mirror of
https://github.com/Relintai/mesh_utils.git
synced 2024-11-12 10:25:24 +01:00
1035 lines
26 KiB
C++
1035 lines
26 KiB
C++
/*
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Copyright (c) 2019-2021 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "mesh_merger.h"
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#include "defines.h"
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#include mesh_instance_h
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bool MeshMerger::Vertex::operator==(const Vertex &p_vertex) const {
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if (vertex != p_vertex.vertex)
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return false;
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if (uv != p_vertex.uv)
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return false;
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if (uv2 != p_vertex.uv2)
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return false;
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if (normal != p_vertex.normal)
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return false;
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if (binormal != p_vertex.binormal)
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return false;
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if (color != p_vertex.color)
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return false;
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if (bones.size() != p_vertex.bones.size())
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return false;
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for (int i = 0; i < bones.size(); i++) {
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if (bones[i] != p_vertex.bones[i])
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return false;
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}
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for (int i = 0; i < weights.size(); i++) {
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if (weights[i] != p_vertex.weights[i])
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return false;
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}
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return true;
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}
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uint32_t MeshMerger::VertexHasher::hash(const Vertex &p_vtx) {
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uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3);
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.normal, sizeof(real_t) * 3, h);
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.binormal, sizeof(real_t) * 3, h);
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.tangent, sizeof(real_t) * 3, h);
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv, sizeof(real_t) * 2, h);
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv2, sizeof(real_t) * 2, h);
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.color, sizeof(real_t) * 4, h);
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h = hash_djb2_buffer((const uint8_t *)p_vtx.bones.ptr(), p_vtx.bones.size() * sizeof(int), h);
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h = hash_djb2_buffer((const uint8_t *)p_vtx.weights.ptr(), p_vtx.weights.size() * sizeof(float), h);
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return h;
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}
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int MeshMerger::get_mesher_index() const {
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return _mesher_index;
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}
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void MeshMerger::set_mesher_index(const int value) {
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_mesher_index = value;
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}
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int MeshMerger::get_format() const {
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return _format;
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}
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void MeshMerger::set_format(const int value) {
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_format = value;
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}
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Ref<Material> MeshMerger::get_material() {
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return _material;
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}
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void MeshMerger::set_material(const Ref<Material> &material) {
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_material = material;
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}
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float MeshMerger::get_ao_strength() const {
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return _ao_strength;
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}
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void MeshMerger::set_ao_strength(float value) {
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_ao_strength = value;
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}
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float MeshMerger::get_base_light_value() const {
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return _base_light_value;
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}
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void MeshMerger::set_base_light_value(float value) {
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_base_light_value = value;
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}
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float MeshMerger::get_voxel_scale() const {
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return _voxel_scale;
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}
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void MeshMerger::set_voxel_scale(const float voxel_scale) {
