mirror of
https://github.com/Relintai/mesh_utils.git
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260 lines
9.7 KiB
C++
260 lines
9.7 KiB
C++
/*
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MIT License
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Copyright (c) 2018-2020 Jonathan Young
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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/*
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thekla_atlas
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MIT License
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https://github.com/Thekla/thekla_atlas
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Copyright (c) 2013 Thekla, Inc
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Copyright NVIDIA Corporation 2006 -- Ignacio Castano <icastano@nvidia.com>
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*/
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//This is a modified version of godot's xatlas library!
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#pragma once
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#ifndef XATLAS_MU_H
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#define XATLAS_MU_H
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#include <stddef.h>
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#include <stdint.h>
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namespace xatlas_mu {
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enum class ChartType {
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Ortho,
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LSCM,
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Piecewise,
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Invalid
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};
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// A group of connected faces, belonging to a single atlas.
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struct Chart {
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uint32_t *faceArray;
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uint32_t atlasIndex; // Sub-atlas index.
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uint32_t faceCount;
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ChartType type;
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uint32_t material;
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};
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// Output vertex.
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struct Vertex {
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int32_t atlasIndex; // Sub-atlas index. -1 if the vertex doesn't exist in any atlas.
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int32_t chartIndex; // -1 if the vertex doesn't exist in any chart.
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float uv[2]; // Not normalized - values are in Atlas width and height range.
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uint32_t xref; // Index of input vertex from which this output vertex originated.
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};
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// Output mesh.
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struct Mesh {
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Chart *chartArray;
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uint32_t *indexArray;
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Vertex *vertexArray;
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uint32_t chartCount;
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uint32_t indexCount;
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uint32_t vertexCount;
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};
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static const uint32_t kImageChartIndexMask = 0x1FFFFFFF;
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static const uint32_t kImageHasChartIndexBit = 0x80000000;
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static const uint32_t kImageIsBilinearBit = 0x40000000;
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static const uint32_t kImageIsPaddingBit = 0x20000000;
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// Empty on creation. Populated after charts are packed.
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struct Atlas {
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uint32_t *image;
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Mesh *meshes; // The output meshes, corresponding to each AddMesh call.
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float *utilization; // Normalized atlas texel utilization array. E.g. a value of 0.8 means 20% empty space. atlasCount in length.
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uint32_t width; // Atlas width in texels.
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uint32_t height; // Atlas height in texels.
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uint32_t atlasCount; // Number of sub-atlases. Equal to 0 unless PackOptions resolution is changed from default (0).
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uint32_t chartCount; // Total number of charts in all meshes.
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uint32_t meshCount; // Number of output meshes. Equal to the number of times AddMesh was called.
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float texelsPerUnit; // Equal to PackOptions texelsPerUnit if texelsPerUnit > 0, otherwise an estimated value to match PackOptions resolution.
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};
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// Create an empty atlas.
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Atlas *Create();
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void Destroy(Atlas *atlas);
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enum class IndexFormat {
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UInt16,
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UInt32
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};
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// Input mesh declaration.
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struct MeshDecl {
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const void *vertexPositionData = nullptr;
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const void *vertexNormalData = nullptr; // optional
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const void *vertexUvData = nullptr; // optional. The input UVs are provided as a hint to the chart generator.
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const void *indexData = nullptr; // optional
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// Optional. Must be faceCount in length.
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// Don't atlas faces set to true. Ignored faces still exist in the output meshes, Vertex uv is set to (0, 0) and Vertex atlasIndex to -1.
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const bool *faceIgnoreData = nullptr;
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// Optional. Must be faceCount in length.
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// Only faces with the same material will be assigned to the same chart.
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const uint32_t *faceMaterialData = nullptr;
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// Optional. Must be faceCount in length.
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// Polygon / n-gon support. Faces are assumed to be triangles if this is null.
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const uint8_t *faceVertexCount = nullptr;
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uint32_t vertexCount = 0;
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uint32_t vertexPositionStride = 0;
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uint32_t vertexNormalStride = 0; // optional
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uint32_t vertexUvStride = 0; // optional
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uint32_t indexCount = 0;
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int32_t indexOffset = 0; // optional. Add this offset to all indices.
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uint32_t faceCount = 0; // Optional if faceVertexCount is null. Otherwise assumed to be indexCount / 3.
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IndexFormat indexFormat = IndexFormat::UInt16;
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// Vertex positions within epsilon distance of each other are considered colocal.
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float epsilon = 1.192092896e-07F;
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};
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enum class AddMeshError {
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Success, // No error.
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Error, // Unspecified error.
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IndexOutOfRange, // An index is >= MeshDecl vertexCount.
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InvalidFaceVertexCount, // Must be >= 3.
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InvalidIndexCount // Not evenly divisible by 3 - expecting triangles.
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};
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// Add a mesh to the atlas. MeshDecl data is copied, so it can be freed after AddMesh returns.
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AddMeshError AddMesh(Atlas *atlas, const MeshDecl &meshDecl, uint32_t meshCountHint = 0);
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// Wait for AddMesh async processing to finish. ComputeCharts / Generate call this internally.
