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Fix crash in 4.0.
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@ -111,6 +111,8 @@ Array EditorImportColladaMdr::apply_transforms(Array &array, const Map<StringNam
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Transform transform = Transform(Basis(rotation).scaled(scale), offset);
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ERR_FAIL_COND_V(array.size() != Mesh::ARRAY_MAX, Array());
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Array verts = array.get(Mesh::ARRAY_VERTEX);
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for (int i = 0; i < verts.size(); ++i) {
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@ -134,9 +136,7 @@ Array EditorImportColladaMdr::apply_transforms(Array &array, const Map<StringNam
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Array tangents = array.get(Mesh::ARRAY_TANGENT);
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if (tangents.size() == verts.size() * 4) {
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for (int i = 0; i < verts.size(); ++i) {
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Plane p(tangents[i * 4 + 0], tangents[i * 4 + 1], tangents[i * 4 + 2], tangents[i * 4 + 3]);
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Vector3 tangent = p.normal;
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