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_voxel_scale = voxel_scale;
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}
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int MeshMerger::get_lod_size() const {
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return _lod_size;
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}
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void MeshMerger::set_lod_size(const int lod_size) {
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_lod_size = lod_size;
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}
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Rect2 MeshMerger::get_uv_margin() const {
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return _uv_margin;
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}
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void MeshMerger::set_uv_margin(const Rect2 margin) {
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_uv_margin = margin;
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}
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Array MeshMerger::build_mesh() {
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Array a;
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a.resize(VisualServer::ARRAY_MAX);
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if (_vertices.size() == 0) {
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//Nothing to do
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return a;
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}
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{
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PoolVector<Vector3> array;
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array.resize(_vertices.size());
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#if !GODOT4
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PoolVector<Vector3>::Write w = array.write();
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#endif
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for (int i = 0; i < _vertices.size(); ++i) {
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#if !GODOT4
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w[i] = _vertices[i].vertex;
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#else
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array.set(i, _vertices[i].vertex);
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#endif
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}
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#if !GODOT4
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w.release();
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#endif
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a[VisualServer::ARRAY_VERTEX] = array;
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}
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if ((_format & VisualServer::ARRAY_FORMAT_NORMAL) == 0) {
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generate_normals();
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}
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{
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PoolVector<Vector3> array;
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array.resize(_vertices.size());
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#if !GODOT4
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PoolVector<Vector3>::Write w = array.write();
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#endif
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for (int i = 0; i < _vertices.size(); ++i) {
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#if !GODOT4
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w[i] = _vertices[i].normal;
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#else
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array.set(i, _vertices[i].normal);
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#endif
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}
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#if !GODOT4
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w.release();
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#endif
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a[VisualServer::ARRAY_NORMAL] = array;
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}
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if ((_format & VisualServer::ARRAY_FORMAT_COLOR) != 0) {
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PoolVector<Color> array;
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array.resize(_vertices.size());
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#if !GODOT4
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PoolVector<Color>::Write w = array.write();
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#endif
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for (int i = 0; i < _vertices.size(); ++i) {
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#if !GODOT4
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w[i] = _vertices[i].color;
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#else
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array.set(i, _vertices[i].color);
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#endif
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}
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#if !GODOT4
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w.release();
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#endif
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a[VisualServer::ARRAY_COLOR] = array;
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}
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if ((_format & VisualServer::ARRAY_FORMAT_TEX_UV) != 0) {
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PoolVector<Vector2> array;
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array.resize(_vertices.size());
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#if !GODOT4
