2020-05-24 21:34:44 +02:00
|
|
|
/*
|
2021-04-19 10:13:31 +02:00
|
|
|
Copyright (c) 2019-2021 Péter Magyar
|
2020-05-24 21:34:44 +02:00
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
|
|
copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
|
|
SOFTWARE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef MESH_UTILS_H
|
|
|
|
#define MESH_UTILS_H
|
|
|
|
|
2021-02-06 11:49:29 +01:00
|
|
|
#include "core/version.h"
|
|
|
|
|
|
|
|
#if VERSION_MAJOR > 3
|
|
|
|
#include "core/object/object.h"
|
|
|
|
#else
|
2020-05-24 21:34:44 +02:00
|
|
|
#include "core/object.h"
|
2021-02-06 11:49:29 +01:00
|
|
|
#endif
|
2020-05-24 21:34:44 +02:00
|
|
|
|
2020-05-30 18:37:27 +02:00
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
|
2020-06-20 22:37:14 +02:00
|
|
|
#include "defines.h"
|
|
|
|
|
|
|
|
#if GODOT4
|
|
|
|
#define Texture Texture2D
|
|
|
|
#endif
|
|
|
|
|
2020-05-24 21:34:44 +02:00
|
|
|
class MeshUtils : public Object {
|
|
|
|
GDCLASS(MeshUtils, Object);
|
|
|
|
|
|
|
|
public:
|
|
|
|
static MeshUtils *get_singleton();
|
|
|
|
|
2020-05-30 18:37:27 +02:00
|
|
|
Array merge_mesh_array(Array arr) const;
|
|
|
|
Array bake_mesh_array_uv(Array arr, Ref<Texture> tex, float mul_color = 0.7) const;
|
2021-07-19 17:58:50 +02:00
|
|
|
//If normals are present they need to match too to be removed
|
|
|
|
Array remove_doubles(Array arr) const;
|
|
|
|
//Normals are always interpolated, merged
|
|
|
|
Array remove_doubles_interpolate_normals(Array arr) const;
|
2020-05-30 18:37:27 +02:00
|
|
|
|
2020-05-24 21:34:44 +02:00
|
|
|
MeshUtils();
|
|
|
|
~MeshUtils();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
private:
|
|
|
|
static MeshUtils *_instance;
|
|
|
|
};
|
|
|
|
|
2020-06-20 22:37:14 +02:00
|
|
|
#if GODOT4
|
|
|
|
#undef Texture
|
|
|
|
#endif
|
|
|
|
|
2020-05-24 21:34:44 +02:00
|
|
|
#endif
|