIntArray &p_array); PoolIntArray mono_array_to_PoolIntArray(MonoArray *p_array); // PoolByteArray MonoArray *PoolByteArray_to_mono_array(const PoolByteArray &p_array); PoolByteArray mono_array_to_PoolByteArray(MonoArray *p_array); // PoolRealArray MonoArray *PoolRealArray_to_mono_array(const PoolRealArray &p_array); PoolRealArray mono_array_to_PoolRealArray(MonoArray *p_array); // PoolStringArray MonoArray *PoolStringArray_to_mono_array(const PoolStringArray &p_array); PoolStringArray mono_array_to_PoolStringArray(MonoArray *p_array); // PoolColorArray MonoArray *PoolColorArray_to_mono_array(const PoolColorArray &p_array); PoolColorArray mono_array_to_PoolColorArray(MonoArray *p_array); // PoolVector2Array MonoArray *PoolVector2Array_to_mono_array(const PoolVector2Array &p_array); PoolVector2Array mono_array_to_PoolVector2Array(MonoArray *p_array); // PoolVector2iArray MonoArray *PoolVector2iArray_to_mono_array(const PoolVector2iArray &p_array); PoolVector2iArray mono_array_to_PoolVector2iArray(MonoArray *p_array); // PoolVector3Array MonoArray *PoolVector3Array_to_mono_array(const PoolVector3Array &p_array); PoolVector3Array mono_array_to_PoolVector3Array(MonoArray *p_array); // PoolVector3iArray MonoArray *PoolVector3iArray_to_mono_array(const PoolVector3iArray &p_array); PoolVector3iArray mono_array_to_PoolVector3iArray(MonoArray *p_array); // PoolVector4Array MonoArray *PoolVector4Array_to_mono_array(const PoolVector4Array &p_array); PoolVector4Array mono_array_to_PoolVector4Array(MonoArray *p_array); // PoolVector4iArray MonoArray *PoolVector4iArray_to_mono_array(const PoolVector4iArray &p_array); PoolVector4iArray mono_array_to_PoolVector4iArray(MonoArray *p_array); // Structures namespace InteropLayout { enum { MATCHES_int = (sizeof(int) == sizeof(int32_t)), MATCHES_float = (sizeof(float) == sizeof(uint32_t)), MATCHES_double = (sizeof(double) == sizeof(uint64_t)), #ifdef REAL_T_IS_DOUBLE MATCHES_real_t = (sizeof(real_t) == sizeof(uint64_t)), #else MATCHES_real_t = (sizeof(real_t) == sizeof(uint32_t)), #endif MATCHES_Vector2 = (MATCHES_real_t && (sizeof(Vector2) == (sizeof(real_t) * 2)) && offsetof(Vector2, x) == (sizeof(real_t) * 0) && offsetof(Vector2, y) == (sizeof(real_t) * 1)), MATCHES_Rect2 = (MATCHES_Vector2 && (sizeof(Rect2) == (sizeof(Vector2) * 2)) && offsetof(Rect2, position) == (sizeof(Vector2) * 0) && offsetof(Rect2, size) == (sizeof(Vector2) * 1)), MATCHES_Vector2i = (MATCHES_int && (sizeof(Vector2i) == (sizeof(int32_t) * 2)) && offsetof(Vector2i, x) == (sizeof(int32_t) * 0) && offsetof(Vector2i, y) == (sizeof(int32_t) * 1)), MATCHES_Rect2i = (MATCHES_Vector2i && (sizeof(Rect2i) == (sizeof(Vector2i) * 2)) && offsetof(Rect2i, position) == (sizeof(Vector2i) * 0) && offsetof(Rect2i, size) == (sizeof(Vector2i) * 1)), MATCHES_Transform2D = (MATCHES_Vector2 && (sizeof(Transform2D) == (sizeof(Vector2) * 3))), // No field offset required, it stores an array MATCHES_Vector3 = (MATCHES_real_t && (sizeof(Vector3) == (sizeof(real_t) * 3)) && offsetof(Vector3, x) == (sizeof(real_t) * 0) && offsetof(Vector3, y) == (sizeof(real_t) * 1) && offsetof(Vector3, z) == (sizeof(real_t) * 2)), MATCHES_Vector3i = (MATCHES_int && (sizeof(Vector3i) == (sizeof(int32_t) * 3)) && offsetof(Vector3i, x) == (sizeof(int32_t) * 0) && offsetof(Vector3i, y) == (sizeof(int32_t) * 1) && offsetof(Vector3i, z) == (sizeof(int32_t) * 