mirror of
https://github.com/Relintai/mesh_data_resource.git
synced 2024-11-12 10:15:21 +01:00
Added MeshDataInstance2D.
This commit is contained in:
parent
befd0071b6
commit
a062d871d4
1
SCsub
1
SCsub
@ -31,6 +31,7 @@ if 'TOOLS_ENABLED' in env["CPPDEFINES"]:
|
||||
module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_plugin_gltf_mdr.cpp")
|
||||
|
||||
module_env.add_source_files(env.modules_sources,"nodes/mesh_data_instance.cpp")
|
||||
module_env.add_source_files(env.modules_sources,"nodes/mesh_data_instance_2d.cpp")
|
||||
|
||||
if os.path.isdir('../props'):
|
||||
module_env.add_source_files(env.modules_sources,"props/prop_data_mesh_data.cpp")
|
||||
|
@ -290,6 +290,29 @@ void MeshDataResource::recompute_aabb() {
|
||||
}
|
||||
|
||||
Variant arr = _arrays[Mesh::ARRAY_VERTEX];
|
||||
|
||||
PoolVector<Vector2> vertices_2d = arr;
|
||||
|
||||
if (vertices_2d.size() > 0) {
|
||||
AABB aabb;
|
||||
|
||||
#if VERSION_MAJOR < 4
|
||||
PoolVector<Vector2>::Read r = vertices_2d.read();
|
||||
const Vector2 *vtx = r.ptr();
|
||||
#else
|
||||
const Vector2 *vtx = vertices.ptr();
|
||||
#endif
|
||||
int len = vertices_2d.size();
|
||||
aabb.position = Vector3(vtx[0].x, vtx[0].y, 0);
|
||||
|
||||
for (int i = 0; i < len; i++) {
|
||||
aabb.expand_to(Vector3(vtx[i].x, vtx[i].y, 0));
|
||||
}
|
||||
|
||||
_aabb = aabb;
|
||||
return;
|
||||
}
|
||||
|
||||
PoolVector<Vector3> vertices = arr;
|
||||
int len = vertices.size();
|
||||
|
||||
|
156
nodes/mesh_data_instance_2d.cpp
Normal file
156
nodes/mesh_data_instance_2d.cpp
Normal file
@ -0,0 +1,156 @@
|
||||
#include "mesh_data_instance_2d.h"
|
||||
|
||||
#include "core/version.h"
|
||||
|
||||
#include "core/version.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
#if VERSION_MAJOR < 4
|
||||
#include "core/image.h"
|
||||
#else
|
||||
#include "core/io/image.h"
|
||||
#endif
|
||||
|
||||
#if TEXTURE_PACKER_PRESENT
|
||||
#include "../../texture_packer/texture_resource/packer_image_resource.h"
|
||||
#endif
|
||||
|
||||
Ref<MeshDataResource> MeshDataInstance2D::get_mesh_data() {
|
||||
return _mesh;
|
||||
}
|
||||
void MeshDataInstance2D::set_mesh_data(const Ref<MeshDataResource> &mesh) {
|
||||
if (_mesh == mesh) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_mesh.is_valid()) {
|
||||
_mesh->disconnect("changed", this, "refresh");
|
||||
}
|
||||
|
||||
_mesh = mesh;
|
||||
|
||||
refresh();
|
||||
|
||||
if (_mesh.is_valid()) {
|
||||
_mesh->connect("changed", this, "refresh");
|
||||
}
|
||||
|
||||
emit_signal("mesh_data_resource_changed");
|
||||
}
|
||||
|
||||
Ref<Texture> MeshDataInstance2D::get_texture() {
|
||||
return _texture;
|
||||
}
|
||||
void MeshDataInstance2D::set_texture(const Ref<Texture> &texture) {
|
||||
if (_texture == texture) {
|
||||
return;
|
||||
}
|
||||
|
||||
_texture = texture;
|
||||
|
||||
emit_signal("texture_changed");
|
||||
_change_notify("texture");
|
||||
refresh();
|
||||
}
|
||||
|
||||
Ref<Texture> MeshDataInstance2D::get_normal_map() {
|
||||
return _normal_map;
|
||||
}
|
||||
void MeshDataInstance2D::set_normal_map(const Ref<Texture> &texture) {
|
||||
if (_normal_map == texture) {
|
||||
return;
|
||||
}
|
||||
|
||||
_normal_map = texture;
|
||||
|
||||
refresh();
|
||||
}
|
||||
|
||||
void MeshDataInstance2D::refresh() {
|
||||
if (!is_inside_tree()) {
|
||||
return;
|
||||
}
|
||||
|
||||
VisualServer::get_singleton()->mesh_clear(_mesh_rid);
|
||||
|
||||
if (!_mesh.is_valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Array arr = _mesh->get_array();
|
||||
|
||||
if (arr.size() != Mesh::ARRAY_MAX) {
|
||||
return;
|
||||
}
|
||||
|
||||
PoolVector<Vector2> vertices = arr[Mesh::ARRAY_VERTEX];
|
||||
|
||||
if (vertices.size() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
VisualServer::get_singleton()->mesh_add_surface_from_arrays(_mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, arr);
|
||||
}
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
Rect2 MeshDataInstance2D::_edit_get_rect() const {
|
||||
if (_mesh.is_valid()) {
|
||||
AABB aabb = _mesh->get_aabb();
|
||||
return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
|
||||
}
|
