/* Copyright (c) 2019-2021 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "mdr_import_plugin_base.h" #include "core/version.h" #if VERSION_MAJOR < 4 #include "scene/resources/box_shape.h" #include "scene/resources/capsule_shape.h" #include "scene/resources/concave_polygon_shape.h" #include "scene/resources/convex_polygon_shape.h" #include "scene/resources/cylinder_shape.h" #include "scene/resources/shape.h" #include "scene/resources/sphere_shape.h" #else #include "scene/resources/box_shape_3d.h" #include "scene/resources/capsule_shape_3d.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" #include "scene/resources/cylinder_shape_3d.h" #include "scene/resources/shape_3d.h" #include "scene/resources/sphere_shape_3d.h" #define BoxShape BoxShape3D #define CapsuleShape CapsuleShape3D #define ConcavePolygonShape ConcavePolygonShape3D #define ConvexPolygonShape ConvexPolygonShape3D #define CylinderShape CylinderShape3D #define Shape Shape3D #define SphereShape SphereShape3D #define PoolVector3Array PackedVector3Array #define PoolVector2Array PackedVector2Array #define PoolColorArray PackedColorArray #define PoolIntArray PackedInt64Array #define PoolRealArray PackedFloat32Array #define PoolByteArray PackedByteArray typedef class RenderingServer VisualServer; typedef class RenderingServer VS; template class Vector; template using PoolVector = Vector; #endif #if MESH_UTILS_PRESENT #include "../../mesh_utils/mesh_utils.h" #endif const String MDRImportPluginBase::BINDING_MDR_IMPORT_TYPE = "Single,Multiple"; const String MDRImportPluginBase::BINDING_MDR_OPTIMIZATION_TYPE = "Off" #if MESH_UTILS_PRESENT ",Remove Doubles,Remove Doubles Interpolate Normals" #endif ; void MDRImportPluginBase::get_import_options(List *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_type", PROPERTY_HINT_ENUM, BINDING_MDR_IMPORT_TYPE), MDRImportPluginBase::MDR_IMPORT_TIME_SINGLE)); #if MESH_UTILS_PRESENT //Normal remove doubles should be the default if mesh utils present as it shouldn't visibly change the mesh r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "optimization_type", PROPERTY_HINT_ENUM, BINDING_MDR_OPTIMIZATION_TYPE), MDRImportPluginBase::MDR_OPTIMIZATION_REMOVE_DOUBLES)); #else r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "optimization_type", PROPERTY_HINT_ENUM, BINDING_MDR_OPTIMIZATION_TYPE), MDRImportPluginBase::MDR_OPTIMIZATION_OFF)); #endif r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "collider_type", PROPERTY_HINT_ENUM, MeshDataResource::BINDING_STRING_COLLIDER_TYPE), MeshDataResource::COLLIDER_TYPE_NONE)); r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "offset"), Vector3(0, 0, 0))); r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "rotation"), Vector3(0, 0, 0))); r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale"), Vector3(1, 1, 1))); } bool MDRImportPluginBase::get_option_visibility(const String &p_option, const Map &p_options) const { return true; } Error MDRImportPluginBase::process_node(Node *n, const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files, Variant *r_metadata) { MDRImportPluginBase::MDRImportType type = static_cast(static_cast(p_options["import_type"])); switch (type) { case MDR_IMPORT_TIME_SINGLE: { return process_node_single(n, p_source_file, p_save_path, p_options, r_platform_variants, r_gen_files, r_metadata); } //case MDR_IMPORT_TIME_SINGLE_MERGED: { // ERR_FAIL_V_MSG(Error::ERR_UNAVAILABLE, "import type Single Merged is not yet implemented! " + p_source_file); //} case