mirror of
https://github.com/Relintai/mesh_data_resource.git
synced 2024-11-22 10:57:56 +01:00
90 lines
2.4 KiB
C++
90 lines
2.4 KiB
C++
/*
|
|
Copyright (c) 2020-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#ifndef PROP_MESH_DATA_INSTANCE_H
|
|
#define PROP_MESH_DATA_INSTANCE_H
|
|
|
|
#include "core/version.h"
|
|
#include "scene/resources/texture.h"
|
|
|
|
#if VERSION_MAJOR < 4
|
|
#include "scene/3d/visual_instance.h"
|
|
#else
|
|
#include "scene/3d/node_3d.h"
|
|
|
|
#define SpatialMaterial StandardMaterial3D
|
|
#define Spatial Node3D
|
|
#define Texture Texture2D
|
|
#endif
|
|
|
|
#include "core/math/vector3.h"
|
|
|
|
#include "../mesh_data_resource.h"
|
|
|
|
class PropInstance;
|
|
|
|
class MeshDataInstance : public GeometryInstance {
|
|
GDCLASS(MeshDataInstance, GeometryInstance);
|
|
|
|
public:
|
|
bool get_snap_to_mesh() const;
|
|
void set_snap_to_mesh(const bool value);
|
|
|
|
Vector3 get_snap_axis() const;
|
|
void set_snap_axis(const Vector3 &value);
|
|
|
|
Ref<MeshDataResource> get_mesh_data();
|
|
void set_mesh_data(const Ref<MeshDataResource> &mesh);
|
|
|
|
Ref<Texture> get_texture();
|
|
void set_texture(const Ref<Texture> &texture);
|
|
|
|
Ref<Material> get_material();
|
|
void set_material(const Ref<Material> &mat);
|
|
|
|
AABB get_aabb() const;
|
|
PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
|
|
|
|
void refresh();
|
|
void setup_material_texture();
|
|
void free_meshes();
|
|
|
|
MeshDataInstance();
|
|
~MeshDataInstance();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
bool _dirty;
|
|
bool _snap_to_mesh;
|
|
Vector3 _snap_axis;
|
|
Ref<MeshDataResource> _mesh;
|
|
Ref<Texture> _texture;
|
|
Ref<Material> _material;
|
|
|
|
RID _mesh_rid;
|
|
};
|
|
|
|
#endif
|