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PoolVector<Vector2>::Write w = array.write();
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#endif
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for (int i = 0; i < _vertices.size(); ++i) {
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#if !GODOT4
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w[i] = _vertices[i].uv;
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#else
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array.set(i, _vertices[i].uv);
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#endif
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}
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#if !GODOT4
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w.release();
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#endif
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a[VisualServer::ARRAY_TEX_UV] = array;
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}
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if ((_format & VisualServer::ARRAY_FORMAT_TEX_UV2) != 0) {
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PoolVector<Vector2> array;
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array.resize(_vertices.size());
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#if !GODOT4
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PoolVector<Vector2>::Write w = array.write();
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#endif
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for (int i = 0; i < _vertices.size(); ++i) {
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#if !GODOT4
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w[i] = _vertices[i].uv2;
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#else
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array.set(i, _vertices[i].uv2);
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#endif
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}
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#if !GODOT4
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w.release();
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#endif
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a[VisualServer::ARRAY_TEX_UV2] = array;
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}
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if ((_format & VisualServer::ARRAY_FORMAT_BONES) != 0) {
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int size = _vertices.size() * 4;
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PoolVector<int> bone_array;
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bone_array.resize(size);
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#if !GODOT4
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PoolVector<int>::Write wb = bone_array.write();
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#endif
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for (int i = 0; i < _vertices.size(); ++i) {
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const Vertex &vertex = _vertices[i];
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int curr = i * 4;
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for (int j = 0; j < vertex.bones.size(); ++j) {
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#if !GODOT4
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wb[curr + j] = vertex.bones[j];
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#else
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bone_array.write[curr + j] = vertex.bones[j];
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#endif
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}
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}
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#if !GODOT4
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wb.release();
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#endif
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a[VisualServer::ARRAY_BONES] = bone_array;
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}
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if ((_format & VisualServer::ARRAY_FORMAT_WEIGHTS) != 0) {
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int size = _vertices.size() * 4;
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PoolVector<float> bone_weights_array;
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bone_weights_array.resize(size);
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#if !GODOT4
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PoolVector<float>::Write wbw = bone_weights_array.write();
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#endif
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for (int i = 0; i < _vertices.size(); ++i) {
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const Vertex &vertex = _vertices[i];
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int curr = i * 4;
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for (int j = 0; j < vertex.bones.size(); ++j) {
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#if !GODOT4
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wbw[curr + j] = vertex.weights[j];
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#else
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bone_weights_array.write[curr + j] = vertex.weights[j];
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#endif
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}
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}
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#if !GODOT4
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wbw.release();
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#endif
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a[VisualServer::ARRAY_WEIGHTS] = bone_weights_array;
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}
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if (_indices.size() > 0) {
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PoolVector<int> array;
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array.resize(_indices.size());