MDR_IMPORT_TIME_MULTIPLE: { Ref coll; coll.instance(); process_node_multi(n, p_source_file, p_save_path, p_options, r_platform_variants, r_gen_files, r_metadata, coll); return ResourceSaver::save(p_save_path + "." + get_save_extension(), coll); } //case MDR_IMPORT_TIME_SINGLE_WITH_SEPARATED_BONES: { // return process_node_single_separated_bones(n, p_source_file, p_save_path, p_options, r_platform_variants, r_gen_files, r_metadata); //} } return Error::ERR_PARSE_ERROR; } int MDRImportPluginBase::get_mesh_count(Node *n) { int count = 0; for (int i = 0; i < n->get_child_count(); ++i) { Node *c = n->get_child(i); if (Object::cast_to(c)) { ++count; } count += get_mesh_count(c); } return count; } Error MDRImportPluginBase::process_node_single(Node *n, const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files, Variant *r_metadata) { #if MESH_UTILS_PRESENT MDRImportPluginBase::MDROptimizationType optimization_type = static_cast(static_cast(p_options["optimization_type"])); #endif MeshDataResource::ColliderType collider_type = static_cast(static_cast(p_options["collider_type"])); Vector3 scale = p_options["scale"]; ERR_FAIL_COND_V(n == NULL, Error::ERR_PARSE_ERROR); for (int i = 0; i < n->get_child_count(); ++i) { Node *c = n->get_child(i); if (Object::cast_to(c)) { MeshInstance *mi = Object::cast_to(c); Ref mdr = get_mesh(mi, p_options, collider_type, scale); #if MESH_UTILS_PRESENT switch (optimization_type) { case MDR_OPTIMIZATION_OFF: break; case MDR_OPTIMIZATION_REMOVE_DOUBLES: mdr->set_array(MeshUtils::get_singleton()->remove_doubles(mdr->get_array())); break; case MDR_OPTIMIZATION_REMOVE_DOUBLES_INTERPOLATE_NORMALS: mdr->set_array(MeshUtils::get_singleton()->remove_doubles_interpolate_normals(mdr->get_array())); break; } #endif ERR_FAIL_COND_V(!mdr.is_valid(), Error::ERR_PARSE_ERROR); return ResourceSaver::save(p_save_path + "." + get_save_extension(), mdr); } if (process_node_single(c, p_source_file, p_save_path, p_options, r_platform_variants, r_gen_files, r_metadata) == Error::OK) { return Error::OK; } } return Error::ERR_PARSE_ERROR; } Error MDRImportPluginBase::process_node_single_separated_bones(Node *n, const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files, Variant *r_metadata) { #if MESH_UTILS_PRESENT MDRImportPluginBase::MDROptimizationType optimization_type = static_cast(static_cast(p_options["optimization_type"])); #endif MeshDataResource::ColliderType collider_type = static_cast(static_cast(p_options["collider_type"])); Vector3 scale = p_options["scale"]; ERR_FAIL_COND_V(n == NULL, Error::ERR_PARSE_ERROR); for (int i = 0; i < n->get_child_count(); ++i) { Node *c = n->get_child(i); if (Object::cast_to(c)) { Ref coll; coll.instance(); MeshInstance *mi = Object::cast_to(c); Ref mesh = mi->get_mesh(); if (!mesh.is_valid()) continue; Vector arrays = split_mesh_bones(mesh); for (int j = 0; j < arrays.size(); ++j) { Array arr = arrays[j]; Ref mdr = get_mesh_arrays(arr, p_options, collider_type, scale); if (!mdr.is_valid()) continue; #if MESH_UTILS_PRESENT switch (optimization_type) { case MDR_OPTIMIZATION_OFF: break; case MDR_OPTIMIZATION_REMOVE_DOUBLES: mdr->set_array(MeshUtils::get_singleton()->remove_doubles(mdr->get_array())); break; case MDR_OPTIMIZATION_REMOVE_DOUBLES_INTERPOLATE_NORMALS: mdr->set_array(MeshUtils::get_singleton()->remove_doubles_interpolate_normals(mdr->get_array())); break; } #endif String node_name = c->get_name(); node_name = node_name.to_lower(); String filename = p_source_file.get_basename() + "_" + node_name + "_" + String::num(j) + "." + get_save_extension(); Error err = ResourceSaver::save(filename, mdr); ERR_CONTINUE(err != Error::OK); Ref mdrl = ResourceLoader::load(filename); coll->add_mdr(mdrl); } return ResourceSaver::save(p_save_path + "." + get_save_extension(), coll); } if (process_node_single_separated_bones(c, p_source_file, p_save_path, p_options, r_platform_variants, r_gen_files, r_metadata) == Error::OK) { return Error::OK; } } return Error::ERR_PARSE_ERROR; } Error MDRImportPluginBase::process_node_multi(Node *n, const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files, Variant *r_metadata, Ref coll) { #if MESH_UTILS_PRESENT MDRImportPluginBase::MDROptimizationType optimization_type = static_cast(static_cast(p_options["optimization_type"])); #endif MeshDataResource::ColliderType collider_type = static_cast(static_cast(p_options["collider_type"])); Vector3 scale = p_options["scale"]; ERR_FAIL_COND_V(n == NULL, Error::ERR_PARSE_ERROR); for (int i = 0; i < n->get_child_count(); ++i) { Node *c = n->get_child(i); if (Object::cast_to(c)) { MeshInstance *mi = Object::cast_to(c); Ref mdr = get_mesh(mi, p_options, collider_type, scale); #if MESH_UTILS_PRESENT switch (optimization_type) { case MDR_OPTIMIZATION_OFF: break; case MDR_OPTIMIZATION_REMOVE_DOUBLES: mdr->set_array(MeshUtils::get_singleton()->remove_doubles(mdr->get_array())); break; case MDR_OPTIMIZATION_REMOVE_DOUBLES_INTERPOLATE_NORMALS: mdr->set_array(MeshUtils::get_singleton()->remove_doubles_interpolate_normals(mdr->get_array())); break; } #endif String node_name = c->get_name(); node_name = node_name.to_lower(); String filename = p_source_file.get_basename() + "_" + node_name + "." + get_save_extension(); Error err = ResourceSaver::save(filename, mdr); Ref mdrl = ResourceLoader::load(filename); coll->add_mdr(mdrl); if (err != Error::OK) { return err; } } process_node_multi(c, p_source_file, p_save_path, p_options, r_platform_variants, r_gen_files, r_metadata, coll); } return Error::OK; } Ref MDRImportPluginBase::get_mesh(MeshInstance *mi, const Map &p_options, MeshDataResource::ColliderType collider_type, Vector3 scale) { Ref mesh = mi->get_mesh(); if (mesh.is_valid()) { Ref mdr; mdr.instance(); Array arrays = mesh->surface_get_arrays(0); mdr->set_array(apply_transforms(arrays, p_options)); if (collider_type == MeshDataResource::COLLIDER_TYPE_TRIMESH_COLLISION_SHAPE) { Ref m; m.instance(); m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array()); Ref shape = m->create_trimesh_shape(); if (!shape.is_null()) { mdr->add_collision_shape(Transform(), scale_shape(shape, scale)); } } else if (collider_type == MeshDataResource::COLLIDER_TYPE_SINGLE_CONVEX_COLLISION_SHAPE) { Ref m; m.instance(); m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array()); Ref shape = mesh->create_convex_shape(); if (!shape.is_null()) { mdr->add_collision_shape(Transform(), scale_shape(shape, scale)); } } else if (collider_type == MeshDataResource::COLLIDER_TYPE_MULTIPLE_CONVEX_COLLISION_SHAPES) { Ref m; m.instance(); m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array()); Vector> shapes = mesh->convex_decompose(); for (int j = 0; j < shapes.size(); ++j) { scale_shape(shapes[j], scale); } for (int j = 0; j < shapes.size(); ++j) { mdr->add_collision_shape(Transform(), shapes[j]); } } else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_BOX) { Ref m; m.instance(); m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array()); Ref shape; shape.instance(); AABB aabb = m->get_aabb(); Vector3 