mono/editor/GodotTools/GodotTools.Core/ProcessExtensions.cs

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2023-05-23 17:54:30 +02:00
using System;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
namespace GodotTools.Core
{
public static class ProcessExtensions
{
public static async Task WaitForExitAsync(this Process process, CancellationToken cancellationToken = default(CancellationToken))
{
var tcs = new TaskCompletionSource<bool>();
void ProcessExited(object sender, EventArgs e)
{
tcs.TrySetResult(true);
}
process.EnableRaisingEvents = true;
process.Exited += ProcessExited;
try
{
if (process.HasExited)
return;
using (cancellationToken.Register(() => tcs.TrySetCanceled()))
{
await tcs.Task;
}
}
finally
{
process.Exited -= ProcessExited;
}
}
}
}