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void AddMeshJoin(Atlas *atlas);
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struct UvMeshDecl {
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const void *vertexUvData = nullptr;
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const void *indexData = nullptr; // optional
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const uint32_t *faceMaterialData = nullptr; // Optional. Overlapping UVs should be assigned a different material. Must be indexCount / 3 in length.
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uint32_t vertexCount = 0;
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uint32_t vertexStride = 0;
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uint32_t indexCount = 0;
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int32_t indexOffset = 0; // optional. Add this offset to all indices.
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IndexFormat indexFormat = IndexFormat::UInt16;
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};
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AddMeshError AddUvMesh(Atlas *atlas, const UvMeshDecl &decl);
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// Custom parameterization function. texcoords initial values are an orthogonal parameterization.
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typedef void (*ParameterizeFunc)(const float *positions, float *texcoords, uint32_t vertexCount, const uint32_t *indices, uint32_t indexCount);
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struct ChartOptions {
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ParameterizeFunc paramFunc = nullptr;
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float maxChartArea = 0.0f; // Don't grow charts to be larger than this. 0 means no limit.
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float maxBoundaryLength = 0.0f; // Don't grow charts to have a longer boundary than this. 0 means no limit.
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// Weights determine chart growth. Higher weights mean higher cost for that metric.
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float normalDeviationWeight = 2.0f; // Angle between face and average chart normal.
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float roundnessWeight = 0.01f;
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float straightnessWeight = 6.0f;
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float normalSeamWeight = 4.0f; // If > 1000, normal seams are fully respected.
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float textureSeamWeight = 0.5f;
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float maxCost = 2.0f; // If total of all metrics * weights > maxCost, don't grow chart. Lower values result in more charts.
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uint32_t maxIterations = 1; // Number of iterations of the chart growing and seeding phases. Higher values result in better charts.
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//bool useInputMeshUvs = false; // Use MeshDecl::vertexUvData for charts.
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bool fixWinding = false; // Enforce consistent texture coordinate winding.
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};
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// Call after all AddMesh calls. Can be called multiple times to recompute charts with different options.
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void ComputeCharts(Atlas *atlas, ChartOptions options = ChartOptions());
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struct PackOptions {
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// Charts larger than this will be scaled down. 0 means no limit.
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uint32_t maxChartSize = 0;
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// Number of pixels to pad charts with.
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uint32_t padding = 0;
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// Unit to texel scale. e.g. a 1x1 quad with texelsPerUnit of 32 will take up approximately 32x32 texels in the atlas.
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// If 0, an estimated value will be calculated to approximately match the given resolution.
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// If resolution is also 0, the estimated value will approximately match a 1024x1024 atlas.
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float texelsPerUnit = 0.0f;
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// If 0, generate a single atlas with texelsPerUnit determining the final resolution.
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// If not 0, and texelsPerUnit is not 0, generate one or more atlases with that exact resolution.
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// If not 0, and texelsPerUnit is 0, texelsPerUnit is estimated to approximately match the resolution.
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uint32_t resolution = 0;
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// Leave space around charts for texels that would be sampled by bilinear filtering.
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bool bilinear = true;
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// Align charts to 4x4 blocks. Also improves packing speed, since there are fewer possible chart locations to consider.
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bool blockAlign = false;
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// Slower, but gives the best result. If false, use random chart placement.
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bool bruteForce = false;
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// Create Atlas::image
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bool createImage = false;
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// Rotate charts to the axis of their convex hull.
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bool rotateChartsToAxis = true;
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// Rotate charts to improve packing.
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bool rotateCharts = true;
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};
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// Call after ComputeCharts. Can be called multiple times to re-pack charts with different options.
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void PackCharts(Atlas *atlas, PackOptions packOptions = PackOptions());
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// Equivalent to calling ComputeCharts and PackCharts in sequence. Can be called multiple times to regenerate with different options.
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void Generate(Atlas *atlas, ChartOptions chartOptions = ChartOptions(), PackOptions packOptions = PackOptions());
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// Progress tracking.
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enum class ProgressCategory {
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AddMesh,
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ComputeCharts,
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PackCharts,
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BuildOutputMeshes
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};
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// May be called from any thread. Return false to cancel.
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typedef bool (*ProgressFunc)(ProgressCategory category, int progress, void *userData);
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void SetProgressCallback(Atlas *atlas, ProgressFunc progressFunc = nullptr, void *progressUserData = nullptr);
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// Custom memory allocation.
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typedef void *(*ReallocFunc)(void *, size_t);
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typedef void (*FreeFunc)(void *);
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void SetAlloc(ReallocFunc reallocFunc, FreeFunc freeFunc = nullptr);
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// Custom print function.
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typedef int (*PrintFunc)(const char *, ...);
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void SetPrint(PrintFunc print, bool verbose);
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// Helper functions for error messages.
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const char *StringForEnum(AddMeshError error);
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const char *StringForEnum(ProgressCategory category);
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} // namespace xatlas
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#endif // XATLAS_H
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