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#if !GODOT4
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PoolVector<int>::Write w = array.write();
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#endif
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for (int i = 0; i < _indices.size(); ++i) {
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#if !GODOT4
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w[i] = _indices[i];
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#else
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array.set(i, _indices[i]);
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#endif
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}
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#if !GODOT4
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w.release();
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#endif
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a[VisualServer::ARRAY_INDEX] = array;
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}
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return a;
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}
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void MeshMerger::build_mesh_into(RID mesh) {
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ERR_FAIL_COND(mesh == RID());
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VS::get_singleton()->mesh_clear(mesh);
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if (_vertices.size() == 0) {
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//Nothing to do
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return;
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}
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Array arr = build_mesh();
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VisualServer::PRIMITIVE_TRIANGLES, arr);
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if (_material.is_valid())
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VS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material()->get_rid());
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}
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void MeshMerger::generate_normals(bool p_flip) {
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_format = _format | VisualServer::ARRAY_FORMAT_NORMAL;
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for (int i = 0; i < _indices.size(); i += 3) {
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int i0 = _indices[i];
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int i1 = _indices[i + 1];
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int i2 = _indices[i + 2];
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ERR_FAIL_INDEX(i0, _vertices.size());
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ERR_FAIL_INDEX(i1, _vertices.size());
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ERR_FAIL_INDEX(i2, _vertices.size());
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Vertex v0 = _vertices.get(i0);
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Vertex v1 = _vertices.get(i1);
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Vertex v2 = _vertices.get(i2);
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Vector3 normal;
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if (!p_flip)
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normal = Plane(v0.vertex, v1.vertex, v2.vertex).normal;
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else
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normal = Plane(v2.vertex, v1.vertex, v0.vertex).normal;
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v0.normal = normal;
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v1.normal = normal;
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v2.normal = normal;
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_vertices.set(i0, v0);
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_vertices.set(i1, v1);
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_vertices.set(i2, v2);
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}
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}
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void MeshMerger::remove_doubles() {
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if (_vertices.size() == 0)
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return;
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//print_error("before " + String::num(_vertices.size()));
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for (int i = 0; i < _vertices.size(); ++i) {
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Vertex vert = _vertices[i];
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PoolVector<int> indices;
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for (int j = i + 1; j < _vertices.size(); ++j) {
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if (_vertices[j] == vert) {
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indices.push_back(j);
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}
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}
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for (int j = 0; j < indices.size(); ++j) {
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int index = indices[j];
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_vertices.remove(index);
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//make all indices that were bigger than the one we replaced one lower
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for (int k = 0; k < _indices.size(); ++k) {
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int indx = _indices[k];
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if (indx == index) {
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_indices.set(k, i);
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} else if (indx > index) {
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_indices.set(k, --indx);
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}
