mirror of
https://github.com/Relintai/mesh_data_resource.git
synced 2025-02-20 17:14:31 +01:00
92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
#include "mesh_data_instance.h"
|
|
|
|
bool MeshDataInstance::get_snap_to_mesh() const {
|
|
return _snap_to_mesh;
|
|
}
|
|
void MeshDataInstance::set_snap_to_mesh(const bool value) {
|
|
_snap_to_mesh = value;
|
|
}
|
|
|
|
Vector3 MeshDataInstance::get_snap_axis() const {
|
|
return _snap_axis;
|
|
}
|
|
void MeshDataInstance::set_snap_axis(const Vector3 &value) {
|
|
_snap_axis = value;
|
|
}
|
|
|
|
Ref<MeshDataResource> MeshDataInstance::get_mesh() {
|
|
return _mesh;
|
|
}
|
|
void MeshDataInstance::set_mesh(const Ref<MeshDataResource> &mesh) {
|
|
_mesh = mesh;
|
|
}
|
|
|
|
Ref<Texture> MeshDataInstance::get_texture() {
|
|
return _texture;
|
|
}
|
|
void MeshDataInstance::set_texture(const Ref<Texture> &texture) {
|
|
_texture = texture;
|
|
}
|
|
|
|
MeshDataInstance::MeshDataInstance() {
|
|
_snap_to_mesh = false;
|
|
_snap_axis = Vector3(0, -1, 0);
|
|
}
|
|
MeshDataInstance::~MeshDataInstance() {
|
|
_mesh.unref();
|
|
_texture.unref();
|
|
}
|
|
|
|
void MeshDataInstance::notification(int p_what) {
|
|
/*
|
|
switch (p_what) {
|
|
case NOTIFICATION_READY: {
|
|
if (get_parent() == NULL)
|
|
return;
|
|
}
|
|
//fallthrough
|
|
case NOTIFICATION_PARENTED: {
|
|
Node *n = this;
|
|
|
|
while (n) {
|
|
|
|
PropInstance *pi = Object::cast_to<PropInstance>(n);
|
|
|
|
if (pi) {
|
|
_owner = pi;
|
|
pi->register_prop_mesh_data_instance(this);
|
|
return;
|
|
}
|
|
|
|
n = n->get_parent();
|
|
}
|
|
|
|
} break;
|
|
case NOTIFICATION_EXIT_TREE:
|
|
case NOTIFICATION_UNPARENTED: {
|
|
if (_owner) {
|
|
_owner->unregister_prop_mesh_data_instance(this);
|
|
}
|
|
break;
|
|
}
|
|
}*/
|
|
}
|
|
|
|
void MeshDataInstance::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &MeshDataInstance::get_snap_to_mesh);
|
|
ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &MeshDataInstance::set_snap_to_mesh);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_snap_axis"), &MeshDataInstance::get_snap_axis);
|
|
ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &MeshDataInstance::set_snap_axis);
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshDataInstance::get_mesh);
|
|
ClassDB::bind_method(D_METHOD("set_mesh", "value"), &MeshDataInstance::set_mesh);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_texture"), &MeshDataInstance::get_texture);
|
|
ClassDB::bind_method(D_METHOD("set_texture", "value"), &MeshDataInstance::set_texture);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
|
|
}
|