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Implement PropDataMeshData's get_node_for.
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@ -81,6 +81,16 @@ void PropDataMeshData::_processor_process(Ref<PropData> prop_data, Node *node, c
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prop_data->add_prop(m);
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}
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Node *PropDataMeshData::_processor_get_node_for(const Transform &transform) {
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MeshDataInstance *i = memnew(MeshDataInstance);
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i->set_mesh_data(get_mesh());
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i->set_texture(get_texture());
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i->set_transform(transform * get_transform());
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return i;
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}
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PropDataMeshData::PropDataMeshData() {
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_snap_to_mesh = false;
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_snap_axis = Vector3(0, 1, 0);
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@ -60,6 +60,7 @@ public:
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bool _processor_handles(Node *node);
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void _processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform);
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Node *_processor_get_node_for(const Transform &transform);
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PropDataMeshData();
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~PropDataMeshData();
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