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https://github.com/Relintai/mesh_data_resource.git
synced 2024-11-12 10:15:21 +01:00
Finished up MeshDataInstance.
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6
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@ -1,7 +1,13 @@
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import os
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Import('env')
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module_env = env.Clone()
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if os.path.isdir('../texture_packer'):
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module_env.Append(CPPDEFINES=['TEXTURE_PACKER_PRESENT'])
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module_env.add_source_files(env.modules_sources,"register_types.cpp")
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module_env.add_source_files(env.modules_sources,"mesh_data_resource.cpp")
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@ -1,5 +1,11 @@
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#include "mesh_data_instance.h"
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#if TEXTURE_PACKER_PRESENT
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#include "../../texture_packer/texture_resource/packer_image_resource.h"
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#endif
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#include "core/image.h"
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bool MeshDataInstance::get_snap_to_mesh() const {
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return _snap_to_mesh;
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}
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@ -14,11 +20,19 @@ void MeshDataInstance::set_snap_axis(const Vector3 &value) {
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_snap_axis = value;
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}
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Ref<MeshDataResource> MeshDataInstance::get_mesh() {
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Ref<MeshDataResource> MeshDataInstance::get_mesh_data() {
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return _mesh;
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}
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void MeshDataInstance::set_mesh(const Ref<MeshDataResource> &mesh) {
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void MeshDataInstance::set_mesh_data(const Ref<MeshDataResource> &mesh) {
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if (_mesh == mesh) {
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return;
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}
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_mesh = mesh;
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if (_mesh.is_valid() && is_inside_tree()) {
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setup_mesh();
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}
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}
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Ref<Texture> MeshDataInstance::get_texture() {
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@ -26,6 +40,81 @@ Ref<Texture> MeshDataInstance::get_texture() {
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}
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void MeshDataInstance::set_texture(const Ref<Texture> &texture) {
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_texture = texture;
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setup_material_texture();
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}
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Ref<Material> MeshDataInstance::get_material() {
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return _material;
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}
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void MeshDataInstance::set_material(const Ref<Material> &mat) {
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_material = mat;
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setup_material_texture();
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}
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void MeshDataInstance::setup_mesh() {
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if (!_mesh.is_valid()) {
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return;
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}
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Array arr = _mesh->get_array();
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Ref<ArrayMesh> mesh = get_mesh();
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if (!mesh.is_valid()) {
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mesh.instance();
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}
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for (int i = 0; i < mesh->get_surface_count(); ++i) {
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mesh->surface_remove(i);
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}
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arr);
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if (_material.is_valid() && mesh->get_surface_count() > 0) {
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mesh->surface_set_material(0, _material);
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}
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if (get_mesh() == mesh) {
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return;
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}
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set_mesh(mesh);
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}
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void MeshDataInstance::setup_material_texture() {
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if (!_texture.is_valid()) {
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return;
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}
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if (_material.is_valid()) {
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Ref<SpatialMaterial> sm = _material;
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if (!sm.is_valid()) {
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return;
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}
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#if TEXTURE_PACKER_PRESENT
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Ref<PackerImageResource> r = _texture;
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if (r.is_valid()) {
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Ref<Image> i = r->get_data();
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Ref<ImageTexture> tex;
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tex.instance();
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tex->create_from_image(i, 0);
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if (sm.is_valid()) {
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sm->set_texture(SpatialMaterial::TEXTURE_ALBEDO, tex);
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}
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return;
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}
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#endif
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sm->set_texture(SpatialMaterial::TEXTURE_ALBEDO, _texture);
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}
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}
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MeshDataInstance::MeshDataInstance() {
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@ -36,42 +125,16 @@ MeshDataInstance::~MeshDataInstance() {
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_mesh.unref();
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_texture.unref();
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}
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/*
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void MeshDataInstance::notification(int p_what) {
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/*
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switch (p_what) {
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case NOTIFICATION_READY: {
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case NOTIFICATION_ENTER_TREE: {
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if (get_parent() == NULL)
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return;
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}
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//fallthrough
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case NOTIFICATION_PARENTED: {
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Node *n = this;
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while (n) {
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PropInstance *pi = Object::cast_to<PropInstance>(n);
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if (pi) {
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_owner = pi;
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pi->register_prop_mesh_data_instance(this);
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return;
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}
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n = n->get_parent();
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}
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} break;
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case NOTIFICATION_EXIT_TREE:
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case NOTIFICATION_UNPARENTED: {
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if (_owner) {
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_owner->unregister_prop_mesh_data_instance(this);
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}
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break;
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}
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}*/
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}
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*/
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void MeshDataInstance::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &MeshDataInstance::get_snap_to_mesh);
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ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &MeshDataInstance::set_snap_to_mesh);
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@ -81,11 +144,15 @@ void MeshDataInstance::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &MeshDataInstance::set_snap_axis);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis");
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ClassDB::bind_method(D_METHOD("get_mesh"), &MeshDataInstance::get_mesh);
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ClassDB::bind_method(D_METHOD("set_mesh", "value"), &MeshDataInstance::set_mesh);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh");
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ClassDB::bind_method(D_METHOD("get_mesh_data"), &MeshDataInstance::get_mesh_data);
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ClassDB::bind_method(D_METHOD("set_mesh_data", "value"), &MeshDataInstance::set_mesh_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_data", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh_data", "get_mesh_data");
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ClassDB::bind_method(D_METHOD("get_texture"), &MeshDataInstance::get_texture);
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ClassDB::bind_method(D_METHOD("set_texture", "value"), &MeshDataInstance::set_texture);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
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ClassDB::bind_method(D_METHOD("get_material"), &MeshDataInstance::get_material);
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ClassDB::bind_method(D_METHOD("set_material", "value"), &MeshDataInstance::set_material);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material");
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}
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@ -27,11 +27,11 @@ SOFTWARE.
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#include "scene/resources/texture.h"
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#if VERSION_MAJOR < 4
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#include "scene/3d/spatial.h"
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#include "scene/3d/mesh_instance.h"
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#else
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#include "scene/3d/node_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#define Spatial Node3D
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#define MeshInstance MeshInstance3D
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#define Texture Texture2D
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#endif
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@ -41,8 +41,8 @@ SOFTWARE.
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class PropInstance;
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class MeshDataInstance : public Spatial {
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GDCLASS(MeshDataInstance, Spatial);
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class MeshDataInstance : public MeshInstance {
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GDCLASS(MeshDataInstance, MeshInstance);
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public:
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bool get_snap_to_mesh() const;
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@ -51,17 +51,23 @@ public:
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Vector3 get_snap_axis() const;
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void set_snap_axis(const Vector3 &value);
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Ref<MeshDataResource> get_mesh();
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void set_mesh(const Ref<MeshDataResource> &mesh);
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Ref<MeshDataResource> get_mesh_data();
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void set_mesh_data(const Ref<MeshDataResource> &mesh);
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Ref<Texture> get_texture();
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void set_texture(const Ref<Texture> &texture);
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Ref<Material> get_material();
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void set_material(const Ref<Material> &mat);
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void setup_mesh();
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void setup_material_texture();
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MeshDataInstance();
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~MeshDataInstance();
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protected:
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void notification(int p_what);
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//void notification(int p_what);
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static void _bind_methods();
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private:
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@ -69,6 +75,7 @@ private:
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Vector3 _snap_axis;
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Ref<MeshDataResource> _mesh;
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Ref<Texture> _texture;
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Ref<Material> _material;
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};
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#endif
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