#include "mesh_data_instance.h" #if TEXTURE_PACKER_PRESENT #include "../../texture_packer/texture_resource/packer_image_resource.h" #endif #include "core/image.h" bool MeshDataInstance::get_snap_to_mesh() const { return _snap_to_mesh; } void MeshDataInstance::set_snap_to_mesh(const bool value) { _snap_to_mesh = value; } Vector3 MeshDataInstance::get_snap_axis() const { return _snap_axis; } void MeshDataInstance::set_snap_axis(const Vector3 &value) { _snap_axis = value; } Ref MeshDataInstance::get_mesh_data() { return _mesh; } void MeshDataInstance::set_mesh_data(const Ref &mesh) { if (_mesh == mesh) { return; } _mesh = mesh; if (_mesh.is_valid() && is_inside_tree()) { setup_mesh(); } } Ref MeshDataInstance::get_texture() { return _texture; } void MeshDataInstance::set_texture(const Ref &texture) { _texture = texture; setup_material_texture(); } Ref MeshDataInstance::get_material() { return _material; } void MeshDataInstance::set_material(const Ref &mat) { _material = mat; setup_material_texture(); } void MeshDataInstance::setup_mesh() { if (!_mesh.is_valid()) { return; } Array arr = _mesh->get_array(); Ref mesh = get_mesh(); if (!mesh.is_valid()) { mesh.instance(); } for (int i = 0; i < mesh->get_surface_count(); ++i) { mesh->surface_remove(i); } mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arr); if (_material.is_valid() && mesh->get_surface_count() > 0) { mesh->surface_set_material(0, _material); } if (get_mesh() == mesh) { return; } set_mesh(mesh); } void MeshDataInstance::setup_material_texture() { if (!_texture.is_valid()) { return; } if (_material.is_valid()) { Ref sm = _material; if (!sm.is_valid()) { return; } #if TEXTURE_PACKER_PRESENT Ref r = _texture; if (r.is_valid()) { Ref i = r->get_data(); Ref tex; tex.instance(); tex->create_from_image(i, 0); if (sm.is_valid()) { sm->set_texture(SpatialMaterial::TEXTURE_ALBEDO, tex); } return; } #endif sm->set_texture(SpatialMaterial::TEXTURE_ALBEDO, _texture); } } MeshDataInstance::MeshDataInstance() { _snap_to_mesh = false; _snap_axis = Vector3(0, -1, 0); } MeshDataInstance::~MeshDataInstance() { _mesh.unref(); _texture.unref(); } /* void MeshDataInstance::notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (get_parent() == NULL) return; } } } */ void MeshDataInstance::_bind_methods() { ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &MeshDataInstance::get_snap_to_mesh); ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &MeshDataInstance::set_snap_to_mesh); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh"); ClassDB::bind_method(D_METHOD("get_snap_axis"), &MeshDataInstance::get_snap_axis); ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &MeshDataInstance::set_snap_axis); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis"); ClassDB::bind_method(D_METHOD("get_mesh_data"), &MeshDataInstance::get_mesh_data); ClassDB::bind_method(D_METHOD("set_mesh_data", "value"), &MeshDataInstance::set_mesh_data); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_data", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh_data", "get_mesh_data"); ClassDB::bind_method(D_METHOD("get_texture"), &MeshDataInstance::get_texture); ClassDB::bind_method(D_METHOD("set_texture", "value"), &MeshDataInstance::set_texture); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ClassDB::bind_method(D_METHOD("get_material"), &MeshDataInstance::get_material); ClassDB::bind_method(D_METHOD("set_material", "value"), &MeshDataInstance::set_material); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material"); }