A Godot c++ engine module. It adds a different data-only mesh type with an importer, so mesh data is available even on gles2.
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2020-06-29 00:16:09 +02:00
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nodes Added a MeshDataInstance node. 2020-06-27 21:44:45 +02:00
plugin_collada Implemented collision shape scaling. 2020-06-29 00:16:09 +02:00
plugin_gltf Implemented collision shape scaling. 2020-06-29 00:16:09 +02:00
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config.py Added a MeshDataInstance node. 2020-06-27 21:44:45 +02:00
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mesh_data_resource.cpp Added collider shape generation support. Also removed a leftover debug print. 2020-06-21 16:29:28 +02:00
mesh_data_resource.h Added collider shape generation support. Also removed a leftover debug print. 2020-06-21 16:29:28 +02:00
README.md
register_types.cpp Added a MeshDataInstance node. 2020-06-27 21:44:45 +02:00
register_types.h
SCsub Added a MeshDataInstance node. 2020-06-27 21:44:45 +02:00

mesh_data_resource

GODOT mesh importer engine module for easy mesh merging.