mirror of
https://github.com/Relintai/mesh_data_resource.git
synced 2025-02-20 17:14:31 +01:00
Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly.
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25e9135925
commit
78cf61ffe5
@ -35,10 +35,10 @@ void MeshDataResource::set_array(const Array &p_arrays) {
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_arrays = p_arrays.duplicate(true);
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_arrays = p_arrays.duplicate(true);
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}
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}
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void MeshDataResource::add_collision_shape(const Vector3 &offset, const Ref<Shape> &shape) {
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void MeshDataResource::add_collision_shape(const Transform &transform, const Ref<Shape> &shape) {
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MDRData d;
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MDRData d;
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d.offset = offset;
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d.transform = transform;
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d.shape = shape;
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d.shape = shape;
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_collision_shapes.push_back(d);
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_collision_shapes.push_back(d);
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@ -48,10 +48,10 @@ Ref<Shape> MeshDataResource::get_collision_shape(const int index) {
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return _collision_shapes[index].shape;
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return _collision_shapes[index].shape;
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}
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}
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Vector3 MeshDataResource::get_collision_shape_offset(const int index) {
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Transform MeshDataResource::get_collision_shape_offset(const int index) {
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ERR_FAIL_INDEX_V(index, _collision_shapes.size(), Vector3());
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ERR_FAIL_INDEX_V(index, _collision_shapes.size(), Transform());
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return _collision_shapes[index].offset;
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return _collision_shapes[index].transform;
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}
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}
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int MeshDataResource::get_collision_shape_count() const {
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int MeshDataResource::get_collision_shape_count() const {
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return _collision_shapes.size();
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return _collision_shapes.size();
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@ -61,7 +61,7 @@ Vector<Variant> MeshDataResource::get_collision_shapes() {
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Vector<Variant> r;
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Vector<Variant> r;
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for (int i = 0; i < _collision_shapes.size(); i++) {
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for (int i = 0; i < _collision_shapes.size(); i++) {
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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r.push_back(_collision_shapes[i].offset);
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r.push_back(_collision_shapes[i].transform);
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r.push_back(_collision_shapes[i].shape.get_ref_ptr());
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r.push_back(_collision_shapes[i].shape.get_ref_ptr());
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#else
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#else
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r.push_back(_collision_shapes[i].offset);
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r.push_back(_collision_shapes[i].offset);
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@ -77,7 +77,7 @@ void MeshDataResource::set_collision_shapes(const Vector<Variant> &p_arrays) {
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for (int i = 0; i < p_arrays.size(); i += 2) {
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for (int i = 0; i < p_arrays.size(); i += 2) {
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MDRData d;
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MDRData d;
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d.offset = p_arrays[i];
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d.transform = p_arrays[i];
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d.shape = Ref<Shape>(p_arrays[i + 1]);
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d.shape = Ref<Shape>(p_arrays[i + 1]);
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_collision_shapes.push_back(d);
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_collision_shapes.push_back(d);
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@ -51,9 +51,9 @@ public:
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Array get_array();
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Array get_array();
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void set_array(const Array &p_arrays);
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void set_array(const Array &p_arrays);
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void add_collision_shape(const Vector3 &offset, const Ref<Shape> &shape);
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void add_collision_shape(const Transform &transform, const Ref<Shape> &shape);
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Ref<Shape> get_collision_shape(const int index);
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Ref<Shape> get_collision_shape(const int index);
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Vector3 get_collision_shape_offset(const int index);
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Transform get_collision_shape_offset(const int index);
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int get_collision_shape_count() const;
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int get_collision_shape_count() const;
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Vector<Variant> get_collision_shapes();
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Vector<Variant> get_collision_shapes();
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@ -65,7 +65,7 @@ public:
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protected:
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protected:
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struct MDRData {
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struct MDRData {
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Ref<Shape> shape;
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Ref<Shape> shape;
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Vector3 offset;
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Transform transform;
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};
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};
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protected:
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protected:
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@ -114,7 +114,7 @@ Error EditorImportColladaMdr::import(const String &p_source_file, const String &
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Ref<Shape> shape = m->create_trimesh_shape();
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Ref<Shape> shape = m->create_trimesh_shape();
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if (!shape.is_null()) {
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if (!shape.is_null()) {
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mdr->add_collision_shape(Vector3(), scale_shape(shape, scale));
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mdr->add_collision_shape(Transform(), scale_shape(shape, scale));
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}
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}
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_SINGLE_CONVEX_COLLISION_SHAPE) {
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_SINGLE_CONVEX_COLLISION_SHAPE) {
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Ref<ArrayMesh> m;
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Ref<ArrayMesh> m;
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@ -137,7 +137,7 @@ Error EditorImportColladaMdr::import(const String &p_source_file, const String &
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}
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}
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for (int j = 0; j < shapes.size(); ++j) {
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for (int j = 0; j < shapes.size(); ++j) {
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mdr->add_collision_shape(Vector3(), shapes[j]);
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mdr->add_collision_shape(Transform(), shapes[j]);
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}
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}
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_BOX) {
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_BOX) {
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Ref<ArrayMesh> m;
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Ref<ArrayMesh> m;
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@ -155,7 +155,10 @@ Error EditorImportColladaMdr::import(const String &p_source_file, const String &
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Vector3 pos = aabb.position;
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Vector3 pos = aabb.position;
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pos += size / 2.0;
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pos += size / 2.0;
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mdr->add_collision_shape(pos, shape);
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Transform t;
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t.origin = pos;
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mdr->add_collision_shape(t, shape);
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CAPSULE) {
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CAPSULE) {
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Ref<ArrayMesh> m;
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Ref<ArrayMesh> m;
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m.instance();
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m.instance();
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@ -173,7 +176,10 @@ Error EditorImportColladaMdr::import(const String &p_source_file, const String &
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Vector3 pos = aabb.position;
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Vector3 pos = aabb.position;
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pos += size / 2.0;
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pos += size / 2.0;
