Update for the new prop 2d api.

This commit is contained in:
Relintai 2022-02-22 19:07:49 +01:00
parent 49dcf99e40
commit 4d73bb78ea
2 changed files with 6 additions and 6 deletions

View File

@ -69,7 +69,7 @@ bool Prop2DDataMeshData::_processor_handles(Node *node) {
return i;
}
void Prop2DDataMeshData::_processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform &transform) {
void Prop2DDataMeshData::_processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform) {
MeshDataInstance *i = Object::cast_to<MeshDataInstance>(node);
ERR_FAIL_COND(!i);
@ -78,11 +78,11 @@ void Prop2DDataMeshData::_processor_process(Ref<Prop2DData> prop_data, Node *nod
m.instance();
m->set_mesh(i->get_mesh_data());
m->set_texture(i->get_texture());
m->set_transform(transform * i->get_transform());
//m->set_transform(transform * i->get_transform());
prop_data->add_prop(m);
}
Node *Prop2DDataMeshData::_processor_get_node_for(const Transform &transform) {
Node *Prop2DDataMeshData::_processor_get_node_for(const Transform2D &transform) {
MeshDataInstance *i = memnew(MeshDataInstance);
Ref<SpatialMaterial> m;
@ -91,7 +91,7 @@ Node *Prop2DDataMeshData::_processor_get_node_for(const Transform &transform) {
i->set_material(m);
i->set_texture(get_texture());
i->set_mesh_data(get_mesh());
i->set_transform(get_transform());
//i->set_transform(get_transform());
return i;
}

View File

@ -59,8 +59,8 @@ public:
#endif
bool _processor_handles(Node *node);
void _processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform &transform);
Node *_processor_get_node_for(const Transform &transform);
void _processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform);
Node *_processor_get_node_for(const Transform2D &transform);
Prop2DDataMeshData();
~Prop2DDataMeshData();