/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "prop_2d_data_mesh_data.h" #if PROPS_2D_PRESENT #include "../nodes/mesh_data_instance.h" #include "scene/resources/material.h" Ref Prop2DDataMeshData::get_mesh() const { return _mesh; } void Prop2DDataMeshData::set_mesh(const Ref mesh) { _mesh = mesh; } Ref Prop2DDataMeshData::get_texture() const { return _texture; } void Prop2DDataMeshData::set_texture(const Ref texture) { _texture = texture; } bool Prop2DDataMeshData::get_snap_to_mesh() { return _snap_to_mesh; } void Prop2DDataMeshData::set_snap_to_mesh(bool value) { _snap_to_mesh = value; } Vector3 Prop2DDataMeshData::get_snap_axis() { return _snap_axis; } void Prop2DDataMeshData::set_snap_axis(Vector3 value) { _snap_axis = value; } #if TEXTURE_PACKER_PRESENT void Prop2DDataMeshData::_add_textures_into(Ref texture_packer) { if (get_texture().is_valid()) { texture_packer->add_texture(get_texture()); } } #endif bool Prop2DDataMeshData::_processor_handles(Node *node) { MeshDataInstance *i = Object::cast_to(node); return i; } void Prop2DDataMeshData::_processor_process(Ref prop_data, Node *node, const Transform2D &transform, Ref entry) { MeshDataInstance *i = Object::cast_to(node); ERR_FAIL_COND(!i); Ref m; if (entry.is_valid()) { m = entry; } else { m.instantiate(); } m->set_mesh(i->get_mesh_data()); m->set_texture(i->get_texture()); Prop2DDataEntry::_processor_process(prop_data, node, transform, m); } Node *Prop2DDataMeshData::_processor_get_node_for(const Transform2D &transform, Node *node) { MeshDataInstance *i = nullptr; if (!node) { i = memnew(MeshDataInstance); } else { i = Object::cast_to(node); } i->set_texture(get_texture()); i->set_mesh_data(get_mesh()); return Prop2DDataEntry::_processor_get_node_for(transform, i); } Prop2DDataMeshData::Prop2DDataMeshData() { _snap_to_mesh = false; _snap_axis = Vector3(0, 1, 0); } Prop2DDataMeshData::~Prop2DDataMeshData() { if (_mesh.is_valid()) _mesh.unref(); } void Prop2DDataMeshData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh"), &Prop2DDataMeshData::get_mesh); ClassDB::bind_method(D_METHOD("set_mesh", "value"), &Prop2DDataMeshData::set_mesh); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh"); ClassDB::bind_method(D_METHOD("get_texture"), &Prop2DDataMeshData::get_texture); ClassDB::bind_method(D_METHOD("set_texture", "value"), &Prop2DDataMeshData::set_texture); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &Prop2DDataMeshData::get_snap_to_mesh); ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &Prop2DDataMeshData::set_snap_to_mesh); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh"); ClassDB::bind_method(D_METHOD("get_snap_axis"), &Prop2DDataMeshData::get_snap_axis); ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &Prop2DDataMeshData::set_snap_axis); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis"); #if TEXTURE_PACKER_PRESENT ClassDB::bind_method(D_METHOD("_add_textures_into", "texture_packer"), &Prop2DDataMeshData::_add_textures_into); #endif } #endif