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}
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for (int k = j + 1; k < indices.size(); ++k) {
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int val = indices[k];
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if (val > index) {
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indices.set(k, --val);
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}
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}
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}
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}
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//print_error("after " + String::num(_vertices.size())+ " " + String::num(duration.count()));
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}
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//lot faster that normal remove_doubles, but false positives can happen curtesy of hash collisions
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void MeshMerger::remove_doubles_hashed() {
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if (_vertices.size() == 0)
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return;
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//print_error("before " + String::num(_vertices.size()));
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PoolVector<uint32_t> hashes;
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hashes.resize(_vertices.size());
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for (int i = 0; i < _vertices.size(); ++i) {
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hashes.set(i, VertexHasher::hash(_vertices[i]));
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}
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for (int i = 0; i < hashes.size(); ++i) {
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uint32_t hash = hashes[i];
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PoolVector<int> indices;
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for (int j = i + 1; j < hashes.size(); ++j) {
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if (hashes[j] == hash) {
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indices.push_back(j);
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}
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}
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for (int j = 0; j < indices.size(); ++j) {
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int index = indices[j];
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hashes.remove(index);
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_vertices.remove(index);
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//make all indices that were bigger than the one we replaced one lower
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for (int k = 0; k < _indices.size(); ++k) {
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int indx = _indices[k];
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if (indx == index) {
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_indices.set(k, i);
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} else if (indx > index) {
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_indices.set(k, --indx);
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}
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}
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for (int k = j + 1; k < indices.size(); ++k) {
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int val = indices[k];
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if (val > index) {
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indices.set(k, --val);
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}
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}
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}
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}
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//print_error("after " + String::num(_vertices.size()) + " " + String::num(duration.count()));
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}
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void MeshMerger::reset() {
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_vertices.resize(0);
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_indices.resize(0);
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_last_color = Color();
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_last_normal = Vector3();
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_last_uv = Vector2();
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_last_uv2 = Vector2();
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_last_bones.clear();
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_last_weights.clear();
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_last_tangent = Plane();
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}
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#ifdef MESH_DATA_RESOURCE_PRESENT
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void MeshMerger::add_mesh_data_resource(Ref<MeshDataResource> mesh, const Transform transform, Rect2 uv_rect) {
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ERR_FAIL_COND(mesh->get_array().size() == 0);
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Array verts = mesh->get_array().get(Mesh::ARRAY_VERTEX);
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for (int i = 0; i < verts.size(); ++i) {
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Vector3 vert = verts[i];
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vert = transform.xform(vert);
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add_vertex(vert);
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}
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if (mesh->get_array().size() <= Mesh::ARRAY_NORMAL)
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return;
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Array normals = mesh->get_array().get(Mesh::ARRAY_NORMAL);
