mirror of
https://github.com/Relintai/mono.git
synced 2024-11-08 10:12:16 +01:00
81 lines
2.5 KiB
Python
81 lines
2.5 KiB
Python
|
# Build the Godot API solution
|
||
|
|
||
|
import os
|
||
|
|
||
|
from SCons.Script import Dir
|
||
|
|
||
|
|
||
|
def build_api_solution(source, target, env):
|
||
|
# source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
|
||
|
|
||
|
module_dir = env["module_dir"]
|
||
|
|
||
|
solution_path = os.path.join(module_dir, "glue/GodotSharp/GodotSharp.sln")
|
||
|
|
||
|
build_config = env["solution_build_config"]
|
||
|
|
||
|
extra_msbuild_args = ["/p:NoWarn=1591"] # Ignore missing documentation warnings
|
||
|
|
||
|
from .solution_builder import build_solution
|
||
|
|
||
|
build_solution(env, solution_path, build_config, extra_msbuild_args=extra_msbuild_args)
|
||
|
|
||
|
# Copy targets
|
||
|
|
||
|
core_src_dir = os.path.abspath(os.path.join(solution_path, os.pardir, "GodotSharp", "bin", build_config))
|
||
|
editor_src_dir = os.path.abspath(os.path.join(solution_path, os.pardir, "GodotSharpEditor", "bin", build_config))
|
||
|
|
||
|
dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
|
||
|
|
||
|
if not os.path.isdir(dst_dir):
|
||
|
assert not os.path.isfile(dst_dir)
|
||
|
os.makedirs(dst_dir)
|
||
|
|
||
|
def copy_target(target_path):
|
||
|
from shutil import copy
|
||
|
|
||
|
filename = os.path.basename(target_path)
|
||
|
|
||
|
src_path = os.path.join(core_src_dir, filename)
|
||
|
if not os.path.isfile(src_path):
|
||
|
src_path = os.path.join(editor_src_dir, filename)
|
||
|
|
||
|
copy(src_path, target_path)
|
||
|
|
||
|
for scons_target in target:
|
||
|
copy_target(str(scons_target))
|
||
|
|
||
|
|
||
|
def build(env_mono):
|
||
|
assert env_mono["tools"]
|
||
|
|
||
|
target_filenames = [
|
||
|
"GodotSharp.dll",
|
||
|
"GodotSharp.pdb",
|
||
|
"GodotSharp.xml",
|
||
|
"GodotSharpEditor.dll",
|
||
|
"GodotSharpEditor.pdb",
|
||
|
"GodotSharpEditor.xml",
|
||
|
]
|
||
|
|
||
|
depend_cmd = []
|
||
|
|
||
|
for build_config in ["Debug", "Release"]:
|
||
|
output_dir = Dir("#bin").abspath
|
||
|
editor_api_dir = os.path.join(output_dir, "GodotSharp", "Api", build_config)
|
||
|
|
||
|
targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames]
|
||
|
|
||
|
cmd = env_mono.CommandNoCache(
|
||
|
targets, depend_cmd, build_api_solution, module_dir=os.getcwd(), solution_build_config=build_config
|
||
|
)
|
||
|
env_mono.AlwaysBuild(cmd)
|
||
|
|
||
|
# Make the Release build of the API solution depend on the Debug build.
|
||
|
# We do this in order to prevent SCons from building them in parallel,
|
||
|
# which can freak out MSBuild. In many cases, one of the builds would
|
||
|
# hang indefinitely requiring a key to be pressed for it to continue.
|
||
|
depend_cmd = cmd
|
||
|
|
||
|
return depend_cmd
|