size = aabb.get_size(); #if VERSION_MAJOR > 3 shape->set_size(size * 0.5); #else shape->set_extents(size * 0.5); #endif Vector3 pos = aabb.position; pos += size / 2.0; Transform t; t.origin = pos; mdr->add_collision_shape(t, shape); } else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CAPSULE) { Ref m; m.instance(); m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array()); Ref shape; shape.instance(); AABB aabb = m->get_aabb(); Vector3 size = aabb.get_size(); shape->set_height(size.y * 0.5); shape->set_radius(MIN(size.x, size.z) * 0.5); Vector3 pos = aabb.position; pos += size / 2.0; Transform t = Transform(Basis().rotated(Vector3(1, 0, 0), M_PI_2)); t.origin = pos; mdr->add_collision_shape(t, shape); } else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CYLINDER) { Ref m; m.instance(); m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array()); Ref shape; shape.instance(); AABB aabb = m->get_aabb(); Vector3 size = aabb.get_size(); shape->set_height(size.y * 0.5); shape->set_radius(MIN(size.x, size.z) * 0.5); Vector3 pos = aabb.position; pos += size / 2.0; Transform t; t.origin = pos; mdr->add_collision_shape(t, shape); } else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_SPHERE) { Ref m; m.instance(); m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array()); Ref shape; shape.instance(); AABB aabb = m->get_aabb(); Vector3 size = aabb.get_size(); shape->set_radius(MIN(size.x, MIN(size.y, size.z)) * 0.5); Vector3 mid = aabb.get_size() / 2.0; Transform t; t.origin = aabb.position + mid; mdr->add_collision_shape(t, shape); } return mdr; } return Ref(); } Ref MDRImportPluginBase::get_mesh_arrays(Array &arrs, const Map &p_options, MeshDataResource::ColliderType collider_type, Vector3 scale) { ERR_FAIL_COND_V(arrs.size() < VS::ARRAY_MAX, Ref()); Ref mesh; mesh.instance(); mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrs); ERR_FAIL_COND_V(mesh->get_surface_count() == 0, Ref()); Ref mdr; mdr.instance(); Array arrays = mesh->surface_get_arrays(0); mdr->set_array(apply_transforms(arrays, p_options)); if (collider_type == MeshDataResource::COLLIDER_TYPE_TRIMESH_COLLISION_SHAPE) { Ref m; m.instance(); m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array()); Ref shape = m->create_trimesh_shape(); if (!shape.is_null()) { mdr->add_collision_shape(Transform(), scale_shape(shape, scale)); } } else if (collider_type == MeshDataResource::COLLIDER_TYPE_SINGLE_CONVEX_COLLISION_SHAPE) { Ref m; m.instance(); m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array()); Ref shape = mesh->create_convex_shape(); if (!shape.is_null()) { mdr->add_collision_shape(Transform(), scale_shape(shape, scale)); } } else if (collider_type == MeshDataResource::COLLIDER_TYPE_MULTIPLE_CONVEX_COLLISION_SHAPES) { Ref m; m.instance(); m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array()); Vector> shapes = mesh->convex_decompose(); for (int j = 0; j < shapes.size(); ++j) { scale_shape(shapes[j], scale); } for (int j = 0; j < shapes.size(); ++j) { mdr->add_collision_shape(Transform(), shapes[j]); } } else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_BOX) { Ref m; m.instance(); m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array()); Ref shape; shape.instance(); AABB aabb = m->get_aabb(); Vector3 size = aabb.get_size(); #if VERSION_MAJOR > 3 shape->set_size(size * 0.5); #else shape->set_extents(size * 0.5); #endif Vector3 pos = aabb.position; pos += size / 2.0; Transform t; t.origin = pos; mdr->add_collision_shape(t, shape); } else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CAPSULE) { Ref m; m.instance(); m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array()); Ref shape; shape.instance(); AABB aabb = m->get_aabb(); Vector3 size = aabb.get_size(); shape->set_height(size.y * 0.5); shape->set_radius(MIN(size.x, size.z) * 0.5); Vector3 pos = aabb.position; pos += size / 2.0; Transform t = Transform(Basis().rotated(Vector3(1, 0, 0), M_PI_2)); t.origin = pos; mdr->add_collision_shape(t, shape); } else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CYLINDER) { Ref m; m.instance(); m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array()); Ref shape; shape.instance(); AABB aabb = m->get_aabb(); Vector3 size = aabb.get_size(); shape->set_height(size.y * 0.5); shape->set_radius(MIN(size.x, size.z) * 0.5); Vector3 pos = aabb.position; pos += size / 2.0; Transform t; t.origin = pos; mdr->add_collision_shape(t, shape); } else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_SPHERE) { Ref m; m.instance(); m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array()); Ref shape; shape.instance(); AABB aabb = m->get_aabb(); Vector3 size = aabb.get_size(); shape->set_radius(MIN(size.x, MIN(size.y, size.z)) * 0.5); Vector3 mid = aabb.get_size() / 2.0; Transform t; t.origin = aabb.position + mid; mdr->add_collision_shape(t, shape); } return mdr; } Vector MDRImportPluginBase::split_mesh_bones(Ref mesh) { Array arr = mesh->surface_get_arrays(0); PoolVector barr = arr[VS::ARRAY_BONES]; Vector resarrs; Vector bone_ids; for (int i = 0; i < barr.size(); ++i) { int bi = barr[i]; if (bone_ids.find(bi) == -1) { bone_ids.push_back(bi); } } for (int i = 0; i < bone_ids.size(); ++i) { int bi = bone_ids[i]; Array carr = slice_mesh_bone(arr, bi); if (carr.size() == VS::ARRAY_MAX) { PoolVector vcarr = carr[VS::ARRAY_VERTEX]; if (vcarr.size() != 0) resarrs.push_back(slice_mesh_bone(carr, bi)); } } return resarrs; } Array MDRImportPluginBase::slice_mesh_bone(const Array &arr, int bone_idx) { Array resarrs; resarrs.resize(VS::ARRAY_MAX); PoolVector varr = arr[VS::ARRAY_VERTEX]; PoolVector narr = arr[VS::ARRAY_NORMAL]; PoolVector tarr = arr[VS::ARRAY_TANGENT]; PoolVector carr = arr[VS::ARRAY_COLOR]; PoolVector uvarr = arr[VS::ARRAY_TEX_UV]; PoolVector uv2arr = arr[VS::ARRAY_TEX_UV2]; PoolVector barr = arr[VS::ARRAY_BONES]; PoolVector warr = arr[VS::ARRAY_WEIGHTS]; PoolVector iarr = arr[VS::ARRAY_INDEX]; PoolVector rvarr; PoolVector rnarr; PoolVector rtarr; PoolVector rcarr; PoolVector ruvarr; PoolVector ruv2arr; PoolVector rbarr; PoolVector rwarr; PoolVector riarr; Vector curr_bone_indices; for (int i = 0; i < barr.size(); i += 4) { int b0 = barr[i + 0]; //int b1 = barr[i + 1]; //int b2 = barr[i + 2]; //int b3 = barr[i + 3]; if (b0 == bone_idx) { // || b1 == bone_idx || b2 == bone_idx || b3 == bone_idx) { curr_bone_indices.push_back(i / 4); } } for (int i = 0; i < curr_bone_indices.size(); ++i) { int indx = curr_bone_indices[i]; rvarr.push_back(varr[indx]); if (narr.size() > 0) rnarr.push_back(narr[indx]); if (tarr.size() > 0) { int ii = indx * 4; tarr.push_back(tarr[ii]); tarr.push_back(tarr[ii + 1]); tarr.push_back(tarr[ii + 2]); tarr.push_back(tarr[ii + 3]); } if (carr.size() > 0) rcarr.push_back(carr[indx]); if (uvarr.size() > 0) ruvarr.push_back(uvarr[indx]); if (uv2arr.size() > 0) ruv2arr.push_back(uv2arr[indx]); if (barr.size() > 0) { int ii = indx * 4; rbarr.push_back(barr[ii]); rbarr.push_back(0); rbarr.push_back(0); rbarr.push_back(0); //rbarr.set(ii + 