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for (int i = 0; i < normals.size(); ++i) {
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Vector3 normal = normals[i];
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normal = transform.basis.xform(normal);
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add_normal(normal);
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}
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/*
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if (mesh->get_array().size() <= Mesh::ARRAY_TANGENT)
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return;
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Array tangents = mesh->get_array().get(Mesh::ARRAY_TANGENT);
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for (int i = 0; i < verts.size(); ++i) {
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Plane p(tangents[i * 4 + 0], tangents[i * 4 + 1], tangents[i * 4 + 2], tangents[i * 4 + 3]);
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Vector3 tangent = p.normal;
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Vector3 binormal = p.normal.cross(tangent).normalized() * p.d;
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tangent = local_transform.basis.xform(tangent);
|
|
binormal = local_transform.basis.xform(binormal);
|
|
|
|
add_t(normal);
|
|
add_binorm
|
|
}*/
|
|
|
|
if (mesh->get_array().size() <= Mesh::ARRAY_COLOR)
|
|
return;
|
|
|
|
Array colors = mesh->get_array().get(Mesh::ARRAY_COLOR);
|
|
|
|
for (int i = 0; i < colors.size(); ++i) {
|
|
Color color = colors[i];
|
|
|
|
add_color(color);
|
|
}
|
|
|
|
if (mesh->get_array().size() <= Mesh::ARRAY_TEX_UV)
|
|
return;
|
|
|
|
Array tex_uv = mesh->get_array().get(Mesh::ARRAY_TEX_UV);
|
|
|
|
for (int i = 0; i < tex_uv.size(); ++i) {
|
|
Vector2 uv = tex_uv[i];
|
|
|
|
uv.x *= uv_rect.size.x;
|
|
uv.y *= uv_rect.size.y;
|
|
|
|
uv.x += uv_rect.position.x;
|
|
uv.y += uv_rect.position.y;
|
|
|
|
add_uv(uv);
|
|
}
|
|
|
|
/*
|
|
if (mesh->get_array().size() <= Mesh::ARRAY_TEX_UV2)
|
|
return;
|
|
|
|
Array tex_uv2 = mesh->get_array().get(Mesh::ARRAY_TEX_UV2);
|
|
|
|
for (int i = 0; i < tex_uv.size(); ++i) {
|
|
Vector2 uv = tex_uv2[i];
|
|
|
|
add_uv2(uv);
|
|
}*/
|
|
|
|
/*
|
|
if (mesh->get_array().size() <= Mesh::ARRAY_BONES)
|
|
return;
|
|
|
|
Array bones = mesh->get_array().get(Mesh::ARRAY_BONES);
|
|
|
|
for (int i = 0; i < bones.size(); ++i) {
|
|
int bone = bones[i];
|
|
|
|
add_bone(bone);
|
|
}*/
|
|
|
|
/*
|
|
if (mesh->get_array().size() <= Mesh::ARRAY_WEIGHTS)
|
|
return;
|
|
|
|
Array weights = mesh->get_array().get(Mesh::ARRAY_WEIGHTS);
|
|
|
|
for (int i = 0; i < weights.size(); ++i) {
|
|
float weight = weights[i];
|
|
|
|
add_weight(weight);
|
|
}*/
|
|
|
|
if (mesh->get_array().size() <= Mesh::ARRAY_INDEX)
|
|
return;
|
|
|
|
Array indices = mesh->get_array().get(Mesh::ARRAY_INDEX);
|
|
int ic = get_vertex_count() - verts.size();
|
|
|
|
for (int i = 0; i < indices.size(); ++i) {
|
|
int index = indices[i];
|
|
|
|
add_indices(ic + index);
|
|
}
|
|
}
|
|
|
|
void MeshMerger::add_mesh_data_resource_bone(Ref<MeshDataResource> mesh, const Vector<int> &bones, const Vector<float> &weights, const Transform transform, const Rect2 uv_rect) {
|
|
if (mesh->get_array().size() == 0)
|
|
return;
|
|
|
|
const Array &arr = mesh->get_array();
|
|
|
|
PoolVector3Array vertices = arr[Mesh::ARRAY_VERTEX];
|
|
PoolVector3Array normals = arr[Mesh::ARRAY_NORMAL];
|
|
PoolVector2Array uvs = arr[Mesh::ARRAY_TEX_UV];
|
|
PoolColorArray colors = arr[Mesh::ARRAY_COLOR];
|
|
PoolIntArray indices = arr[Mesh::ARRAY_INDEX];
|
|
|
|
//PoolIntArray bone_array = arr[Mesh::ARRAY_BONES];
|
|
//PoolRealArray weights_array = arr[Mesh::ARRAY_WEIGHTS];
|
|
|
|
add_bones(bones);
|
|
add_bone_weights(weights);
|
|
add_color(Color(0.7, 0.7, 0.7));
|
|
|
|
int orig_vert_size = _vertices.size();
|
|
//_vertices.resize(_vertices.size() + vertices.size());
|
|
|
|
//bone_array.resize(bone_array.size() + cvertices.size() * 4)
|
|
// weights_array.resize(weights_array.size() + cvertices.size() * 4)
|
|
|
|
for (int i = 0; i < vertices.size(); ++i) {
|
|
add_normal(transform.basis.xform(normals[i]));
|
|
|
|
Vector2 uv = uvs[i];
|
|
|
|
uv.x = uv_rect.size.width * uv.x + uv_rect.position.x;
|
|
uv.y = uv_rect.size.height * uv.y + uv_rect.position.y;
|
|
|
|
add_uv(uv);
|
|
add_vertex(transform.xform(vertices[i]));
|
|
}
|
|
|
|
int orig_indices_count = _indices.size();
|
|
_indices.resize(_indices.size() + indices.size());
|
|
|
|
for (int i = 0; i < indices.size(); ++i) {
|
|
_indices.set(orig_indices_count + i, orig_vert_size + indices[i]);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
void MeshMerger::add_mesher(const Ref<MeshMerger> &mesher) {
|
|
int orig_size = _vertices.size();
|
|
|
|
_vertices.append_array(mesher->_vertices);
|
|
|
|
int s = mesher->_indices.size();
|
|
|
|
if (s == 0)
|
|
return;
|
|
|
|
int orig_indices_size = _indices.size();
|
|
|
|
_indices.resize(_indices.size() + s);
|
|
for (int i = 0; i < s; ++i) {
|
|
_indices.set(i + orig_indices_size, mesher->_indices[i] + orig_size);
|
|
}
|
|
}
|
|
|
|
PoolVector<Vector3> MeshMerger::build_collider() const {
|
|
PoolVector<Vector3> face_points;
|
|
|
|
if (_vertices.size() == 0)
|
|
return face_points;
|
|
|
|
if (_indices.size() == 0) {
|
|
int len = (_vertices.size() / 4);
|
|
|
|
for (int i = 0; i < len; ++i) {
|
|
face_points.push_back(_vertices.get(i * 4).vertex);
|
|
face_points.push_back(_vertices.get((i * 4) + 2).vertex);
|
|
face_points.push_back(_vertices.get((i * 4) + 1).vertex);
|
|
|
|
face_points.push_back(_vertices.get(i * 4).vertex);
|
|
face_points.push_back(_vertices.get((i * 4) + 3).vertex);
|
|
face_points.push_back(_vertices.get((i * 4) + 2).vertex);
|
|
}
|
|
|
|
return face_points;
|
|
}
|
|
|
|
face_points.resize(_indices.size());
|
|
for (int i = 0; i < face_points.size(); i++) {
|
|
face_points.set(i, _vertices.get(_indices.get(i)).vertex);
|
|
}
|
|
|
|
return face_points;
|
|
}
|
|
|
|
PoolVector<Vector3> MeshMerger::get_vertices() const {
|
|
PoolVector<Vector3> arr;
|
|
|
|
arr.resize(_vertices.size());
