Fix crash in 4.0.

This commit is contained in:
Relintai 2020-05-16 21:33:00 +02:00
parent 4ee946963a
commit 3cc9f15f05
1 changed files with 2 additions and 2 deletions

View File

@ -111,6 +111,8 @@ Array EditorImportColladaMdr::apply_transforms(Array &array, const Map<StringNam
Transform transform = Transform(Basis(rotation).scaled(scale), offset);
ERR_FAIL_COND_V(array.size() != Mesh::ARRAY_MAX, Array());
Array verts = array.get(Mesh::ARRAY_VERTEX);
for (int i = 0; i < verts.size(); ++i) {
@ -134,9 +136,7 @@ Array EditorImportColladaMdr::apply_transforms(Array &array, const Map<StringNam
Array tangents = array.get(Mesh::ARRAY_TANGENT);
if (tangents.size() == verts.size() * 4) {
for (int i = 0; i < verts.size(); ++i) {
Plane p(tangents[i * 4 + 0], tangents[i * 4 + 1], tangents[i * 4 + 2], tangents[i * 4 + 3]);
Vector3 tangent = p.normal;