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Fix moving MeshDataInstance even when only it's parent is moved.
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@ -196,7 +196,7 @@ void MeshDataInstance::_notification(int p_what) {
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VisualServer *vs = VisualServer::get_singleton();
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if (_mesh_instance != RID()) {
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vs->instance_set_transform(_mesh_instance, get_transform());
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vs->instance_set_transform(_mesh_instance, get_global_transform());
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}
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break;
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