|
|
for (int i = 0; i < _vertices.size(); ++i) {
|
|
arr.set(i, _vertices.get(i).vertex);
|
|
}
|
|
|
|
return arr;
|
|
}
|
|
|
|
void MeshMerger::set_vertices(const PoolVector<Vector3> &values) {
|
|
ERR_FAIL_COND(values.size() != _vertices.size());
|
|
|
|
for (int i = 0; i < _vertices.size(); ++i) {
|
|
Vertex v = _vertices[i];
|
|
|
|
v.normal = values[i];
|
|
|
|
_vertices.set(i, v);
|
|
}
|
|
}
|
|
|
|
int MeshMerger::get_vertex_count() const {
|
|
return _vertices.size();
|
|
}
|
|
|
|
void MeshMerger::add_vertex(const Vector3 &vertex) {
|
|
Vertex vtx;
|
|
vtx.vertex = vertex;
|
|
vtx.color = _last_color;
|
|
vtx.normal = _last_normal;
|
|
vtx.uv = _last_uv;
|
|
vtx.uv2 = _last_uv2;
|
|
vtx.weights = _last_weights;
|
|
vtx.bones = _last_bones;
|
|
// vtx.tangent = _last_tangent.normal;
|
|
// vtx.binormal = _last_normal.cross(_last_tangent.normal).normalized() * _last_tangent.d;
|
|
|
|
_vertices.push_back(vtx);
|
|
}
|
|
|
|
Vector3 MeshMerger::get_vertex(const int idx) const {
|
|
return _vertices.get(idx).vertex;
|
|
}
|
|
|
|
void MeshMerger::remove_vertex(const int idx) {
|
|
_vertices.remove(idx);
|
|
}
|
|
|
|
PoolVector<Vector3> MeshMerger::get_normals() const {
|
|
PoolVector<Vector3> arr;
|
|
|
|
arr.resize(_vertices.size());
|
|
for (int i = 0; i < _vertices.size(); ++i) {
|
|
arr.set(i, _vertices.get(i).normal);
|
|
}
|
|
|
|
return arr;
|
|
}
|
|
|
|
void MeshMerger::set_normals(const PoolVector<Vector3> &values) {
|
|
ERR_FAIL_COND(values.size() != _vertices.size());
|
|
|
|
for (int i = 0; i < _vertices.size(); ++i) {
|
|
Vertex v = _vertices[i];
|
|
|
|
v.normal = values[i];
|
|
|
|
_vertices.set(i, v);
|
|
}
|
|
}
|
|
|
|
void MeshMerger::add_normal(const Vector3 &normal) {
|
|
_last_normal = normal;
|
|
}
|
|
|
|
Vector3 MeshMerger::get_normal(int idx) const {
|
|
return _vertices.get(idx).normal;
|
|
}
|
|
|
|
PoolVector<Color> MeshMerger::get_colors() const {
|
|
PoolVector<Color> arr;
|
|
|
|
arr.resize(_vertices.size());
|
|
for (int i = 0; i < _vertices.size(); ++i) {
|
|
arr.set(i, _vertices.get(i).color);
|
|
}
|
|
|
|
return arr;
|
|
}
|
|
|
|
void MeshMerger::set_colors(const PoolVector<Color> &values) {
|
|
ERR_FAIL_COND(values.size() != _vertices.size());
|
|
|
|
for (int i = 0; i < _vertices.size(); ++i) {
|
|
Vertex v = _vertices[i];
|
|
|
|
v.color = values[i];
|
|
|
|
_vertices.set(i, v);
|
|
}
|
|
}
|
|
|
|
void MeshMerger::add_color(const Color &color) {
|
|
_last_color = color;
|
|
}
|
|
|
|
Color MeshMerger::get_color(const int idx) const {
|
|
return _vertices.get(idx).color;
|
|
}
|
|
|
|
PoolVector<Vector2> MeshMerger::get_uvs() const {
|
|
PoolVector<Vector2> arr;
|
|
|
|
arr.resize(_vertices.size());
|
|
for (int i = 0; i < _vertices.size(); ++i) {
|
|
arr.set(i, _vertices.get(i).uv);
|
|
}
|
|
|
|
return arr;
|
|
}
|
|
|
|
void MeshMerger::set_uvs(const PoolVector<Vector2> &values) {
|
|
ERR_FAIL_COND(values.size() != _vertices.size());
|
|
|
|
for (int i = 0; i < _vertices.size(); ++i) {
|
|
Vertex v = _vertices[i];
|
|
|
|
v.uv = values[i];
|
|
|
|
_vertices.set(i, v);
|
|
}
|
|
}
|
|
|
|
void MeshMerger::add_uv(const Vector2 &uv) {
|
|
_last_uv = uv;
|
|
}
|
|
|
|
Vector2 MeshMerger::get_uv(const int idx) const {
|
|
return _vertices.get(idx).uv;
|
|
}
|
|
|
|
PoolVector<Vector2> MeshMerger::get_uv2s() const {
|
|
PoolVector<Vector2> arr;
|
|
|
|
arr.resize(_vertices.size());
|
|
for (int i = 0; i < _vertices.size(); ++i) {
|
|
arr.set(i, _vertices.get(i).uv2);
|
|
}
|
|
|
|
return arr;
|
|
}
|
|
|
|
void MeshMerger::set_uv2s(const PoolVector<Vector2> &values) {
|
|
ERR_FAIL_COND(values.size() != _vertices.size());
|
|
|
|
for (int i = 0; i < _vertices.size(); ++i) {
|
|
Vertex v = _vertices[i];
|
|
|
|
v.uv2 = values[i];
|
|
|
|
_vertices.set(i, v);
|
|
}
|
|
}
|
|
|
|
void MeshMerger::add_uv2(const Vector2 &uv) {
|
|
_last_uv2 = uv;
|
|
}
|
|
|
|
Vector2 MeshMerger::get_uv2(const int idx) const {
|
|
return _vertices.get(idx).uv2;
|
|
}
|
|
|
|
Vector<int> MeshMerger::get_bones(const int idx) const {
|
|
return _vertices[idx].bones;
|
|
}
|
|
void MeshMerger::add_bones(const Vector<int> &vector) {
|
|
_last_bones = vector;
|
|
}
|
|
|
|
Vector<float> MeshMerger::get_bone_weights(const int idx) const {
|
|
return _vertices[idx].weights;
|
|
}
|
|
void MeshMerger::add_bone_weights(const Vector<float> &arr) {
|
|
_last_weights = arr;
|
|
}
|
|
|
|
PoolVector<int> MeshMerger::get_indices() const {
|
|
return _indices;
|
|
}
|
|
|
|
void MeshMerger::set_indices(const PoolVector<int> &values) {
|
|
_indices = values;
|
|
}
|
|
|
|
int MeshMerger::get_indices_count() const {
|
|
return _indices.size();
|
|
}
|
|
|
|
void MeshMerger::add_indices(const int index) {
|
|
_indices.push_back(index);
|
|
}
|
|
|
|
int MeshMerger::get_index(const int idx) const {
|
|
return _indices.get(idx);
|
|
}
|
|
|
|
void MeshMerger::remove_index(const int idx) {
|
|
_indices.remove(idx);
|
|
}
|
|
|
|
MeshMerger::MeshMerger() {
|
|
_mesher_index = 0;
|
|
_voxel_scale = 1;
|
|
_lod_size = 1;
|
|
_ao_strength = 0.25;
|
|
_base_light_value = 0.5;
|
|
_uv_margin = Rect2(0, 0, 1, 1);
|
|
_format = 0;
|
|
}
|
|
|
|
MeshMerger::~MeshMerger() {
|
|
if (_material.is_valid()) {
|
|
_material.unref();
|
|
}
|
|
}
|
|
|
|
void MeshMerger::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_mesher_index"), &MeshMerger::get_mesher_index);
|
|
ClassDB::bind_method(D_METHOD("set_mesher_index", "value"), &MeshMerger::set_mesher_index);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "mesher_index"), "set_mesher_index", "get_mesher_index");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_format"), &MeshMerger::get_format);
|
|
ClassDB::bind_method(D_METHOD("set_format", "value"), &MeshMerger::set_format);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "format"), "set_format", "get_format");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_material"), &MeshMerger::get_material);
|
|
ClassDB::bind_method(D_METHOD("set_material", "value"), &MeshMerger::set_material);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_voxel_scale"), &MeshMerger::get_voxel_scale);
