# Mesh Utils Module This is a c++ engine module for the Godot engine, containing my mesh merging utilities. It supports both godot 3.2 and 4.0 (master [last tested commit](https://github.com/godotengine/godot/commit/b7e10141197fdd9b0dbc4cfa7890329510d36540)). Note that since 4.0 is still in very early stages I only check whether it works from time to time. # Pre-built binaries You can grab a pre-built editor binary from the [Broken Seals](https://github.com/Relintai/broken_seals/releases) repo, should you want to. It contains all my modules. # Optional Dependencies [Mesh Data Resource](https://github.com/Relintai/mesh_data_resource): Support for merged meshes, even in gles2. Adds MeshMerger a few helper methods. # MeshUtils Singleton Contains generic algorithms that manipulate meshes. # Mesh Merger Works similarly to SurfaceTool, but it has more utility functions. # Fast Quadratic Mesh Simplifier A port of https://github.com/Whinarn/UnityMeshSimplifier . For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb. Porting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled). I might just return to using the original FQMS. As if meshes are merged together using `MeshUtils.merge_mesh_array`, or `bake_mesh_array_uv` the original algortithm will work fine. Still on the fence about it. # Building 1. Get the source code for the engine. If you want Godot 3.2: ```git clone -b 3.2 https://github.com/godotengine/godot.git godot``` If you want Godot 4.0: ```git clone https://github.com/godotengine/godot.git godot``` 2. Go into Godot's modules directory. ``` cd ./godot/modules/ ``` 3. Clone this repository ``` git clone https://github.com/Relintai/mesh_utils mesh_utils ``` 4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)