# Mesh data resource Module A c++ Godot engine module, that adds a resource, which contains raw mesh data for merging and collider information. The module also comes with importers (gltf, and collada for now), you can import 3d models as MeshDataResources with these. ## Optional Dependencies `https://github.com/Relintai/props`: If present, you also get a prop importer for MeshDataInstances. ## Pre-built binaries You can grab a pre-built editor binary from the [Broken Seals](https://github.com/Relintai/broken_seals/releases) repo, should you want to. It contains all my modules. ## MeshDataResource The resource that holds mesh and collider data. ## MeshDataResourceCollection Holds a list of MeshDataResources. ## MeshDataInstance You can easily put MeshDataResources into the scene with these. They are equivalent to MeshInstances, except they work with MeshDataResources. ## Importers In order to import a 3d model as a MeshDataResource, select the model, go to the import tab, and switch the import type to ` MDR`. Like: ![Import Tab](screenshots/import.png) If you set the import type to single, the importers will convert the first model that they encounter into a MeshDataResource, then save that, if you set it to multiple, you get a MeshDataResourceCollection as the main resource, and also all encountered models as files separately. Since MeshDataResource can hold collider information, these importers can create this for you. There are quite a few options for it: ![Colliders](screenshots/import2.png) ## Building 1. Get the source code for the engine. If you want Godot 3.2: ```git clone -b 3.2 https://github.com/godotengine/godot.git godot``` If you want Godot 4.0: ```git clone https://github.com/godotengine/godot.git godot``` 2. Go into Godot's modules directory. ``` cd ./godot/modules/ ``` 3. Clone this repository ``` git clone https://github.com/Relintai/mesh_data_resource mesh_data_resource ``` 4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)