|
|
ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &MeshMerger::set_voxel_scale);
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_lod_size"), &MeshMerger::get_lod_size);
|
|
ClassDB::bind_method(D_METHOD("set_lod_size", "value"), &MeshMerger::set_lod_size);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_size"), "set_lod_size", "get_lod_size");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ao_strength"), &MeshMerger::get_ao_strength);
|
|
ClassDB::bind_method(D_METHOD("set_ao_strength", "value"), &MeshMerger::set_ao_strength);
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ao_strength"), "set_ao_strength", "get_ao_strength");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_base_light_value"), &MeshMerger::get_base_light_value);
|
|
ClassDB::bind_method(D_METHOD("set_base_light_value", "value"), &MeshMerger::set_base_light_value);
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "base_light_value"), "set_base_light_value", "get_base_light_value");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_uv_margin"), &MeshMerger::get_uv_margin);
|
|
ClassDB::bind_method(D_METHOD("set_uv_margin", "value"), &MeshMerger::set_uv_margin);
|
|
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "uv_margin"), "set_uv_margin", "get_uv_margin");
|
|
|
|
#ifdef MESH_DATA_RESOURCE_PRESENT
|
|
ClassDB::bind_method(D_METHOD("add_mesh_data_resource", "mesh", "transform", "uv_rect"), &MeshMerger::add_mesh_data_resource, DEFVAL(Transform()), DEFVAL(Rect2(0, 0, 1, 1)));
|
|
ClassDB::bind_method(D_METHOD("add_mesh_data_resource_bone", "mesh", "bones", "wrights", "transform", "uv_rect"), &MeshMerger::add_mesh_data_resource_bone, DEFVAL(Transform()), DEFVAL(Rect2(0, 0, 1, 1)));
|
|
#endif
|
|
|
|
BIND_VMETHOD(MethodInfo("_add_mesher", PropertyInfo(Variant::OBJECT, "mesher", PROPERTY_HINT_RESOURCE_TYPE, "MeshMerger")));
|
|
ClassDB::bind_method(D_METHOD("add_mesher", "mesher"), &MeshMerger::add_mesher);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_vertices"), &MeshMerger::get_vertices);
|
|
ClassDB::bind_method(D_METHOD("set_vertices", "values"), &MeshMerger::set_vertices);
|
|
ClassDB::bind_method(D_METHOD("get_vertex_count"), &MeshMerger::get_vertex_count);
|
|
ClassDB::bind_method(D_METHOD("get_vertex", "idx"), &MeshMerger::get_vertex);
|
|
ClassDB::bind_method(D_METHOD("remove_vertex", "idx"), &MeshMerger::remove_vertex);
|
|
ClassDB::bind_method(D_METHOD("add_vertex", "vertex"), &MeshMerger::add_vertex);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_normals"), &MeshMerger::get_normals);
|
|
ClassDB::bind_method(D_METHOD("set_normals", "values"), &MeshMerger::set_normals);
|
|
ClassDB::bind_method(D_METHOD("get_normal", "idx"), &MeshMerger::get_normal);
|
|
ClassDB::bind_method(D_METHOD("add_normal", "normal"), &MeshMerger::add_normal);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_colors"), &MeshMerger::get_colors);
|
|
ClassDB::bind_method(D_METHOD("set_colors", "values"), &MeshMerger::set_colors);
|
|
ClassDB::bind_method(D_METHOD("get_color", "idx"), &MeshMerger::get_color);
|
|
ClassDB::bind_method(D_METHOD("add_color", "color"), &MeshMerger::add_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_uvs"), &MeshMerger::get_uvs);
|
|
ClassDB::bind_method(D_METHOD("set_uvs", "values"), &MeshMerger::set_uvs);
|
|
ClassDB::bind_method(D_METHOD("get_uv", "idx"), &MeshMerger::get_uv);
|
|
ClassDB::bind_method(D_METHOD("add_uv", "uv"), &MeshMerger::add_uv);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_uv2s"), &MeshMerger::get_uv2s);
|
|
ClassDB::bind_method(D_METHOD("set_uv2s", "values"), &MeshMerger::set_uv2s);
|
|
ClassDB::bind_method(D_METHOD("get_uv2", "idx"), &MeshMerger::get_uv2);
|
|
ClassDB::bind_method(D_METHOD("add_uv2", "uv"), &MeshMerger::add_uv2);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_bones", "idx"), &MeshMerger::get_bones);
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ClassDB::bind_method(D_METHOD("add_bones", "arr"), &MeshMerger::add_bones);
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ClassDB::bind_method(D_METHOD("get_bone_weights", "idx"), &MeshMerger::get_bone_weights);
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ClassDB::bind_method(D_METHOD("add_bone_weights", "arr"), &MeshMerger::add_bone_weights);
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ClassDB::bind_method(D_METHOD("get_indices"), &MeshMerger::get_indices);
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ClassDB::bind_method(D_METHOD("set_indices", "values"), &MeshMerger::set_indices);
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ClassDB::bind_method(D_METHOD("get_indices_count"), &MeshMerger::get_indices_count);
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ClassDB::bind_method(D_METHOD("get_index", "idx"), &MeshMerger::get_index);
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ClassDB::bind_method(D_METHOD("remove_index", "idx"), &MeshMerger::remove_index);
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ClassDB::bind_method(D_METHOD("add_indices", "indice"), &MeshMerger::add_indices);
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ClassDB::bind_method(D_METHOD("reset"), &MeshMerger::reset);
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ClassDB::bind_method(D_METHOD("build_mesh"), &MeshMerger::build_mesh);
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ClassDB::bind_method(D_METHOD("build_mesh_into", "mesh_rid"), &MeshMerger::build_mesh_into);
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ClassDB::bind_method(D_METHOD("build_collider"), &MeshMerger::build_collider);
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ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &MeshMerger::generate_normals, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("remove_doubles"), &MeshMerger::remove_doubles);
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ClassDB::bind_method(D_METHOD("remove_doubles_hashed"), &MeshMerger::remove_doubles_hashed);
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}
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