/* Copyright (c) 2020-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef PROP_MESH_DATA_INSTANCE_2D_H #define PROP_MESH_DATA_INSTANCE_2D_H #include "core/version.h" #include "scene/resources/texture.h" #include "scene/2d/node_2d.h" #include "core/math/vector3.h" #include "../mesh_data_resource.h" class PropInstance; class MeshDataInstance2D : public Node2D { GDCLASS(MeshDataInstance2D, Node2D); public: Ref get_mesh_data(); void set_mesh_data(const Ref &mesh); Ref get_texture(); void set_texture(const Ref &texture); Ref get_normal_map(); void set_normal_map(const Ref &texture); void refresh(); #ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; #endif MeshDataInstance2D(); ~MeshDataInstance2D(); protected: void _notification(int p_what); static void _bind_methods(); private: Ref _mesh; Ref _texture; Ref _normal_map; RID _mesh_rid; }; #endif