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https://github.com/Relintai/mesh_utils.git
synced 2024-11-14 10:27:45 +01:00
Make sure to actually use the vector write proxies.
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aa47e344fd
commit
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@ -147,7 +147,11 @@ Array MeshMerger::build_mesh() {
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#endif
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for (int i = 0; i < _vertices.size(); ++i) {
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#if !GODOT4
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w[i] = _vertices[i].vertex;
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#else
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array.set(i, _vertices[i].vertex);
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#endif
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}
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#if !GODOT4
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@ -169,7 +173,11 @@ Array MeshMerger::build_mesh() {
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#endif
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for (int i = 0; i < _vertices.size(); ++i) {
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#if !GODOT4
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w[i] = _vertices[i].normal;
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#else
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array.set(i, _vertices[i].normal);
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#endif
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}
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#if !GODOT4
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@ -186,7 +194,11 @@ Array MeshMerger::build_mesh() {
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#endif
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for (int i = 0; i < _vertices.size(); ++i) {
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#if !GODOT4
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w[i] = _vertices[i].color;
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#else
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array.set(i, _vertices[i].color);
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#endif
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}
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#if !GODOT4
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@ -203,7 +215,11 @@ Array MeshMerger::build_mesh() {
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#endif
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for (int i = 0; i < _vertices.size(); ++i) {
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#if !GODOT4
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w[i] = _vertices[i].uv;
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#else
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array.set(i, _vertices[i].uv);
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#endif
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}
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#if !GODOT4
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@ -221,7 +237,11 @@ Array MeshMerger::build_mesh() {
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#endif
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for (int i = 0; i < _vertices.size(); ++i) {
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#if !GODOT4
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w[i] = _vertices[i].uv2;
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#else
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array.set(i, _vertices[i].uv2);
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#endif
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}
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#if !GODOT4
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@ -295,7 +315,11 @@ Array MeshMerger::build_mesh() {
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#endif
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for (int i = 0; i < _indices.size(); ++i) {
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#if !GODOT4
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w[i] = _indices[i];
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#else
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array.set(i, _indices[i]);
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#endif
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}
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#if !GODOT4
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