|
ffea461bf8
|
Work on fixing compile.
|
2023-01-09 01:17:43 +01:00 |
|
|
b52a261c31
|
Don't just ignore not having array format normal by generating normals in MeshMerger. This was probably some debug logic that I managed to forget about.
|
2022-02-16 20:03:26 +01:00 |
|
|
6d9750290e
|
Updated copyright headers.
|
2022-01-12 22:11:44 +01:00 |
|
|
e0ee26fc61
|
Make sure to actually use the vector write proxies.
|
2021-08-11 18:39:03 +02:00 |
|
|
6725a4906c
|
Update the copyright texts for 2021.
|
2021-04-19 10:13:31 +02:00 |
|
|
ec76756ff0
|
4.0 compile fix.
|
2020-06-20 22:37:14 +02:00 |
|
|
a841b0ece0
|
Added a new MeshMerger class. It's based on VoxelMesher.
|
2020-05-30 14:01:17 +02:00 |
|