2)), MATCHES_Vector4 = (MATCHES_real_t && (sizeof(Vector4) == (sizeof(real_t) * 4)) && offsetof(Vector4, x) == (sizeof(real_t) * 0) && offsetof(Vector4, y) == (sizeof(real_t) * 1) && offsetof(Vector4, z) == (sizeof(real_t) * 2) && offsetof(Vector4, w) == (sizeof(real_t) * 2)), MATCHES_Vector4i = (MATCHES_int && (sizeof(Vector4i) == (sizeof(int32_t) * 4)) && offsetof(Vector4i, x) == (sizeof(int32_t) * 0) && offsetof(Vector4i, y) == (sizeof(int32_t) * 1) && offsetof(Vector4i, z) == (sizeof(int32_t) * 2) && offsetof(Vector4i, w) == (sizeof(int32_t) * 2)), MATCHES_Basis = (MATCHES_Vector3 && (sizeof(Basis) == (sizeof(Vector3) * 3))), // No field offset required, it stores an array MATCHES_Projection = (MATCHES_Vector4 && (sizeof(Projection) == (sizeof(Vector4) * 4))), // No field offset required, it stores an array MATCHES_Quaternion = (MATCHES_real_t && (sizeof(Quaternion) == (sizeof(real_t) * 4)) && offsetof(Quaternion, x) == (sizeof(real_t) * 0) && offsetof(Quaternion, y) == (sizeof(real_t) * 1) && offsetof(Quaternion, z) == (sizeof(real_t) * 2) && offsetof(Quaternion, w) == (sizeof(real_t) * 3)), MATCHES_Transform = (MATCHES_Basis && MATCHES_Vector3 && (sizeof(Transform) == (sizeof(Basis) + sizeof(Vector3))) && offsetof(Transform, basis) == 0 && offsetof(Transform, origin) == sizeof(Basis)), MATCHES_AABB = (MATCHES_Vector3 && (sizeof(AABB) == (sizeof(Vector3) * 2)) && offsetof(AABB, position) == (sizeof(Vector3) * 0) && offsetof(AABB, size) == (sizeof(Vector3) * 1)), MATCHES_Color = (MATCHES_float && (sizeof(Color) == (sizeof(float) * 4)) && offsetof(Color, r) == (sizeof(float) * 0) && offsetof(Color, g) == (sizeof(float) * 1) && offsetof(Color, b) == (sizeof(float) * 2) && offsetof(Color, a) == (sizeof(float) * 3)), MATCHES_Plane = (MATCHES_Vector3 && MATCHES_real_t && (sizeof(Plane) == (sizeof(Vector3) + sizeof(real_t))) && offsetof(Plane, normal) == 0 && offsetof(Plane, d) == sizeof(Vector3)) }; // In the future we may force this if we want to ref return these structs #ifdef GD_MONO_FORCE_INTEROP_STRUCT_COPY /* clang-format off */ GD_STATIC_ASSERT(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 && MATCHES_Basis && MATCHES_Quaternion && MATCHES_Transform && MATCHES_AABB && MATCHES_Color &&MATCHES_Plane); /* clang-format on */ #endif } // namespace InteropLayout #pragma pack(push, 1) struct M_Vector2 { real_t x, y; static _FORCE_INLINE_ Vector2 convert_to(const M_Vector2 &p_from) { return Vector2(p_from.x, p_from.y); } static _FORCE_INLINE_ M_Vector2 convert_from(const Vector2 &p_from) { M_Vector2 ret = { p_from.x, p_from.y }; return ret; } }; struct M_Rect2 { M_Vector2 position; M_Vector2 size; static _FORCE_INLINE_ Rect2 convert_to(const M_Rect2 &p_from) { return Rect2(M_Vector2::convert_to(p_from.position), M_Vector2::convert_to(p_from.size)); } static _FORCE_INLINE_ M_Rect2 convert_from(const Rect2 &p_from) { M_Rect2 ret = { M_Vector2::convert_from(p_from.position), M_Vector2::convert_from(p_from.size) }; return ret; } }; struct M_Vector2i { int32_t x, y; static _FORCE_INLINE_ Vector2i convert_to(const M_Vector2i &p_from) { return Vector2(p_from.x, p_from.y); } static _FORCE_INLINE_ M_Vector2i convert_from(const Vector2i &p_from) { M_Vector2i ret = { p_from.x, p_from.y }; return ret; } }; struct M_Rect2i { M_Vector2i position; M_Vector2i size; static _FORCE_INLINE_ Rect2i convert_to(const M_Rect2i &p_from) { return Rect2i(M_Vector2i::convert_to(p_from.position), M_Vector2i::convert_to(p_from.size)); } static _FORCE_INLINE_ M_Rect2i convert_from(const Rect2i &p_from) { M_Rect2i ret = { M_Vector2i::convert_from(p_from.position), M_Vector2i::convert_from(p_from.size) }; return ret; } }; struct M_Transform2D { M_Vector2 columns[3]; static _FORCE_INLINE_ Transform2D convert_to(const M_Transform2D &p_from) { return Transform2D(p_from.columns[0].x, p_from.columns[0].y, p_from.columns[1].x, p_from.columns[1].y, p_from.columns[2].x, p_from.columns[2].y); } static _FORCE_INLINE_ M_Transform2D convert_from(const Transform2D &p_from) { M_Transform2D ret = { M_Vector2::convert_from(p_from.columns[0]), M_Vector2::convert_from(p_from.columns[1]), M_Vector2::convert_from(p_from.columns[2]) }; return ret; } }; struct M_Vector3 { real_t x, y, z; static _FORCE_INLINE_ Vector3 convert_to(const M_Vector3 &p_from) { return Vector3(p_from.x, p_from.y, p_from.z); } static _FORCE_INLINE_ M_Vector3 convert_from(const Vector3 &p_from) { M_Vector3 ret = { p_from.x, p_from.y, p_from.z }; return ret; } }; struct M_Vector3i { int32_t x, y, z; static _FORCE_INLINE_ Vector3i convert_to(const M_Vector3i &p_from) { return Vector3i(p_from.x, p_from.y, p_from.z); } static _FORCE_INLINE_ M_Vector3i convert_from(const Vector3i &p_from) { M_Vector3i ret = { p_from.x, p_from.y, p_from.z }; return ret; } }; struct M_Vector4 { real_t x, y, z, w; static _FORCE_INLINE_ Vector4 convert_to(const M_Vector4 &p_from) { return Vector4(p_from.x, p_from.y, p_from.z, p_from.w); } static _FORCE_INLINE_ M_Vector4 convert_from(const Vector4 &p_from) { M_Vector4 ret = { p_from.x, p_from.y, p_from.z, p_from.w }; return ret; } }; struct M_Vector4i { int32_t x, y, z, w; static _FORCE_INLINE_ Vector4i convert_to(const M_Vector4i &p_from) { return Vector4i(p_from.x, p_from.y, p_from.z, p_from.w); } static _FORCE_INLINE_ M_Vector4i convert_from(const Vector4i &p_from) { M_Vector4i ret = { p_from.x, p_from.y, p_from.z, p_from.w }; return ret; } }; struct M_Basis { M_Vector3 rows[3]; static _FORCE_INLINE_ Basis convert_to(const M_Basis &p_from) { return Basis(M_Vector3::convert_to(p_from.rows[0]), M_Vector3::convert_to(p_from.rows[1]), M_Vector3::convert_to(p_from.rows[2])); } static _FORCE_INLINE_ M_Basis convert_from(const Basis &p_from) { M_Basis ret = { M_Vector3::convert_from(p_from.rows[0]), M_Vector3::convert_from(p_from.rows[1]), M_Vector3::convert_from(p_from.rows[2]) }; return ret; } }; struct M_Projection { M_Vector4 matrix[4]; static _FORCE_INLINE_ Projection convert_to(const M_Projection &p_from) { return Projection(M_Vector4::convert_to(p_from.matrix[0]), M_Vector4::convert_to(p_from.matrix[1]), M_Vector4::convert_to(p_from.matrix[2]), M_Vector4::convert_to(p_from.matrix[3]) ); } static _FORCE_INLINE_ M_Projection convert_from(const Projection &p_from) { M_Projection ret = { M_Vector4::convert_from(p_from.matrix[0]), M_Vector4::convert_from(p_from.matrix[1]), M_Vector4::convert_from(p_from.matrix[2]), M_Vector4::convert_from(p_from.matrix[3]) }; return ret; } }; struct M_Quaternion { real_t x, y, z, w; static _FORCE_INLINE_ Quaternion convert_to(const M_Quaternion &p_from) { return Quaternion(p_from.x, p_from.y, p_from.z, p_from.w); } static _FORCE_INLINE_ M_Quaternion convert_from(const Quaternion &p_from) { M_Quaternion ret = { p_from.x, p_from.y, p_from.z, p_from.w }; return ret; } }; struct M_Transform { M_Basis basis; M_Vector3 origin; static _FORCE_INLINE_ Transform convert_to(const M_Transform &p_from) { return Transform(M_Basis::convert_to(p_from.basis), M_Vector3::convert_to(p_from.origin)); } static _FORCE_INLINE_ M_Transform convert_from(const Transform &p_from) { M_Transform ret = { M_Basis::convert_from(p_from.basis), M_Vector3::convert_from(p_from.origin) }; return ret; } }; struct M_AABB { M_Vector3 position; M_Vector3 size; static _FORCE_INLINE_ AABB convert_to(const M_AABB &p_from) { return AABB(M_Vector3::convert_to(p_from.position), M_Vector3::convert_to(p_from.size)); } static _FORCE_INLINE_ M_AABB convert_from(const AABB &p_from) { M_AABB ret = { M_Vector3::convert_from(p_from.position), M_Vector3::convert_from(p_from.size) }; return ret; } }; struct M_Color { float r, g, b, a; static _FORCE_INLINE_ Color convert_to(const M_Color &p_from) { return Color(p_from.r, p_from.g, p_from.b, p_from.a); } static _FORCE_INLINE_ M_Color convert_from(const Color &p_from) { M_Color ret = { p_from.r, p_from.g, p_from.b, p_from.a }; return ret; } }; struct M_Plane { M_Vector3 normal; real_t d; static _FORCE_INLINE_ Plane convert_to(const M_Plane &p_from) { return Plane(M_Vector3::convert_to(p_from.normal), p_from.d); } static _FORCE_INLINE_ M_Plane convert_from(const Plane &p_from) { M_Plane ret = { M_Vector3::convert_from(p_from.normal), p_from.d }; return ret; } }; #pragma pack(pop) #define DECL_TYPE_MARSHAL_TEMPLATES(m_type) \ template \ _FORCE_INLINE_ m_type marshalled_in_##m_type##_impl(const M_##m_type *p_from); \ \ template <> \ _FORCE_INLINE_ m_type marshalled_in_##m_type##_impl<0>(const M_##m_type *p_from) { \ return M_##m_type::convert_to(*p_from); \ } \ \ template <> \ _FORCE_INLINE_ m_type marshalled_in_##m_type##_impl<1>(const M_##m_type *p_from) { \ return *reinterpret_cast(p_from); \ } \ \ _FORCE_INLINE_ m_type marshalled_in_##m_type(const M_##m_type *p_from) { \ return marshalled_in_##m_type##_impl(p_from); \ } \ \ template \ _FORCE_INLINE_ M_##m_type marshalled_out_##m_type##_impl(const m_type &p_from); \ \ template <> \ _FORCE_INLINE_ M_##m_type marshalled_out_##m_type##_impl<0>(const m_type &p_from) { \ return M_##m_type::convert_from(p_from); \ } \ \ template <> \ _FORCE_INLINE_ M_##m_type marshalled_out_##m_type##_impl<1>(const m_type &p_from) { \ return *reinterpret_cast(&p_from); \ } \ \ _FORCE_INLINE_ M_##m_type marshalled_out_##m_type(const m_type &p_from) { \ return marshalled_out_##m_type##_impl(p_from); \ } DECL_TYPE_MARSHAL_TEMPLATES(Rect2) DECL_TYPE_MARSHAL_TEMPLATES(Rect2i) DECL_TYPE_MARSHAL_TEMPLATES(Transform2D) DECL_TYPE_MARSHAL_TEMPLATES(Vector2) DECL_TYPE_MARSHAL_TEMPLATES(Vector2i) DECL_TYPE_MARSHAL_TEMPLATES(Vector3) DECL_TYPE_MARSHAL_TEMPLATES(Vector3i) DECL_TYPE_MARSHAL_TEMPLATES(Vector4) DECL_TYPE_MARSHAL_TEMPLATES(Vector4i) DECL_TYPE_MARSHAL_TEMPLATES(Basis) DECL_TYPE_MARSHAL_TEMPLATES(Quaternion) DECL_TYPE_MARSHAL_TEMPLATES(Transform) DECL_TYPE_MARSHAL_TEMPLATES(Projection) DECL_TYPE_MARSHAL_TEMPLATES(AABB) DECL_TYPE_MARSHAL_TEMPLATES(Color) DECL_TYPE_MARSHAL_TEMPLATES(Plane) #define MARSHALLED_IN(m_type, m_from_ptr) (GDMonoMarshal::marshalled_in_##m_type(m_from_ptr)) #define MARSHALLED_OUT(m_type, m_from) (GDMonoMarshal::marshalled_out_##m_type(m_from)) } // namespace GDMonoMarshal #endif // GD_MONO_MARSHAL_H