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mdr->add_collision_shape(pos, shape);
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Transform t = Transform(Basis().rotated(Vector3(1, 0, 0), M_PI_2));
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t.origin = pos;
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mdr->add_collision_shape(t, shape);
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CYLINDER) {
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CYLINDER) {
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Ref<ArrayMesh> m;
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Ref<ArrayMesh> m;
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m.instance();
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m.instance();
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@ -191,7 +197,10 @@ Error EditorImportColladaMdr::import(const String &p_source_file, const String &
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Vector3 pos = aabb.position;
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Vector3 pos = aabb.position;
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pos += size / 2.0;
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pos += size / 2.0;
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mdr->add_collision_shape(pos, shape);
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Transform t;
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t.origin = pos;
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mdr->add_collision_shape(t, shape);
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_SPHERE) {
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_SPHERE) {
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Ref<ArrayMesh> m;
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Ref<ArrayMesh> m;
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m.instance();
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m.instance();
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@ -207,7 +216,10 @@ Error EditorImportColladaMdr::import(const String &p_source_file, const String &
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Vector3 mid = aabb.get_size() / 2.0;
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Vector3 mid = aabb.get_size() / 2.0;
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mdr->add_collision_shape(aabb.position + mid, shape);
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Transform t;
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t.origin = aabb.position + mid;
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mdr->add_collision_shape(t, shape);
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}
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}
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n->queue_delete();
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n->queue_delete();
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@ -115,7 +115,7 @@ Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_s
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Ref<Shape> shape = m->create_trimesh_shape();
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Ref<Shape> shape = m->create_trimesh_shape();
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if (!shape.is_null()) {
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if (!shape.is_null()) {
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mdr->add_collision_shape(Vector3(), scale_shape(shape, scale));
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mdr->add_collision_shape(Transform(), scale_shape(shape, scale));
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}
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}
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_SINGLE_CONVEX_COLLISION_SHAPE) {
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_SINGLE_CONVEX_COLLISION_SHAPE) {
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Ref<ArrayMesh> m;
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Ref<ArrayMesh> m;
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@ -125,7 +125,7 @@ Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_s
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Ref<Shape> shape = mesh->create_convex_shape();
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Ref<Shape> shape = mesh->create_convex_shape();
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if (!shape.is_null()) {
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if (!shape.is_null()) {
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mdr->add_collision_shape(Vector3(), scale_shape(shape, scale));
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mdr->add_collision_shape(Transform(), scale_shape(shape, scale));
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}
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}
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_MULTIPLE_CONVEX_COLLISION_SHAPES) {
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_MULTIPLE_CONVEX_COLLISION_SHAPES) {
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Ref<ArrayMesh> m;
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Ref<ArrayMesh> m;
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@ -139,7 +139,7 @@ Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_s
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}
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}
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for (int j = 0; j < shapes.size(); ++j) {
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for (int j = 0; j < shapes.size(); ++j) {
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mdr->add_collision_shape(Vector3(), shapes[j]);
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mdr->add_collision_shape(Transform(), shapes[j]);
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}
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}
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_BOX) {
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_BOX) {
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Ref<ArrayMesh> m;
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Ref<ArrayMesh> m;
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@ -157,7 +157,10 @@ Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_s
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Vector3 pos = aabb.position;
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Vector3 pos = aabb.position;
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pos += size / 2.0;
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pos += size / 2.0;
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mdr->add_collision_shape(pos, shape);
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Transform t;
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t.origin = pos;
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mdr->add_collision_shape(t, shape);
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CAPSULE) {
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CAPSULE) {
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Ref<ArrayMesh> m;
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Ref<ArrayMesh> m;
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m.instance();
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m.instance();
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@ -175,7 +178,10 @@ Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_s
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Vector3 pos = aabb.position;
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Vector3 pos = aabb.position;
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pos += size / 2.0;
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pos += size / 2.0;
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mdr->add_collision_shape(pos, shape);
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Transform t = Transform(Basis().rotated(Vector3(1, 0, 0), M_PI_2));
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t.origin = pos;
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mdr->add_collision_shape(t, shape);
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CYLINDER) {
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CYLINDER) {
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Ref<ArrayMesh> m;
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Ref<ArrayMesh> m;
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m.instance();
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m.instance();
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@ -193,7 +199,10 @@ Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_s
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Vector3 pos = aabb.position;
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Vector3 pos = aabb.position;
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pos += size / 2.0;
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pos += size / 2.0;
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mdr->add_collision_shape(pos, shape);
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Transform t;
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t.origin = pos;
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mdr->add_collision_shape(t, shape);
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_SPHERE) {
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_SPHERE) {
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Ref<ArrayMesh> m;
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Ref<ArrayMesh> m;
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m.instance();
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m.instance();
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@ -209,7 +218,10 @@ Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_s
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Vector3 mid = aabb.get_size() / 2.0;
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Vector3 mid = aabb.get_size() / 2.0;
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mdr->add_collision_shape(aabb.position + mid, shape);
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Transform t;
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t.origin = aabb.position + mid;
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mdr->add_collision_shape(t, shape);
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}
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}
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n->queue_delete();
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n->queue_delete();
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@ -35,6 +35,8 @@ SOFTWARE.
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#include "../mesh_data_resource.h"
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#include "../mesh_data_resource.h"
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#include "editor/import/editor_scene_importer_gltf.h"
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#include "editor/import/editor_scene_importer_gltf.h"
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#include "core/math/transform.h"
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#include "core/version.h"
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#include "core/version.h"
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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