||||
|
||||
return Node2D::_edit_get_rect();
|
||||
}
|
||||
|
||||
bool MeshDataInstance2D::_edit_use_rect() const {
|
||||
return _mesh.is_valid();
|
||||
}
|
||||
#endif
|
||||
|
||||
MeshDataInstance2D::MeshDataInstance2D() {
|
||||
_mesh_rid = VisualServer::get_singleton()->mesh_create();
|
||||
}
|
||||
MeshDataInstance2D::~MeshDataInstance2D() {
|
||||
_mesh.unref();
|
||||
_texture.unref();
|
||||
|
||||
if (_mesh_rid != RID()) {
|
||||
VS::get_singleton()->free(_mesh_rid);
|
||||
_mesh_rid = RID();
|
||||
}
|
||||
}
|
||||
|
||||
void MeshDataInstance2D::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
refresh();
|
||||
} break;
|
||||
case NOTIFICATION_DRAW: {
|
||||
if (_mesh.is_valid()) {
|
||||
RID texture_rid = _texture.is_valid() ? _texture->get_rid() : RID();
|
||||
RID normal_map_rid = _normal_map.is_valid() ? _normal_map->get_rid() : RID();
|
||||
|
||||
VisualServer::get_singleton()->canvas_item_add_mesh(get_canvas_item(), _mesh_rid, Transform2D(), get_modulate(), texture_rid, normal_map_rid);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void MeshDataInstance2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_mesh_data"), &MeshDataInstance2D::get_mesh_data);
|
||||
ClassDB::bind_method(D_METHOD("set_mesh_data", "value"), &MeshDataInstance2D::set_mesh_data);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_data", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh_data", "get_mesh_data");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_texture"), &MeshDataInstance2D::get_texture);
|
||||
ClassDB::bind_method(D_METHOD("set_texture", "value"), &MeshDataInstance2D::set_texture);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshDataInstance2D::get_normal_map);
|
||||
ClassDB::bind_method(D_METHOD("set_normal_map", "value"), &MeshDataInstance2D::set_normal_map);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("refresh"), &MeshDataInstance2D::refresh);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("mesh_data_resource_changed"));
|
||||
ADD_SIGNAL(MethodInfo("texture_changed"));
|
||||
}
|
72
nodes/mesh_data_instance_2d.h
Normal file
72
nodes/mesh_data_instance_2d.h
Normal file
@ -0,0 +1,72 @@
|
||||
/*
|
||||
Copyright (c) 2020-2022 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef PROP_MESH_DATA_INSTANCE_2D_H
|
||||
#define PROP_MESH_DATA_INSTANCE_2D_H
|
||||
|
||||
#include "core/version.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
#include "scene/2d/node_2d.h"
|
||||
|
||||
#include "core/math/vector3.h"
|
||||
|
||||
#include "../mesh_data_resource.h"
|
||||
|
||||
class PropInstance;
|
||||
|
||||
class MeshDataInstance2D : public Node2D {
|
||||
GDCLASS(MeshDataInstance2D, Node2D);
|
||||
|
||||
public:
|
||||
Ref<MeshDataResource> get_mesh_data();
|
||||
void set_mesh_data(const Ref<MeshDataResource> &mesh);
|
||||
|
||||
Ref<Texture> get_texture();
|
||||
void set_texture(const Ref<Texture> &texture);
|
||||
|
||||
Ref<Texture> get_normal_map();
|
||||
void set_normal_map(const Ref<Texture> &texture);
|
||||
|
||||
void refresh();
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
virtual Rect2 _edit_get_rect() const;
|
||||
virtual bool _edit_use_rect() const;
|
||||
#endif
|
||||
|
||||
MeshDataInstance2D();
|
||||
~MeshDataInstance2D();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
Ref<MeshDataResource> _mesh;
|
||||
Ref<Texture> _texture;
|
||||
Ref<Texture> _normal_map;
|
||||
|
||||
RID _mesh_rid;
|
||||
};
|
||||
|
||||
#endif
|
@ -25,6 +25,7 @@ SOFTWARE.
|
||||
#include "mesh_data_resource.h"
|
||||
#include "mesh_data_resource_collection.h"
|
||||
#include "nodes/mesh_data_instance.h"
|
||||
#include "nodes/mesh_data_instance_2d.h"
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
#include "editor/editor_plugin.h"
|
||||
@ -49,6 +50,7 @@ void register_mesh_data_resource_types() {
|
||||
ClassDB::register_class<MeshDataResourceCollection>();
|
||||
|
||||
ClassDB::register_class<MeshDataInstance>();
|
||||
ClassDB::register_class<MeshDataInstance2D>();
|
||||
|
||||
#if PROPS_PRESENT
|
||||
ClassDB::register_class<PropDataMeshData>();
|
||||
|
Loading…
Reference in New Issue
Block a user