Relintai
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bedb86c987
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Work on fixing compile.
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2023-01-09 01:17:26 +01:00 |
Relintai
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362d59ae45
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Updated the copyright headers to 2022.
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2022-01-12 21:59:58 +01:00 |
Relintai
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dfd8e93965
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MeshDataInstance now inherits from GeometryInstance. This way the portal culling system recognizes them on room conversion. They still don't get turned on/off properly yet.
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2021-08-14 15:15:21 +02:00 |
Relintai
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b66b9c5ba9
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Now MeshDataInstance inherits from VisualInstance.
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2021-08-14 13:44:35 +02:00 |
Relintai
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8f9becba0e
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Removed get_substitute_for_room. It will not be needed.
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2021-08-14 12:18:17 +02:00 |
Relintai
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d1a5bbf2a0
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Added a method to MeshDataInstance that can return a substitute MeshInstance.
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2021-08-13 22:56:05 +02:00 |
Relintai
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2a2b2ae31a
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Reworked MeshDataInstance now it's using the VisualServer directly instead of it being inherited from MeshInstance. now it's a lot more reliable.
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2021-08-10 18:37:46 +02:00 |
Relintai
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2cb2d2e558
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Reworked setup mesh in MeshDataInstance. Now it's called refresh, it's bound, and it's always callable. This should fix most of the current annoyances with the class.
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2021-03-23 11:21:24 +01:00 |
Relintai
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a9bab9896d
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Fix compile for 4.0.
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2020-07-29 00:02:05 +02:00 |
Relintai
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85417ebee9
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Improved MeshDataInstance, and PropDataMeshData will create a material in _processor_get_node_for.
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2020-07-05 23:09:23 +02:00 |
Relintai
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eb3c654998
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Finished up MeshDataInstance.
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2020-07-05 12:18:00 +02:00 |
Relintai
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95b565e2a4
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Added a MeshDataInstance node.
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2020-06-27 21:44:45 +02:00 |