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synced 2025-02-20 17:14:31 +01:00
Update for the new prop 2d api.
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49dcf99e40
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@ -69,7 +69,7 @@ bool Prop2DDataMeshData::_processor_handles(Node *node) {
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return i;
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}
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void Prop2DDataMeshData::_processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform &transform) {
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void Prop2DDataMeshData::_processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform) {
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MeshDataInstance *i = Object::cast_to<MeshDataInstance>(node);
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ERR_FAIL_COND(!i);
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@ -78,11 +78,11 @@ void Prop2DDataMeshData::_processor_process(Ref<Prop2DData> prop_data, Node *nod
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m.instance();
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m->set_mesh(i->get_mesh_data());
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m->set_texture(i->get_texture());
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m->set_transform(transform * i->get_transform());
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//m->set_transform(transform * i->get_transform());
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prop_data->add_prop(m);
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}
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Node *Prop2DDataMeshData::_processor_get_node_for(const Transform &transform) {
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Node *Prop2DDataMeshData::_processor_get_node_for(const Transform2D &transform) {
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MeshDataInstance *i = memnew(MeshDataInstance);
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Ref<SpatialMaterial> m;
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@ -91,7 +91,7 @@ Node *Prop2DDataMeshData::_processor_get_node_for(const Transform &transform) {
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i->set_material(m);
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i->set_texture(get_texture());
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i->set_mesh_data(get_mesh());
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i->set_transform(get_transform());
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//i->set_transform(get_transform());
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return i;
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}
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@ -59,8 +59,8 @@ public:
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#endif
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bool _processor_handles(Node *node);
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void _processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform &transform);
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Node *_processor_get_node_for(const Transform &transform);
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void _processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform);
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Node *_processor_get_node_for(const Transform2D &transform);
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Prop2DDataMeshData();
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~Prop2DDataMeshData();
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