1, barr[indx + 1]); //rbarr.set(ii + 2, barr[indx + 2]); //rbarr.set(ii + 3, barr[indx + 3]); } if (warr.size() > 0) { int ii = indx * 4; rwarr.push_back(warr[ii]); rwarr.push_back(0); rwarr.push_back(0); rwarr.push_back(0); //rwarr.set(ii + 1, warr[indx + 1]); //rwarr.set(ii + 2, warr[indx + 2]); //rwarr.set(ii + 3, warr[indx + 3]); } } for (int i = 0; i < curr_bone_indices.size(); ++i) { int old_indx = curr_bone_indices[i]; int new_indx = i; for (int j = 0; j < i; ++j) { if (curr_bone_indices[j] == old_indx) { new_indx = j; break; } } riarr.push_back(new_indx); } resarrs[VS::ARRAY_VERTEX] = rvarr; if (rnarr.size() > 0) resarrs[VS::ARRAY_NORMAL] = rnarr; if (rtarr.size() > 0) resarrs[VS::ARRAY_TANGENT] = rtarr; if (rcarr.size() > 0) resarrs[VS::ARRAY_COLOR] = rcarr; if (ruvarr.size() > 0) resarrs[VS::ARRAY_TEX_UV] = ruvarr; if (ruv2arr.size() > 0) resarrs[VS::ARRAY_TEX_UV2] = ruv2arr; if (rbarr.size() > 0) resarrs[VS::ARRAY_BONES] = rbarr; if (rwarr.size() > 0) resarrs[VS::ARRAY_WEIGHTS] = rwarr; resarrs[VS::ARRAY_INDEX] = riarr; return resarrs; } Array MDRImportPluginBase::apply_transforms(Array &array, const Map &p_options) { Vector3 offset = p_options["offset"]; Vector3 rotation = p_options["rotation"]; Vector3 scale = p_options["scale"]; ERR_FAIL_COND_V(array.size() < VS::ARRAY_MAX, array); Transform transform = Transform(Basis(rotation).scaled(scale), offset); PoolVector3Array verts = array.get(Mesh::ARRAY_VERTEX); for (int i = 0; i < verts.size(); ++i) { Vector3 vert = verts[i]; vert = transform.xform(vert); verts.set(i, (vert)); } PoolVector3Array normals = array.get(Mesh::ARRAY_NORMAL); for (int i = 0; i < normals.size(); ++i) { Vector3 normal = normals[i]; normal = transform.basis.xform(normal); normals.set(i, normal); } /* Array tangents = array.get(Mesh::ARRAY_TANGENT); if (tangents.size() == verts.size() * 4) { for (int i = 0; i < verts.size(); ++i) { Plane p(tangents[i * 4 + 0], tangents[i * 4 + 1], tangents[i * 4 + 2], tangents[i * 4 + 3]); Vector3 tangent = p.normal; tangent = transform.basis.xform(tangent); tangents.set(i, tangent); } } */ array.set(Mesh::ARRAY_VERTEX, verts); array.set(Mesh::ARRAY_NORMAL, normals); //array.set(Mesh::ARRAY_TANGENT, tangents); return array; } Ref MDRImportPluginBase::scale_shape(Ref shape, const Vector3 &scale) { if (shape.is_null()) return shape; if (Object::cast_to(*shape)) { Ref ss = shape; ss->set_radius(ss->get_radius() * MAX(scale.x, MAX(scale.y, scale.z))); } if (Object::cast_to(*shape)) { Ref bs = shape; #if VERSION_MAJOR > 3 bs->set_size(bs->get_size() * scale); #else bs->set_extents(bs->get_extents() * scale); #endif } if (Object::cast_to(*shape)) { Ref cs = shape; float sc = MAX(scale.x, MAX(scale.y, scale.z)); cs->set_radius(cs->get_radius() * sc); cs->set_height(cs->get_height() * sc); } if (Object::cast_to(*shape)) { Ref cs = shape; float sc = MAX(scale.x, MAX(scale.y, scale.z)); cs->set_radius(cs->get_radius() * sc); cs->set_height(cs->get_height() * sc); } if (Object::cast_to(*shape)) { Ref cps = shape; PoolVector3Array arr = cps->get_faces(); Basis b = Basis().scaled(scale); for (int i = 0; i < arr.size(); ++i) { arr.set(i, b.xform(arr[i])); } cps->set_faces(arr); } if (Object::cast_to(*shape)) { Ref cps = shape; PoolVector3Array arr = cps->get_points(); Basis b = Basis().scaled(scale); for (int i = 0; i < arr.size(); ++i) { arr.set(i, b.xform(arr[i])); } cps->set_points(arr); } return shape; } MDRImportPluginBase::MDRImportPluginBase() { } MDRImportPluginBase::~MDRImportPluginBase() { }